Fix crash.
[dcpomatic.git] / src / wx / gl_video_view.cc
1 /*
2     Copyright (C) 2018-2019 Carl Hetherington <cth@carlh.net>
3
4     This file is part of DCP-o-matic.
5
6     DCP-o-matic is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10
11     DCP-o-matic is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14     GNU General Public License for more details.
15
16     You should have received a copy of the GNU General Public License
17     along with DCP-o-matic.  If not, see <http://www.gnu.org/licenses/>.
18
19 */
20
21 #include "gl_video_view.h"
22 #include "film_viewer.h"
23 #include "wx_util.h"
24 #include "lib/image.h"
25 #include "lib/dcpomatic_assert.h"
26 #include "lib/exceptions.h"
27 #include "lib/cross.h"
28 #include "lib/player_video.h"
29 #include "lib/butler.h"
30 #include <boost/bind.hpp>
31 #include <iostream>
32
33 #ifdef DCPOMATIC_OSX
34 #include <OpenGL/glu.h>
35 #include <OpenGL/glext.h>
36 #include <OpenGL/CGLTypes.h>
37 #include <OpenGL/OpenGL.h>
38 #endif
39
40 #ifdef DCPOMATIC_LINUX
41 #include <GL/glu.h>
42 #include <GL/glext.h>
43 #include <GL/glxext.h>
44 #endif
45
46 #ifdef DCPOMATIC_WINDOWS
47 #include <GL/glu.h>
48 #include <GL/glext.h>
49 #include <GL/wglext.h>
50 #endif
51
52 using std::cout;
53 using boost::shared_ptr;
54 using boost::optional;
55
56 GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
57         : VideoView (viewer)
58         , _have_storage (false)
59         , _vsync_enabled (false)
60         , _playing (false)
61         , _one_shot (false)
62 {
63         _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE);
64         _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::update, this));
65         _canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized)));
66         _canvas->Bind (wxEVT_CREATE, boost::bind(&GLVideoView::create, this));
67
68         _canvas->Bind (wxEVT_TIMER, boost::bind(&GLVideoView::check_for_butler_errors, this));
69         _timer.reset (new wxTimer(_canvas));
70         _timer->Start (2000);
71
72 #if defined(DCPOMATIC_LINUX) && defined(DCPOMATIC_HAVE_GLX_SWAP_INTERVAL_EXT)
73         if (_canvas->IsExtensionSupported("GLX_EXT_swap_control")) {
74                 /* Enable vsync */
75                 Display* dpy = wxGetX11Display();
76                 glXSwapIntervalEXT (dpy, DefaultScreen(dpy), 1);
77                 _vsync_enabled = true;
78         }
79 #endif
80
81 #ifdef DCPOMATIC_WINDOWS
82         if (_canvas->IsExtensionSupported("WGL_EXT_swap_control")) {
83                 /* Enable vsync */
84                 PFNWGLSWAPINTERVALEXTPROC swap = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
85                 if (swap) {
86                         swap (1);
87                         _vsync_enabled = true;
88                 }
89         }
90
91 #endif
92
93 #ifdef DCPOMATIC_OSX
94         /* Enable vsync */
95         GLint swapInterval = 1;
96         CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &swapInterval);
97         _vsync_enabled = true;
98 #endif
99
100         glGenTextures (1, &_id);
101         glBindTexture (GL_TEXTURE_2D, _id);
102         glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
103 }
104
105 GLVideoView::~GLVideoView ()
106 {
107         try {
108                 _thread.interrupt ();
109                 _thread.join ();
110         } catch (...) {
111
112         }
113
114         glDeleteTextures (1, &_id);
115 }
116
117 void
118 GLVideoView::check_for_butler_errors ()
119 {
120         if (!_viewer->butler()) {
121                 return;
122         }
123
124         try {
125                 _viewer->butler()->rethrow ();
126         } catch (DecodeError& e) {
127                 error_dialog (get(), e.what());
128         }
129 }
130
131 static void
132 check_gl_error (char const * last)
133 {
134         GLenum const e = glGetError ();
135         if (e != GL_NO_ERROR) {
136                 throw GLError (last, e);
137         }
138 }
139
140 void
141 GLVideoView::update ()
142 {
143         {
144                 boost::mutex::scoped_lock lm (_canvas_mutex);
145                 if (!_canvas->IsShownOnScreen()) {
146                         return;
147                 }
148         }
149         request_one_shot ();
150 }
151
152 void
153 GLVideoView::draw (Position<int> inter_position, dcp::Size inter_size)
154 {
155         glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
156         check_gl_error ("glClear");
157
158         glClearColor (0.0f, 0.0f, 0.0f, 1.0f);
159         check_gl_error ("glClearColor");
