79db7cc2c76d1695ac3201a09a1a470ecc360b30
[dcpomatic.git] / src / lib / player.cc
1 /*
2     Copyright (C) 2013-2019 Carl Hetherington <cth@carlh.net>
3
4     This file is part of DCP-o-matic.
5
6     DCP-o-matic is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10
11     DCP-o-matic is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14     GNU General Public License for more details.
15
16     You should have received a copy of the GNU General Public License
17     along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.
18
19 */
20
21 #include "player.h"
22 #include "film.h"
23 #include "audio_buffers.h"
24 #include "content_audio.h"
25 #include "dcp_content.h"
26 #include "job.h"
27 #include "image.h"
28 #include "raw_image_proxy.h"
29 #include "ratio.h"
30 #include "log.h"
31 #include "render_text.h"
32 #include "config.h"
33 #include "content_video.h"
34 #include "player_video.h"
35 #include "frame_rate_change.h"
36 #include "audio_processor.h"
37 #include "playlist.h"
38 #include "referenced_reel_asset.h"
39 #include "decoder_factory.h"
40 #include "decoder.h"
41 #include "video_decoder.h"
42 #include "audio_decoder.h"
43 #include "text_content.h"
44 #include "text_decoder.h"
45 #include "ffmpeg_content.h"
46 #include "audio_content.h"
47 #include "dcp_decoder.h"
48 #include "image_decoder.h"
49 #include "compose.hpp"
50 #include "shuffler.h"
51 #include "timer.h"
52 #include <dcp/reel.h>
53 #include <dcp/reel_sound_asset.h>
54 #include <dcp/reel_subtitle_asset.h>
55 #include <dcp/reel_picture_asset.h>
56 #include <dcp/reel_closed_caption_asset.h>
57 #include <boost/foreach.hpp>
58 #include <stdint.h>
59 #include <algorithm>
60 #include <iostream>
61
62 #include "i18n.h"
63
64 using std::list;
65 using std::cout;
66 using std::min;
67 using std::max;
68 using std::min;
69 using std::vector;
70 using std::pair;
71 using std::map;
72 using std::make_pair;
73 using std::copy;
74 using boost::shared_ptr;
75 using boost::weak_ptr;
76 using boost::dynamic_pointer_cast;
77 using boost::optional;
78 using boost::scoped_ptr;
79 using namespace dcpomatic;
80
81 int const PlayerProperty::VIDEO_CONTAINER_SIZE = 700;
82 int const PlayerProperty::PLAYLIST = 701;
83 int const PlayerProperty::FILM_CONTAINER = 702;
84 int const PlayerProperty::FILM_VIDEO_FRAME_RATE = 703;
85 int const PlayerProperty::DCP_DECODE_REDUCTION = 704;
86
87 Player::Player (shared_ptr<const Film> film, shared_ptr<const Playlist> playlist)
88         : _film (film)
89         , _playlist (playlist)
90         , _suspended (false)
91         , _ignore_video (false)
92         , _ignore_audio (false)
93         , _ignore_text (false)
94         , _always_burn_open_subtitles (false)
95         , _fast (false)
96         , _tolerant (film->tolerant())
97         , _play_referenced (false)
98         , _audio_merger (_film->audio_frame_rate())
99         , _shuffler (0)
100 {
101         _film_changed_connection = _film->Change.connect (bind (&Player::film_change, this, _1, _2));
102         /* The butler must hear about this first, so since we are proxying this through to the butler we must
103            be first.
104         */
105         _playlist_change_connection = _playlist->Change.connect (bind (&Player::playlist_change, this, _1), boost::signals2::at_front);
106         _playlist_content_change_connection = _playlist->ContentChange.connect (bind(&Player::playlist_content_change, this, _1, _3, _4));
107         set_video_container_size (_film->frame_size ());
108
109         film_change (CHANGE_TYPE_DONE, Film::AUDIO_PROCESSOR);
110
111         setup_pieces ();
112         seek (DCPTime (), true);
113 }
114
115 Player::~Player ()
116 {
117         delete _shuffler;
118 }
119
120 void
121 Player::setup_pieces ()
122 {
123         boost::mutex::scoped_lock lm (_mutex);
124         setup_pieces_unlocked ();
125 }
126
127 bool
128 have_video (shared_ptr<Piece> piece)
129 {
130         return piece->decoder && piece->decoder->video;
131 }
132
133 bool
134 have_audio (shared_ptr<Piece> piece)
135 {
136         return piece->decoder && piece->decoder->audio;
137 }
138
139 void
140 Player::setup_pieces_unlocked ()
141 {
142         list<shared_ptr<Piece> > old_pieces = _pieces;
143         _pieces.clear ();
144
145         delete _shuffler;
146         _shuffler = new Shuffler();
147         _shuffler->Video.connect(bind(&Player::video, this, _1, _2));
148
149         BOOST_FOREACH (shared_ptr<Content> i, _playlist->content ()) {
150
151                 if (!i->paths_valid ()) {
152                         continue;
153                 }
154
155                 if (_ignore_video && _ignore_audio && i->text.empty()) {
156                         /* We're only interested in text and this content has none */
157                         continue;
158                 }
159
160                 shared_ptr<Decoder> old_decoder;
161                 BOOST_FOREACH (shared_ptr<Piece> j, old_pieces) {
162                         if (j->content == i) {
163                                 old_decoder = j->decoder;
164                                 break;
165                         }
166                 }
167
168                 shared_ptr<Decoder> decoder = decoder_factory (_film, i, _fast, _tolerant, old_decoder);
169                 FrameRateChange frc (_film, i);
170
171                 if (!decoder) {
172                         /* Not something that we can decode; e.g. Atmos content */
173                         continue;
174                 }
175
176                 if (decoder->video && _ignore_video) {
177                         decoder->video->set_ignore (true);
178                 }
179
180                 if (decoder->audio && _ignore_audio) {
181                         decoder->audio->set_ignore (true);
