DEBUG_TRACE (DEBUG::Push2, "re-blit to device frame buffer\n");
/* something rendered, update device_frame_buffer */
blit_to_device_frame_buffer ();
+
+#define RENDER_LAYOUTS
+#ifdef RENDER_LAYOUTS
+ if (p2.current_layout()) {
+ std::string s = p2.current_layout()->name();
+ s += ".png";
+ frame_buffer->write_to_png (s);
+ }
+#endif
}
int transferred = 0;