160         glEnable (GL_TEXTURE_2D);
161         check_gl_error ("glEnable GL_TEXTURE_2D");
162         glEnable (GL_BLEND);
163         check_gl_error ("glEnable GL_BLEND");
164         glDisable (GL_DEPTH_TEST);
165         check_gl_error ("glDisable GL_DEPTH_TEST");
166         glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
167
168         wxSize canvas_size;
169         {
170                 boost::mutex::scoped_lock lm (_canvas_mutex);
171                 canvas_size = _canvas->GetSize ();
172         }
173
174         if (canvas_size.GetWidth() < 64 || canvas_size.GetHeight() < 0) {
175                 return;
176         }
177
178         glViewport (0, 0, canvas_size.GetWidth(), canvas_size.GetHeight());
179         check_gl_error ("glViewport");
180         glMatrixMode (GL_PROJECTION);
181         glLoadIdentity ();
182
183         gluOrtho2D (0, canvas_size.GetWidth(), canvas_size.GetHeight(), 0);
184         check_gl_error ("gluOrtho2d");
185         glMatrixMode (GL_MODELVIEW);
186         glLoadIdentity ();
187
188         glTranslatef (0, 0, 0);
189
190         dcp::Size const out_size = _viewer->out_size ();
191
192         if (_size) {
193                 /* Render our image (texture) */
194                 glBegin (GL_QUADS);
195                 glTexCoord2f (0, 1);
196                 glVertex2f (0, _size->height);
197                 glTexCoord2f (1, 1);
198                 glVertex2f (_size->width, _size->height);
199                 glTexCoord2f (1, 0);
200                 glVertex2f (_size->width, 0);
201                 glTexCoord2f (0, 0);
202                 glVertex2f (0, 0);
203                 glEnd ();
204         } else {
205                 /* No image, so just fill with black */
206                 glBegin (GL_QUADS);
207                 glColor3ub (0, 0, 0);
208                 glVertex2f (0, 0);
209                 glVertex2f (out_size.width, 0);
210                 glVertex2f (out_size.width, out_size.height);
211                 glVertex2f (0, out_size.height);
212                 glVertex2f (0, 0);
213                 glEnd ();
214         }
215
216         if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) {
217                 glBegin (GL_QUADS);
218                 /* XXX: these colours are right for GNOME; may need adjusting for other OS */
219                 glColor3ub (240, 240, 240);
220                 glVertex2f (out_size.width, 0);
221                 glVertex2f (canvas_size.GetWidth(), 0);
222                 glVertex2f (canvas_size.GetWidth(), canvas_size.GetHeight());
223                 glVertex2f (out_size.width, canvas_size.GetHeight());
224                 glEnd ();
225                 glColor3ub (255, 255, 255);
226         }
227
228         if (!_viewer->pad_black() && out_size.height < canvas_size.GetHeight()) {
229                 glColor3ub (240, 240, 240);
230                 int const gap = (canvas_size.GetHeight() - out_size.height) / 2;
231                 glBegin (GL_QUADS);
232                 glVertex2f (0, 0);
233                 glVertex2f (canvas_size.GetWidth(), 0);
234                 glVertex2f (canvas_size.GetWidth(), gap);
235                 glVertex2f (0, gap);
236                 glEnd ();
237                 glBegin (GL_QUADS);
238                 glVertex2f (0, gap + out_size.height + 1);
239                 glVertex2f (canvas_size.GetWidth(), gap + out_size.height + 1);
240                 glVertex2f (canvas_size.GetWidth(), 2 * gap + out_size.height + 2);
241                 glVertex2f (0, 2 * gap + out_size.height + 2);
242                 glEnd ();
243                 glColor3ub (255, 255, 255);
244         }
245
246         if (_viewer->outline_content()) {
247                 glColor3ub (255, 0, 0);
248                 glBegin (GL_LINE_LOOP);
249                 glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
250                 glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
251                 glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
252                 glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
253                 glEnd ();
254                 glColor3ub (255, 255, 255);
255         }
256
257         glFlush();
258
259         boost::mutex::scoped_lock lm (_canvas_mutex);
260         _canvas->SwapBuffers();
261 }
262
263 void
264 GLVideoView::set_image (shared_ptr<const Image> image)
265 {
266         if (!image) {
267                 _size = optional<dcp::Size>();
268                 return;