182                 }
183
184                 if (_ignore_text) {
185                         BOOST_FOREACH (shared_ptr<TextDecoder> i, decoder->text) {
186                                 i->set_ignore (true);
187                         }
188                 }
189
190                 shared_ptr<DCPDecoder> dcp = dynamic_pointer_cast<DCPDecoder> (decoder);
191                 if (dcp) {
192                         dcp->set_decode_referenced (_play_referenced);
193                         if (_play_referenced) {
194                                 dcp->set_forced_reduction (_dcp_decode_reduction);
195                         }
196                 }
197
198                 shared_ptr<Piece> piece (new Piece (i, decoder, frc));
199                 _pieces.push_back (piece);
200
201                 if (decoder->video) {
202                         if (i->video->frame_type() == VIDEO_FRAME_TYPE_3D_LEFT || i->video->frame_type() == VIDEO_FRAME_TYPE_3D_RIGHT) {
203                                 /* We need a Shuffler to cope with 3D L/R video data arriving out of sequence */
204                                 decoder->video->Data.connect (bind (&Shuffler::video, _shuffler, weak_ptr<Piece>(piece), _1));
205                         } else {
206                                 decoder->video->Data.connect (bind (&Player::video, this, weak_ptr<Piece>(piece), _1));
207                         }
208                 }
209
210                 if (decoder->audio) {
211                         decoder->audio->Data.connect (bind (&Player::audio, this, weak_ptr<Piece> (piece), _1, _2));
212                 }
213
214                 list<shared_ptr<TextDecoder> >::const_iterator j = decoder->text.begin();
215
216                 while (j != decoder->text.end()) {
217                         (*j)->BitmapStart.connect (
218                                 bind(&Player::bitmap_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
219                                 );
220                         (*j)->PlainStart.connect (
221                                 bind(&Player::plain_text_start, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
222                                 );
223                         (*j)->Stop.connect (
224                                 bind(&Player::subtitle_stop, this, weak_ptr<Piece>(piece), weak_ptr<const TextContent>((*j)->content()), _1)
225                                 );
226
227                         ++j;
228                 }
229         }
230
231         _stream_states.clear ();
232         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
233                 if (i->content->audio) {
234                         BOOST_FOREACH (AudioStreamPtr j, i->content->audio->streams()) {
235                                 _stream_states[j] = StreamState (i, i->content->position ());
236                         }
237                 }
238         }
239
240         _black = Empty (_film, _pieces, bind(&have_video, _1));
241         _silent = Empty (_film, _pieces, bind(&have_audio, _1));
242
243         _last_video_time = DCPTime ();
244         _last_video_eyes = EYES_BOTH;
245         _last_audio_time = DCPTime ();
246 }
247
248 void
249 Player::playlist_content_change (ChangeType type, int property, bool frequent)
250 {
251         if (type == CHANGE_TYPE_PENDING) {
252                 boost::mutex::scoped_lock lm (_mutex);
253                 /* The player content is probably about to change, so we can't carry on
254                    until that has happened and we've rebuilt our pieces.  Stop pass()
255                    and seek() from working until then.
256                 */
257                 _suspended = true;
258         } else if (type == CHANGE_TYPE_DONE) {
259                 /* A change in our content has gone through.  Re-build our pieces. */
260                 setup_pieces ();
261                 _suspended = false;
262         } else if (type == CHANGE_TYPE_CANCELLED) {
263                 boost::mutex::scoped_lock lm (_mutex);
264                 _suspended = false;
265         }
266
267         Change (type, property, frequent);
268 }
269
270 void
271 Player::set_video_container_size (dcp::Size s)
272 {
273         Change (CHANGE_TYPE_PENDING, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
274
275         {
276                 boost::mutex::scoped_lock lm (_mutex);
277
278                 if (s == _video_container_size) {
279                         lm.unlock ();
280                         Change (CHANGE_TYPE_CANCELLED, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
281                         return;
282                 }
283
284                 _video_container_size = s;
285
286                 _black_image.reset (new Image (AV_PIX_FMT_RGB24, _video_container_size, true));
287                 _black_image->make_black ();
288         }
289
290         Change (CHANGE_TYPE_DONE, PlayerProperty::VIDEO_CONTAINER_SIZE, false);
291 }
292
293 void
294 Player::playlist_change (ChangeType type)
295 {
296         if (type == CHANGE_TYPE_DONE) {
297                 setup_pieces ();
298         }
299         Change (type, PlayerProperty::PLAYLIST, false);
300 }
301
302 void
303 Player::film_change (ChangeType type, Film::Property p)
304 {
305         /* Here we should notice Film properties that affect our output, and
306            alert listeners that our output now would be different to how it was
307            last time we were run.
308         */
309
310         if (p == Film::CONTAINER) {
311                 Change (type, PlayerProperty::FILM_CONTAINER, false);
312         } else if (p == Film::VIDEO_FRAME_RATE) {
313                 /* Pieces contain a FrameRateChange which contains the DCP frame rate,
314                    so we need new pieces here.
