const void* data)
{
AFluidSynth* self = (AFluidSynth*)instance;
- self->reinit_in_progress = false;
- self->queue_reinit = false;
- self->inform_ui = true;
if (self->initialized) {
strcpy (self->current_sf2_file_path, self->queue_sf2_file_path);
} else {
self->current_sf2_file_path[0] = 0;
}
+
+ self->reinit_in_progress = false;
+ self->inform_ui = true;
+ self->queue_reinit = false;
return LV2_WORKER_SUCCESS;
}