269         }
270
271         DCPOMATIC_ASSERT (image->pixel_format() == AV_PIX_FMT_RGB24);
272         DCPOMATIC_ASSERT (!image->aligned());
273
274         if (image->size() != _size) {
275                 _have_storage = false;
276         }
277
278         _size = image->size ();
279         glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
280         check_gl_error ("glPixelStorei");
281         if (_have_storage) {
282                 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, _size->width, _size->height, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
283                 check_gl_error ("glTexSubImage2D");
284         } else {
285                 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB8, _size->width, _size->height, 0, GL_RGB, GL_UNSIGNED_BYTE, image->data()[0]);
286                 _have_storage = true;
287                 check_gl_error ("glTexImage2D");
288         }
289
290         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
291         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
292         check_gl_error ("glTexParameteri");
293
294         glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
295         glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
296         check_gl_error ("glTexParameterf");
297 }
298
299 void
300 GLVideoView::start ()
301 {
302         VideoView::start ();
303
304         boost::mutex::scoped_lock lm (_playing_mutex);
305         _playing = true;
306         _playing_condition.notify_all ();
307 }
308
309 void
310 GLVideoView::stop ()
311 {
312         boost::mutex::scoped_lock lm (_playing_mutex);
313         _playing = false;
314 }
315
316 void
317 GLVideoView::thread ()
318 try
319 {
320         {
321                 boost::mutex::scoped_lock lm (_canvas_mutex);
322                 _context = new wxGLContext (_canvas); //local
323                 _canvas->SetCurrent (*_context);
324         }
325
326         while (true) {
327                 boost::mutex::scoped_lock lm (_playing_mutex);
328                 while (!_playing && !_one_shot) {
329                         _playing_condition.wait (lm);
330                 }
331                 _one_shot = false;
332                 lm.unlock ();
333
334                 Position<int> inter_position;
335                 dcp::Size inter_size;
336                 if (length() != dcpomatic::DCPTime()) {
337                         dcpomatic::DCPTime const next = position() + one_video_frame();
338
339                         if (next >= length()) {
340                                 _viewer->finished ();
341                                 continue;
342                         }
343
344                         get_next_frame (false);
345                         shared_ptr<PlayerVideo> pv = player_video().first;
346                         if (pv) {
347                                 set_image (pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true));
348                                 inter_position = pv->inter_position();
349                                 inter_size = pv->inter_size();
350                         }
351                 }
352                 draw (inter_position, inter_size);
353
354                 while (true) {
355                         optional<int> n = time_until_next_frame();
356                         if (!n || *n > 5) {
357                                 break;
358                         }
359                         get_next_frame (true);
360                         add_dropped ();
361                 }
362
363                 boost::this_thread::interruption_point ();
364                 dcpomatic_sleep_milliseconds (time_until_next_frame().get_value_or(0));
365         }
366
367         /* XXX: leaks _context, but that seems preferable to deleting it here
368          * without also deleting the wxGLCanvas.
369          */
370 }
371 catch (boost::thread_interrupted& e)
372 {
373         store_current ();
374 }
375
376 bool
377 GLVideoView::display_next_frame (bool non_blocking)
378 {
379         bool const r = get_next_frame (non_blocking);
380         request_one_shot ();
381         return r;
382 }
383
384 void
385 GLVideoView::request_one_shot ()
386 {
387         boost::mutex::scoped_lock lm (_playing_mutex);
388         _one_shot = true;
389         _playing_condition.notify_all ();
390 }
391
392 void
393 GLVideoView::create ()
394 {
395         if (!_thread.joinable()) {
396                 _thread = boost::thread (boost::bind(&GLVideoView::thread, this));
397         }
398 }