315                 */
316                 if (type == CHANGE_TYPE_DONE) {
317                         setup_pieces ();
318                 }
319                 Change (type, PlayerProperty::FILM_VIDEO_FRAME_RATE, false);
320         } else if (p == Film::AUDIO_PROCESSOR) {
321                 if (type == CHANGE_TYPE_DONE && _film->audio_processor ()) {
322                         boost::mutex::scoped_lock lm (_mutex);
323                         _audio_processor = _film->audio_processor()->clone (_film->audio_frame_rate ());
324                 }
325         } else if (p == Film::AUDIO_CHANNELS) {
326                 if (type == CHANGE_TYPE_DONE) {
327                         boost::mutex::scoped_lock lm (_mutex);
328                         _audio_merger.clear ();
329                 }
330         }
331 }
332
333 shared_ptr<PlayerVideo>
334 Player::black_player_video_frame (Eyes eyes) const
335 {
336         return shared_ptr<PlayerVideo> (
337                 new PlayerVideo (
338                         shared_ptr<const ImageProxy> (new RawImageProxy (_black_image)),
339                         Crop (),
340                         optional<double> (),
341                         _video_container_size,
342                         _video_container_size,
343                         eyes,
344                         PART_WHOLE,
345                         PresetColourConversion::all().front().conversion,
346                         VIDEO_RANGE_FULL,
347                         boost::weak_ptr<Content>(),
348                         boost::optional<Frame>()
349                 )
350         );
351 }
352
353 Frame
354 Player::dcp_to_content_video (shared_ptr<const Piece> piece, DCPTime t) const
355 {
356         DCPTime s = t - piece->content->position ();
357         s = min (piece->content->length_after_trim(_film), s);
358         s = max (DCPTime(), s + DCPTime (piece->content->trim_start(), piece->frc));
359
360         /* It might seem more logical here to convert s to a ContentTime (using the FrameRateChange)
361            then convert that ContentTime to frames at the content's rate.  However this fails for
362            situations like content at 29.9978733fps, DCP at 30fps.  The accuracy of the Time type is not
363            enough to distinguish between the two with low values of time (e.g. 3200 in Time units).
364
365            Instead we convert the DCPTime using the DCP video rate then account for any skip/repeat.
366         */
367         return s.frames_floor (piece->frc.dcp) / piece->frc.factor ();
368 }
369
370 DCPTime
371 Player::content_video_to_dcp (shared_ptr<const Piece> piece, Frame f) const
372 {
373         /* See comment in dcp_to_content_video */
374         DCPTime const d = DCPTime::from_frames (f * piece->frc.factor(), piece->frc.dcp) - DCPTime(piece->content->trim_start(), piece->frc);
375         return d + piece->content->position();
376 }
377
378 Frame
379 Player::dcp_to_resampled_audio (shared_ptr<const Piece> piece, DCPTime t) const
380 {
381         DCPTime s = t - piece->content->position ();
382         s = min (piece->content->length_after_trim(_film), s);
383         /* See notes in dcp_to_content_video */
384         return max (DCPTime (), DCPTime (piece->content->trim_start (), piece->frc) + s).frames_floor (_film->audio_frame_rate ());
385 }
386
387 DCPTime
388 Player::resampled_audio_to_dcp (shared_ptr<const Piece> piece, Frame f) const
389 {
390         /* See comment in dcp_to_content_video */
391         return DCPTime::from_frames (f, _film->audio_frame_rate())
392                 - DCPTime (piece->content->trim_start(), piece->frc)
393                 + piece->content->position();
394 }
395
396 ContentTime
397 Player::dcp_to_content_time (shared_ptr<const Piece> piece, DCPTime t) const
398 {
399         DCPTime s = t - piece->content->position ();
400         s = min (piece->content->length_after_trim(_film), s);
401         return max (ContentTime (), ContentTime (s, piece->frc) + piece->content->trim_start());
402 }
403
404 DCPTime
405 Player::content_time_to_dcp (shared_ptr<const Piece> piece, ContentTime t) const
406 {
407         return max (DCPTime (), DCPTime (t - piece->content->trim_start(), piece->frc) + piece->content->position());
408 }
409
410 list<shared_ptr<Font> >
411 Player::get_subtitle_fonts ()
412 {
413         boost::mutex::scoped_lock lm (_mutex);
414
415         list<shared_ptr<Font> > fonts;
416         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
417                 BOOST_FOREACH (shared_ptr<TextContent> j, i->content->text) {
418                         /* XXX: things may go wrong if there are duplicate font IDs
419                            with different font files.
420                         */
421                         list<shared_ptr<Font> > f = j->fonts ();
422                         copy (f.begin(), f.end(), back_inserter (fonts));
423                 }
424         }
425
426         return fonts;
427 }
428
429 /** Set this player never to produce any video data */
430 void
431 Player::set_ignore_video ()
432 {
433         boost::mutex::scoped_lock lm (_mutex);
434         _ignore_video = true;
435         setup_pieces_unlocked ();
436 }
437
438 void
439 Player::set_ignore_audio ()
440 {
441         boost::mutex::scoped_lock lm (_mutex);
442         _ignore_audio = true;
443         setup_pieces_unlocked ();
444 }
445
446 void
447 Player::set_ignore_text ()
448 {
449         boost::mutex::scoped_lock lm (_mutex);
450         _ignore_text = true;
451         setup_pieces_unlocked ();
452 }
453
454 /** Set the player to always burn open texts into the image regardless of the content settings */
455 void
456 Player::set_always_burn_open_subtitles ()
457 {
458         boost::mutex::scoped_lock lm (_mutex);
459         _always_burn_open_subtitles = true;
460 }
461
462 /** Sets up the player to be faster, possibly at the expense of quality */
463 void
464 Player::set_fast ()
465 {
466         boost::mutex::scoped_lock lm (_mutex);
467         _fast = true;
468         setup_pieces_unlocked ();
469 }
470
471 void
472 Player::set_play_referenced ()
473 {
474         boost::mutex::scoped_lock lm (_mutex);
475         _play_referenced = true;
476         setup_pieces_unlocked ();
477 }
478
479 static void
480 maybe_add_asset (list<ReferencedReelAsset>& a, shared_ptr<dcp::ReelAsset> r, Frame reel_trim_start, Frame reel_trim_end, DCPTime from, int const ffr)
481 {
482         DCPOMATIC_ASSERT (r);
483         r->set_entry_point (r->entry_point().get_value_or(0) + reel_trim_start);
484         r->set_duration (r->actual_duration() - reel_trim_start - reel_trim_end);
485         if (r->actual_duration() > 0) {
486                 a.push_back (
