using namespace PBD;
using namespace std;
-#ifndef NDEBUG
static void _lua_print (std::string s) {
+#ifndef NDEBUG
std::cout << "LuaInstance: " << s << "\n";
-}
#endif
+ PBD::info << "LuaInstance: " << s << endmsg;
+}
LuaInstance* LuaInstance::_instance = 0;
LuaInstance::LuaInstance ()
{
-#ifndef NDEBUG
lua.Print.connect (&_lua_print);
-#endif
init ();
LuaScriptParamList args;
ActionHook ah;
try {
LuaState l;
-#ifndef NDEBUG
l.Print.connect (&_lua_print);
-#endif
lua_State* L = l.getState();
register_hooks (L);
l.do_command ("function ardour () end");
void
LuaCallback::init (void)
{
-#ifndef NDEBUG
lua.Print.connect (&_lua_print);
-#endif
lua.do_command (
"function ScriptManager ()"