Colour in 'masking' in GL mode.
[dcpomatic.git] / src / wx / gl_video_view.cc
index 5c18d28cb895c34855775df41ee0f997ff6598d6..fefc08849233c3ddea162d5a7c24a9246cbef77a 100644 (file)
@@ -19,6 +19,7 @@
 */
 
 #include "gl_video_view.h"
+#include "film_viewer.h"
 #include "lib/image.h"
 #include "lib/dcpomatic_assert.h"
 #include "lib/exceptions.h"
 
 using std::cout;
 using boost::shared_ptr;
+using boost::optional;
 
-GLVideoView::GLVideoView (wxWindow *parent)
+GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
+       : VideoView (viewer)
 {
        _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE);
        _context = new wxGLContext (_canvas);
-       _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::paint, this, _1));
+       _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::paint, this));
+       _canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized)));
 
        glGenTextures (1, &_id);
        glBindTexture (GL_TEXTURE_2D, _id);
@@ -51,12 +55,10 @@ GLVideoView::~GLVideoView ()
 {
        glDeleteTextures (1, &_id);
        delete _context;
-       /* XXX: should we delete this? */
-       delete _canvas;
 }
 
 static void
-check_gl_error (char const * last)
+       check_gl_error (char const * last)
 {
        GLenum const e = glGetError ();
        if (e != GL_NO_ERROR) {
@@ -65,10 +67,26 @@ check_gl_error (char const * last)
 }
 
 void
-GLVideoView::paint (wxPaintEvent &)
+GLVideoView::paint ()
 {
        _canvas->SetCurrent (*_context);
        wxPaintDC dc (_canvas);
+       draw ();
+}
+
+void
+GLVideoView::update ()
+{
+       if (!_canvas->IsShownOnScreen()) {
+               return;
+       }
+       wxClientDC dc (_canvas);
+       draw ();
+}
+
+void
+GLVideoView::draw ()
+{
        glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        check_gl_error ("glClear");
 
@@ -76,8 +94,6 @@ GLVideoView::paint (wxPaintEvent &)
        check_gl_error ("glClearColor");
        glEnable (GL_TEXTURE_2D);
        check_gl_error ("glEnable GL_TEXTURE_2D");
-       glEnable (GL_COLOR_MATERIAL);
-       check_gl_error ("glEnable GL_COLOR_MATERIAL");
        glEnable (GL_BLEND);
        check_gl_error ("glEnable GL_BLEND");
        glDisable (GL_DEPTH_TEST);
@@ -109,6 +125,55 @@ GLVideoView::paint (wxPaintEvent &)
                glEnd ();
        }
 
+       glDisable (GL_TEXTURE_2D);
+       check_gl_error ("glDisable GL_TEXTURE_2D");
+
+       dcp::Size const out_size = _viewer->out_size ();
+       wxSize const canvas_size = _canvas->GetSize ();
+
+       if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) {
+               glBegin (GL_QUADS);
+               /* XXX: these colours are right for GNOME; may need adjusting for other OS */
+               glColor3ub (240, 240, 240);
+               glVertex2f (out_size.width, 0);
+               glVertex2f (canvas_size.GetWidth(), 0);
+               glVertex2f (canvas_size.GetWidth(), canvas_size.GetHeight());
+               glVertex2f (out_size.width, canvas_size.GetHeight());
+               glEnd ();
+               glColor3ub (255, 255, 255);
+       }
+
+       if (!_viewer->pad_black() && out_size.height < canvas_size.GetHeight()) {
+               glColor3ub (240, 240, 240);
+               int const gap = (canvas_size.GetHeight() - out_size.height) / 2;
+               glBegin (GL_QUADS);
+               glVertex2f (0, 0);
+               glVertex2f (canvas_size.GetWidth(), 0);
+               glVertex2f (canvas_size.GetWidth(), gap);
+               glVertex2f (0, gap);
+               glEnd ();
+               glBegin (GL_QUADS);
+               glVertex2f (0, gap + out_size.height + 1);
+               glVertex2f (canvas_size.GetWidth(), gap + out_size.height + 1);
+               glVertex2f (canvas_size.GetWidth(), 2 * gap + out_size.height + 2);
+               glVertex2f (0, 2 * gap + out_size.height + 2);
+               glEnd ();
+               glColor3ub (255, 255, 255);
+       }
+
+       if (_viewer->outline_content()) {
+               glColor3ub (255, 0, 0);
+               glBegin (GL_LINE_LOOP);
+               Position<int> inter_position = _viewer->inter_position ();
+               dcp::Size inter_size = _viewer->inter_size ();
+               glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
+               glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
+               glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
+               glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
+               glEnd ();
+               glColor3ub (255, 255, 255);
+       }
+
        glFlush();
        _canvas->SwapBuffers();
 }
@@ -116,6 +181,11 @@ GLVideoView::paint (wxPaintEvent &)
 void
 GLVideoView::set_image (shared_ptr<const Image> image)
 {
+       if (!image) {
+               _size = optional<dcp::Size>();
+               return;
+       }
+
        DCPOMATIC_ASSERT (image->pixel_format() == AV_PIX_FMT_RGB24);
        DCPOMATIC_ASSERT (!image->aligned());
 
@@ -131,6 +201,4 @@ GLVideoView::set_image (shared_ptr<const Image> image)
        glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        check_gl_error ("glTexParameterf");
-
-       _canvas->Refresh ();
 }