487                         ReferencedReelAsset(r, DCPTimePeriod(from, from + DCPTime::from_frames(r->actual_duration(), ffr)))
488                         );
489         }
490 }
491
492 list<ReferencedReelAsset>
493 Player::get_reel_assets ()
494 {
495         /* Does not require a lock on _mutex as it's only called from DCPEncoder */
496
497         list<ReferencedReelAsset> a;
498
499         BOOST_FOREACH (shared_ptr<Content> i, _playlist->content ()) {
500                 shared_ptr<DCPContent> j = dynamic_pointer_cast<DCPContent> (i);
501                 if (!j) {
502                         continue;
503                 }
504
505                 scoped_ptr<DCPDecoder> decoder;
506                 try {
507                         decoder.reset (new DCPDecoder (_film, j, false, false, shared_ptr<DCPDecoder>()));
508                 } catch (...) {
509                         return a;
510                 }
511
512                 DCPOMATIC_ASSERT (j->video_frame_rate ());
513                 double const cfr = j->video_frame_rate().get();
514                 Frame const trim_start = j->trim_start().frames_round (cfr);
515                 Frame const trim_end = j->trim_end().frames_round (cfr);
516                 int const ffr = _film->video_frame_rate ();
517
518                 /* position in the asset from the start */
519                 int64_t offset_from_start = 0;
520                 /* position in the asset from the end */
521                 int64_t offset_from_end = 0;
522                 BOOST_FOREACH (shared_ptr<dcp::Reel> k, decoder->reels()) {
523                         /* Assume that main picture duration is the length of the reel */
524                         offset_from_end += k->main_picture()->actual_duration();
525                 }
526
527                 BOOST_FOREACH (shared_ptr<dcp::Reel> k, decoder->reels()) {
528
529                         /* Assume that main picture duration is the length of the reel */
530                         int64_t const reel_duration = k->main_picture()->actual_duration();
531
532                         /* See doc/design/trim_reels.svg */
533                         Frame const reel_trim_start = min(reel_duration, max(int64_t(0), trim_start - offset_from_start));
534                         Frame const reel_trim_end =   min(reel_duration, max(int64_t(0), reel_duration - (offset_from_end - trim_end)));
535
536                         DCPTime const from = i->position() + DCPTime::from_frames (offset_from_start, _film->video_frame_rate());
537                         if (j->reference_video ()) {
538                                 maybe_add_asset (a, k->main_picture(), reel_trim_start, reel_trim_end, from, ffr);
539                         }
540
541                         if (j->reference_audio ()) {
542                                 maybe_add_asset (a, k->main_sound(), reel_trim_start, reel_trim_end, from, ffr);
543                         }
544
545                         if (j->reference_text (TEXT_OPEN_SUBTITLE)) {
546                                 maybe_add_asset (a, k->main_subtitle(), reel_trim_start, reel_trim_end, from, ffr);
547                         }
548
549                         if (j->reference_text (TEXT_CLOSED_CAPTION)) {
550                                 BOOST_FOREACH (shared_ptr<dcp::ReelClosedCaptionAsset> l, k->closed_captions()) {
551                                         maybe_add_asset (a, l, reel_trim_start, reel_trim_end, from, ffr);
552                                 }
553                         }
554
555                         offset_from_start += reel_duration;
556                         offset_from_end -= reel_duration;
557                 }
558         }
559
560         return a;
561 }
562
563 bool
564 Player::pass ()
565 {
566         boost::mutex::scoped_lock lm (_mutex);
567
568         if (_suspended) {
569                 /* We can't pass in this state */
570                 return false;
571         }
572
573         if (_playlist->length(_film) == DCPTime()) {
574                 /* Special case of an empty Film; just give one black frame */
575                 emit_video (black_player_video_frame(EYES_BOTH), DCPTime());
576                 return true;
577         }
578
579         /* Find the decoder or empty which is farthest behind where we are and make it emit some data */
580
581         shared_ptr<Piece> earliest_content;
582         optional<DCPTime> earliest_time;
583
584         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
585                 if (i->done) {
586                         continue;
587                 }
588
589                 DCPTime const t = content_time_to_dcp (i, max(i->decoder->position(), i->content->trim_start()));
590                 if (t > i->content->end(_film)) {
591                         i->done = true;
592                 } else {
593
594                         /* Given two choices at the same time, pick the one with texts so we see it before
595                            the video.
596                         */
597                         if (!earliest_time || t < *earliest_time || (t == *earliest_time && !i->decoder->text.empty())) {
598                                 earliest_time = t;
599                                 earliest_content = i;
600                         }
601                 }
602         }
603
604         bool done = false;
605
606         enum {
607                 NONE,
608                 CONTENT,
609                 BLACK,
610                 SILENT
611         } which = NONE;
612
613         if (earliest_content) {
614                 which = CONTENT;
615         }
616
617         if (!_black.done() && !_ignore_video && (!earliest_time || _black.position() < *earliest_time)) {
618                 earliest_time = _black.position ();
619                 which = BLACK;
620         }
621
622         if (!_silent.done() && !_ignore_audio && (!earliest_time || _silent.position() < *earliest_time)) {
623                 earliest_time = _silent.position ();
624                 which = SILENT;
625         }
626
627         switch (which) {
628         case CONTENT:
629         {
630                 earliest_content->done = earliest_content->decoder->pass ();
631                 shared_ptr<DCPContent> dcp = dynamic_pointer_cast<DCPContent>(earliest_content->content);
632                 if (dcp && !_play_referenced && dcp->reference_audio()) {
633                         /* We are skipping some referenced DCP audio content, so we need to update _last_audio_time
634                            to `hide' the fact that no audio was emitted during the referenced DCP (though
635                            we need to behave as though it was).
