bld (export_includes = ['fluidsynth'],
name = 'libfluidsynth_includes'
)
- bld.stlib (source = [
+ obj = bld.stlib (source = [
'src/fluid_midi.c',
'src/fluid_adsr_env.c',
'src/fluid_chorus.c',
defines = [ 'HAVE_CONFIG_H', 'DEFAULT_SOUNDFONT=""' ]
)
+ # wine-gcc hacks:
+ # defining __MINGW32__ for wine-gcc is a workaround for fluidsynth's include
+ # strategy (which is made for mingw or windows) without it
+ # winsock2.h will complain about undeclared "u_short"
+ # we also need to explicitly define _WIN32
+ if bld.is_defined('WINDOWS_VST_SUPPORT') and not bld.env['build_target'] == 'mingw':
+ obj.defines += [ '_WIN32', '__MINGW32__' ]
+
def shutdown():
autowaf.shutdown()