function queue_beep ()
-- queue 'ping' sound (unless one is already playing to prevent clicks)
if (ping_sound >= fps) then
+ -- major scale, 2 octaves
+ local scale = { 0, 2, 4, 5, 7, 9, 11, 12, 14, 16, 17, 19, 21, 23, 24 }
+ local midi_note = 60 + scale[1 + math.floor (math.random () * 14)]
+ ping_pitch = (440 / 32) * 2^((midi_note - 10.0) / 12.0) / sample_rate
ping_sound = 0
ping_phase = 0
- local midi_note = math.floor (60 + math.random () * 24)
- ping_pitch = (440 / 32) * 2^((midi_note - 10.0) / 12.0) / sample_rate
end
end
if not ins[c]:sameinstance (outs[c]) then
-- fast (accelerated) copy
-- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:DSP
- ARDOUR.DSP.copy_vector (out[c], ins[c], n_samples)
+ ARDOUR.DSP.copy_vector (outs[c], ins[c], n_samples)
end
end