636                         */
637                         _last_audio_time = dcp->end (_film);
638                 }
639                 break;
640         }
641         case BLACK:
642                 emit_video (black_player_video_frame(EYES_BOTH), _black.position());
643                 _black.set_position (_black.position() + one_video_frame());
644                 break;
645         case SILENT:
646         {
647                 DCPTimePeriod period (_silent.period_at_position());
648                 if (_last_audio_time) {
649                         /* Sometimes the thing that happened last finishes fractionally before
650                            or after this silence.  Bodge the start time of the silence to fix it.
651                            I think this is nothing to worry about since we will just add or
652                            remove a little silence at the end of some content.
653                         */
654                         int64_t const error = labs(period.from.get() - _last_audio_time->get());
655                         /* Let's not worry about less than a frame at 24fps */
656                         int64_t const too_much_error = DCPTime::from_frames(1, 24).get();
657                         if (error >= too_much_error) {
658                                 _film->log()->log(String::compose("Silence starting before or after last audio by %1", error), LogEntry::TYPE_ERROR);
659                         }
660                         DCPOMATIC_ASSERT (error < too_much_error);
661                         period.from = *_last_audio_time;
662                 }
663                 if (period.duration() > one_video_frame()) {
664                         period.to = period.from + one_video_frame();
665                 }
666                 fill_audio (period);
667                 _silent.set_position (period.to);
668                 break;
669         }
670         case NONE:
671                 done = true;
672                 break;
673         }
674
675         /* Emit any audio that is ready */
676
677         /* Work out the time before which the audio is definitely all here.  This is the earliest last_push_end of one
678            of our streams, or the position of the _silent.
679         */
680         DCPTime pull_to = _film->length ();
681         for (map<AudioStreamPtr, StreamState>::const_iterator i = _stream_states.begin(); i != _stream_states.end(); ++i) {
682                 if (!i->second.piece->done && i->second.last_push_end < pull_to) {
683                         pull_to = i->second.last_push_end;
684                 }
685         }
686         if (!_silent.done() && _silent.position() < pull_to) {
687                 pull_to = _silent.position();
688         }
689
690         list<pair<shared_ptr<AudioBuffers>, DCPTime> > audio = _audio_merger.pull (pull_to);
691         for (list<pair<shared_ptr<AudioBuffers>, DCPTime> >::iterator i = audio.begin(); i != audio.end(); ++i) {
692                 if (_last_audio_time && i->second < *_last_audio_time) {
693                         /* This new data comes before the last we emitted (or the last seek); discard it */
694                         pair<shared_ptr<AudioBuffers>, DCPTime> cut = discard_audio (i->first, i->second, *_last_audio_time);
695                         if (!cut.first) {
696                                 continue;
697                         }
698                         *i = cut;
699                 } else if (_last_audio_time && i->second > *_last_audio_time) {
700                         /* There's a gap between this data and the last we emitted; fill with silence */
701                         fill_audio (DCPTimePeriod (*_last_audio_time, i->second));
702                 }
703
704                 emit_audio (i->first, i->second);
705         }
706
707         if (done) {
708                 _shuffler->flush ();
709                 for (list<pair<shared_ptr<PlayerVideo>, DCPTime> >::const_iterator i = _delay.begin(); i != _delay.end(); ++i) {
710                         do_emit_video(i->first, i->second);
711                 }
712         }
713
714         return done;
715 }
716
717 /** @return Open subtitles for the frame at the given time, converted to images */
718 optional<PositionImage>
719 Player::open_subtitles_for_frame (DCPTime time) const
720 {
721         list<PositionImage> captions;
722         int const vfr = _film->video_frame_rate();
723
724         BOOST_FOREACH (
725                 PlayerText j,
726                 _active_texts[TEXT_OPEN_SUBTITLE].get_burnt(DCPTimePeriod(time, time + DCPTime::from_frames(1, vfr)), _always_burn_open_subtitles)
727                 ) {
728
729                 /* Bitmap subtitles */
730                 BOOST_FOREACH (BitmapText i, j.bitmap) {
731                         if (!i.image) {
732                                 continue;
733                         }
734
735                         /* i.image will already have been scaled to fit _video_container_size */
736                         dcp::Size scaled_size (i.rectangle.width * _video_container_size.width, i.rectangle.height * _video_container_size.height);
737
738                         captions.push_back (
739                                 PositionImage (
740                                         i.image,
741                                         Position<int> (
742                                                 lrint (_video_container_size.width * i.rectangle.x),
743                                                 lrint (_video_container_size.height * i.rectangle.y)
744                                                 )
745                                         )
746                                 );
747                 }
748
749                 /* String subtitles (rendered to an image) */
750                 if (!j.string.empty ()) {
751                         list<PositionImage> s = render_text (j.string, j.fonts, _video_container_size, time, vfr);
752                         copy (s.begin(), s.end(), back_inserter (captions));
753                 }
754         }
755
756         if (captions.empty ()) {
757                 return optional<PositionImage> ();
758         }
759
760         return merge (captions);
761 }
762
763 void
764 Player::video (weak_ptr<Piece> wp, ContentVideo video)
765 {
766         shared_ptr<Piece> piece = wp.lock ();
767         if (!piece) {
768                 return;
769         }
770
771         FrameRateChange frc (_film, piece->content);
772         if (frc.skip && (video.frame % 2) == 1) {
773                 return;
774         }
775
776         /* Time of the first frame we will emit */
777         DCPTime const time = content_video_to_dcp (piece, video.frame);
778
779         /* Discard if it's before the content's period or the last accurate seek.  We can't discard
780            if it's after the content's period here as in that case we still need to fill any gap between
781            `now' and the end of the content's period.
