if (changed) {
OrderChanged ();
}
+
+ /* The length might have changed, and that's good enough for this signal */
+ LengthChange ();
}
}
}
Change (CHANGE_TYPE_DONE);
+
+ LengthChange ();
}
void
}
/* This won't change order, so it does not need a sort */
+
+ LengthChange ();
}
void
}
}
+ Change (CHANGE_TYPE_DONE);
+
/* This won't change order, so it does not need a sort */
- Change (CHANGE_TYPE_DONE);
+ LengthChange ();
}
class FrameRateCandidate