void
GLVideoView::start ()
{
+ VideoView::start ();
+
boost::mutex::scoped_lock lm (_playing_mutex);
_playing = true;
_playing_condition.notify_all ();
while (time_until_next_frame() < 5) {
get_next_frame (true);
+ add_dropped ();
}
boost::this_thread::interruption_point ();