782         */
783         if (time < piece->content->position() || (_last_video_time && time < *_last_video_time)) {
784                 return;
785         }
786
787         /* Fill gaps that we discover now that we have some video which needs to be emitted.
788            This is where we need to fill to.
789         */
790         DCPTime fill_to = min (time, piece->content->end(_film));
791
792         if (_last_video_time) {
793                 DCPTime fill_from = max (*_last_video_time, piece->content->position());
794
795                 /* Fill if we have more than half a frame to do */
796                 if ((fill_to - fill_from) > one_video_frame() / 2) {
797                         LastVideoMap::const_iterator last = _last_video.find (wp);
798                         if (_film->three_d()) {
799                                 Eyes fill_to_eyes = video.eyes;
800                                 if (fill_to_eyes == EYES_BOTH) {
801                                         fill_to_eyes = EYES_LEFT;
802                                 }
803                                 if (fill_to == piece->content->end(_film)) {
804                                         /* Don't fill after the end of the content */
805                                         fill_to_eyes = EYES_LEFT;
806                                 }
807                                 DCPTime j = fill_from;
808                                 Eyes eyes = _last_video_eyes.get_value_or(EYES_LEFT);
809                                 if (eyes == EYES_BOTH) {
810                                         eyes = EYES_LEFT;
811                                 }
812                                 while (j < fill_to || eyes != fill_to_eyes) {
813                                         if (last != _last_video.end()) {
814                                                 shared_ptr<PlayerVideo> copy = last->second->shallow_copy();
815                                                 copy->set_eyes (eyes);
816                                                 emit_video (copy, j);
817                                         } else {
818                                                 emit_video (black_player_video_frame(eyes), j);
819                                         }
820                                         if (eyes == EYES_RIGHT) {
821                                                 j += one_video_frame();
822                                         }
823                                         eyes = increment_eyes (eyes);
824                                 }
825                         } else {
826                                 for (DCPTime j = fill_from; j < fill_to; j += one_video_frame()) {
827                                         if (last != _last_video.end()) {
828                                                 emit_video (last->second, j);
829                                         } else {
830                                                 emit_video (black_player_video_frame(EYES_BOTH), j);
831                                         }
832                                 }
833                         }
834                 }
835         }
836
837         _last_video[wp].reset (
838                 new PlayerVideo (
839                         video.image,
840                         piece->content->video->crop (),
841                         piece->content->video->fade (_film, video.frame),
842                         piece->content->video->scale().size (
843                                 piece->content->video, _video_container_size, _film->frame_size ()
844                                 ),
845                         _video_container_size,
846                         video.eyes,
847                         video.part,
848                         piece->content->video->colour_conversion(),
849                         piece->content->video->range(),
850                         piece->content,
851                         video.frame
852                         )
853                 );
854
855         DCPTime t = time;
856         for (int i = 0; i < frc.repeat; ++i) {
857                 if (t < piece->content->end(_film)) {
858                         emit_video (_last_video[wp], t);
859                 }
860                 t += one_video_frame ();
861         }
862 }
863
864 void
865 Player::audio (weak_ptr<Piece> wp, AudioStreamPtr stream, ContentAudio content_audio)
866 {
867         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
868
869         shared_ptr<Piece> piece = wp.lock ();
870         if (!piece) {
871                 return;
872         }
873
874         shared_ptr<AudioContent> content = piece->content->audio;
875         DCPOMATIC_ASSERT (content);
876
877         int const rfr = content->resampled_frame_rate (_film);
878
879         /* Compute time in the DCP */
880         DCPTime time = resampled_audio_to_dcp (piece, content_audio.frame);
881         /* And the end of this block in the DCP */
882         DCPTime end = time + DCPTime::from_frames(content_audio.audio->frames(), rfr);
883
884         /* Remove anything that comes before the start or after the end of the content */
885         if (time < piece->content->position()) {
886                 pair<shared_ptr<AudioBuffers>, DCPTime> cut = discard_audio (content_audio.audio, time, piece->content->position());
887                 if (!cut.first) {
888                         /* This audio is entirely discarded */
889                         return;
890                 }
891                 content_audio.audio = cut.first;
892                 time = cut.second;
893         } else if (time > piece->content->end(_film)) {
894                 /* Discard it all */
895                 return;
896         } else if (end > piece->content->end(_film)) {
897                 Frame const remaining_frames = DCPTime(piece->content->end(_film) - time).frames_round(rfr);
898                 if (remaining_frames == 0) {
899                         return;
900                 }
901                 shared_ptr<AudioBuffers> cut (new AudioBuffers (content_audio.audio->channels(), remaining_frames));
902                 cut->copy_from (content_audio.audio.get(), remaining_frames, 0, 0);
903                 content_audio.audio = cut;
904         }
905
906         DCPOMATIC_ASSERT (content_audio.audio->frames() > 0);
907
908         /* Gain */
909
910         if (content->gain() != 0) {
911                 shared_ptr<AudioBuffers> gain (new AudioBuffers (content_audio.audio));
912                 gain->apply_gain (content->gain ());
913                 content_audio.audio = gain;
914         }
915
916         /* Remap */
917
918         content_audio.audio = remap (content_audio.audio, _film->audio_channels(), stream->mapping());
919
920         /* Process */
921
922         if (_audio_processor) {
923                 content_audio.audio = _audio_processor->run (content_audio.audio, _film->audio_channels ());
924         }
925
926         /* Push */
927
928         _audio_merger.push (content_audio.audio, time);
929         DCPOMATIC_ASSERT (_stream_states.find (stream) != _stream_states.end ());
930         _stream_states[stream].last_push_end = time + DCPTime::from_frames (content_audio.audio->frames(), _film->audio_frame_rate());
931 }
932
933 void
934 Player::bitmap_text_start (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentBitmapText subtitle)
935 {
936         shared_ptr<Piece> piece = wp.lock ();
937         shared_ptr<const TextContent> text = wc.lock ();
938         if (!piece || !text) {
939                 return;
940         }
941
942         /* Apply content's subtitle offsets */
943         subtitle.sub.rectangle.x += text->x_offset ();
944         subtitle.sub.rectangle.y += text->y_offset ();
945
946         /* Apply a corrective translation to keep the subtitle centred after the scale that is coming up */
947         subtitle.sub.rectangle.x -= subtitle.sub.rectangle.width * ((text->x_scale() - 1) / 2);
948         subtitle.sub.rectangle.y -= subtitle.sub.rectangle.height * ((text->y_scale() - 1) / 2);
949
950         /* Apply content's subtitle scale */
951         subtitle.sub.rectangle.width *= text->x_scale ();
952         subtitle.sub.rectangle.height *= text->y_scale ();
953
954         PlayerText ps;
955         shared_ptr<Image> image = subtitle.sub.image;
956         /* We will scale the subtitle up to fit _video_container_size */
957         dcp::Size scaled_size (subtitle.sub.rectangle.width * _video_container_size.width, subtitle.sub.rectangle.height * _video_container_size.height);
958         ps.bitmap.push_back (BitmapText(image->scale(scaled_size, dcp::YUV_TO_RGB_REC601, image->pixel_format(), true, _fast), subtitle.sub.rectangle));
959         DCPTime from (content_time_to_dcp (piece, subtitle.from()));
960
961         _active_texts[text->type()].add_from (wc, ps, from);
962 }
963
964 void
965 Player::plain_text_start (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentStringText subtitle)
966 {
967         shared_ptr<Piece> piece = wp.lock ();
968         shared_ptr<const TextContent> text = wc.lock ();
969         if (!piece || !text) {
970                 return;
971         }
972
973         PlayerText ps;
974         DCPTime const from (content_time_to_dcp (piece, subtitle.from()));
975
976         if (from > piece->content->end(_film)) {
977                 return;
978         }
979
980         BOOST_FOREACH (dcp::SubtitleString s, subtitle.subs) {
981                 s.set_h_position (s.h_position() + text->x_offset ());
982                 s.set_v_position (s.v_position() + text->y_offset ());
983                 float const xs = text->x_scale();
984                 float const ys = text->y_scale();
985                 float size = s.size();
986
987                 /* Adjust size to express the common part of the scaling;
988                    e.g. if xs = ys = 0.5 we scale size by 2.
989                 */
990                 if (xs > 1e-5 && ys > 1e-5) {
991                         size *= 1 / min (1 / xs, 1 / ys);
992                 }
993                 s.set_size (size);
994
995                 /* Then express aspect ratio changes */
996                 if (fabs (1.0 - xs / ys) > dcp::ASPECT_ADJUST_EPSILON) {
997                         s.set_aspect_adjust (xs / ys);
998                 }
999
1000                 s.set_in (dcp::Time(from.seconds(), 1000));
1001                 ps.string.push_back (StringText (s, text->outline_width()));
1002                 ps.add_fonts (text->fonts ());
1003         }
1004
1005         _active_texts[text->type()].add_from (wc, ps, from);
1006 }
1007
1008 void
1009 Player::subtitle_stop (weak_ptr<Piece> wp, weak_ptr<const TextContent> wc, ContentTime to)
1010 {
1011         shared_ptr<const TextContent> text = wc.lock ();
1012         if (!text) {
1013                 return;
1014         }
1015
1016         if (!_active_texts[text->type()].have(wc)) {
1017                 return;
1018         }
1019
1020         shared_ptr<Piece> piece = wp.lock ();
1021         if (!piece) {
1022                 return;
1023         }
1024
1025         DCPTime const dcp_to = content_time_to_dcp (piece, to);
1026
1027         if (dcp_to > piece->content->end(_film)) {
1028                 return;
1029         }
1030
1031         pair<PlayerText, DCPTime> from = _active_texts[text->type()].add_to (wc, dcp_to);
1032
1033         bool const always = (text->type() == TEXT_OPEN_SUBTITLE && _always_burn_open_subtitles);
1034         if (text->use() && !always && !text->burn()) {
1035                 Text (from.first, text->type(), text->dcp_track().get_value_or(DCPTextTrack()), DCPTimePeriod (from.second, dcp_to));
1036         }
1037 }
1038
1039 void
1040 Player::seek (DCPTime time, bool accurate)
1041 {
1042         boost::mutex::scoped_lock lm (_mutex);
1043
1044         if (_suspended) {
1045                 /* We can't seek in this state */
1046                 return;
1047         }
1048
1049         if (_shuffler) {
1050                 _shuffler->clear ();
1051         }
1052
1053         _delay.clear ();
1054
1055         if (_audio_processor) {
1056                 _audio_processor->flush ();
1057         }
1058
1059         _audio_merger.clear ();
1060         for (int i = 0; i < TEXT_COUNT; ++i) {
1061                 _active_texts[i].clear ();
1062         }
1063
1064         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
1065                 if (time < i->content->position()) {
1066                         /* Before; seek to the start of the content.  Even if this request is for an inaccurate seek
1067                            we must seek this (following) content accurately, otherwise when we come to the end of the current
1068                            content we may not start right at the beginning of the next, causing a gap (if the next content has
1069                            been trimmed to a point between keyframes, or something).
1070                         */
1071                         i->decoder->seek (dcp_to_content_time (i, i->content->position()), true);
1072                         i->done = false;
1073                 } else if (i->content->position() <= time && time < i->content->end(_film)) {
1074                         /* During; seek to position */
1075                         i->decoder->seek (dcp_to_content_time (i, time), accurate);
1076                         i->done = false;
1077                 } else {
1078                         /* After; this piece is done */
1079                         i->done = true;
1080                 }
1081         }
1082
1083         if (accurate) {
1084                 _last_video_time = time;
1085                 _last_video_eyes = EYES_LEFT;
1086                 _last_audio_time = time;
1087         } else {
1088                 _last_video_time = optional<DCPTime>();
1089                 _last_video_eyes = optional<Eyes>();
1090                 _last_audio_time = optional<DCPTime>();
1091         }
1092
1093         _black.set_position (time);
1094         _silent.set_position (time);
1095
1096         _last_video.clear ();
1097 }
1098
1099 void
1100 Player::emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1101 {
1102         /* We need a delay to give a little wiggle room to ensure that relevent subtitles arrive at the
1103            player before the video that requires them.
1104         */
1105         _delay.push_back (make_pair (pv, time));
1106
1107         if (pv->eyes() == EYES_BOTH || pv->eyes() == EYES_RIGHT) {
1108                 _last_video_time = time + one_video_frame();
1109         }
1110         _last_video_eyes = increment_eyes (pv->eyes());
1111
1112         if (_delay.size() < 3) {
1113                 return;
1114         }
1115
1116         pair<shared_ptr<PlayerVideo>, DCPTime> to_do = _delay.front();
1117         _delay.pop_front();
1118         do_emit_video (to_do.first, to_do.second);
1119 }
1120
1121 void
1122 Player::do_emit_video (shared_ptr<PlayerVideo> pv, DCPTime time)
1123 {
1124         if (pv->eyes() == EYES_BOTH || pv->eyes() == EYES_RIGHT) {
1125                 for (int i = 0; i < TEXT_COUNT; ++i) {
1126                         _active_texts[i].clear_before (time);
1127                 }
1128         }
1129
1130         optional<PositionImage> subtitles = open_subtitles_for_frame (time);
1131         if (subtitles) {
1132                 pv->set_text (subtitles.get ());
1133         }
1134
1135         Video (pv, time);
1136 }
1137
1138 void
1139 Player::emit_audio (shared_ptr<AudioBuffers> data, DCPTime time)
1140 {
1141         /* Log if the assert below is about to fail */
1142         if (_last_audio_time && labs(time.get() - _last_audio_time->get()) > 1) {
1143                 _film->log()->log(String::compose("Out-of-sequence emit %1 vs %2", to_string(time), to_string(*_last_audio_time)), LogEntry::TYPE_WARNING);
1144         }
1145
1146         /* This audio must follow on from the previous, allowing for half a sample (at 48kHz) leeway */
1147         DCPOMATIC_ASSERT (!_last_audio_time || labs(time.get() - _last_audio_time->get()) < 2);
1148         Audio (data, time, _film->audio_frame_rate());
1149         _last_audio_time = time + DCPTime::from_frames (data->frames(), _film->audio_frame_rate());
1150 }
1151
1152 void
1153 Player::fill_audio (DCPTimePeriod period)
1154 {
1155         if (period.from == period.to) {
1156                 return;
1157         }
1158
1159         DCPOMATIC_ASSERT (period.from < period.to);
1160
1161         DCPTime t = period.from;
1162         while (t < period.to) {
1163                 DCPTime block = min (DCPTime::from_seconds (0.5), period.to - t);
1164                 Frame const samples = block.frames_round(_film->audio_frame_rate());
1165                 if (samples) {
1166                         shared_ptr<AudioBuffers> silence (new AudioBuffers (_film->audio_channels(), samples));
1167                         silence->make_silent ();
1168                         emit_audio (silence, t);
1169                 }
1170                 t += block;
1171         }
1172 }
1173
1174 DCPTime
1175 Player::one_video_frame () const
1176 {
1177         return DCPTime::from_frames (1, _film->video_frame_rate ());
1178 }
1179
1180 pair<shared_ptr<AudioBuffers>, DCPTime>
1181 Player::discard_audio (shared_ptr<const AudioBuffers> audio, DCPTime time, DCPTime discard_to) const
1182 {
1183         DCPTime const discard_time = discard_to - time;
1184         Frame const discard_frames = discard_time.frames_round(_film->audio_frame_rate());
1185         Frame remaining_frames = audio->frames() - discard_frames;
1186         if (remaining_frames <= 0) {
1187                 return make_pair(shared_ptr<AudioBuffers>(), DCPTime());
1188         }
1189         shared_ptr<AudioBuffers> cut (new AudioBuffers (audio->channels(), remaining_frames));
1190         cut->copy_from (audio.get(), remaining_frames, discard_frames, 0);
1191         return make_pair(cut, time + discard_time);
1192 }
1193
1194 void
1195 Player::set_dcp_decode_reduction (optional<int> reduction)
1196 {
1197         Change (CHANGE_TYPE_PENDING, PlayerProperty::DCP_DECODE_REDUCTION, false);
1198
1199         {
1200                 boost::mutex::scoped_lock lm (_mutex);
1201
1202                 if (reduction == _dcp_decode_reduction) {
1203                         lm.unlock ();
1204                         Change (CHANGE_TYPE_CANCELLED, PlayerProperty::DCP_DECODE_REDUCTION, false);
1205                         return;
1206                 }
1207
1208                 _dcp_decode_reduction = reduction;
1209                 setup_pieces_unlocked ();
1210         }
1211
1212         Change (CHANGE_TYPE_DONE, PlayerProperty::DCP_DECODE_REDUCTION, false);
1213 }
1214
1215 optional<DCPTime>
1216 Player::content_time_to_dcp (shared_ptr<Content> content, ContentTime t)
1217 {
1218         boost::mutex::scoped_lock lm (_mutex);
1219
1220         BOOST_FOREACH (shared_ptr<Piece> i, _pieces) {
1221                 if (i->content == content) {
1222                         return content_time_to_dcp (i, t);
1223                 }
1224         }
1225
1226         /* We couldn't find this content; perhaps things are being changed over */
1227         return optional<DCPTime>();
1228 }