Colour in 'masking' in GL mode.
[dcpomatic.git] / src / wx / gl_video_view.cc
index b3f036ded57d30a3949724c447f5e399c7ecf4f0..fefc08849233c3ddea162d5a7c24a9246cbef77a 100644 (file)
@@ -19,6 +19,7 @@
 */
 
 #include "gl_video_view.h"
 */
 
 #include "gl_video_view.h"
+#include "film_viewer.h"
 #include "lib/image.h"
 #include "lib/dcpomatic_assert.h"
 #include "lib/exceptions.h"
 #include "lib/image.h"
 #include "lib/dcpomatic_assert.h"
 #include "lib/exceptions.h"
@@ -37,7 +38,8 @@ using std::cout;
 using boost::shared_ptr;
 using boost::optional;
 
 using boost::shared_ptr;
 using boost::optional;
 
-GLVideoView::GLVideoView (wxWindow *parent)
+GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent)
+       : VideoView (viewer)
 {
        _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE);
        _context = new wxGLContext (_canvas);
 {
        _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE);
        _context = new wxGLContext (_canvas);
@@ -56,7 +58,7 @@ GLVideoView::~GLVideoView ()
 }
 
 static void
 }
 
 static void
-check_gl_error (char const * last)
+       check_gl_error (char const * last)
 {
        GLenum const e = glGetError ();
        if (e != GL_NO_ERROR) {
 {
        GLenum const e = glGetError ();
        if (e != GL_NO_ERROR) {
@@ -92,8 +94,6 @@ GLVideoView::draw ()
        check_gl_error ("glClearColor");
        glEnable (GL_TEXTURE_2D);
        check_gl_error ("glEnable GL_TEXTURE_2D");
        check_gl_error ("glClearColor");
        glEnable (GL_TEXTURE_2D);
        check_gl_error ("glEnable GL_TEXTURE_2D");
-       glEnable (GL_COLOR_MATERIAL);
-       check_gl_error ("glEnable GL_COLOR_MATERIAL");
        glEnable (GL_BLEND);
        check_gl_error ("glEnable GL_BLEND");
        glDisable (GL_DEPTH_TEST);
        glEnable (GL_BLEND);
        check_gl_error ("glEnable GL_BLEND");
        glDisable (GL_DEPTH_TEST);
@@ -125,6 +125,55 @@ GLVideoView::draw ()
                glEnd ();
        }
 
                glEnd ();
        }
 
+       glDisable (GL_TEXTURE_2D);
+       check_gl_error ("glDisable GL_TEXTURE_2D");
+
+       dcp::Size const out_size = _viewer->out_size ();
+       wxSize const canvas_size = _canvas->GetSize ();
+
+       if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) {
+               glBegin (GL_QUADS);
+               /* XXX: these colours are right for GNOME; may need adjusting for other OS */
+               glColor3ub (240, 240, 240);
+               glVertex2f (out_size.width, 0);
+               glVertex2f (canvas_size.GetWidth(), 0);
+               glVertex2f (canvas_size.GetWidth(), canvas_size.GetHeight());
+               glVertex2f (out_size.width, canvas_size.GetHeight());
+               glEnd ();
+               glColor3ub (255, 255, 255);
+       }
+
+       if (!_viewer->pad_black() && out_size.height < canvas_size.GetHeight()) {
+               glColor3ub (240, 240, 240);
+               int const gap = (canvas_size.GetHeight() - out_size.height) / 2;
+               glBegin (GL_QUADS);
+               glVertex2f (0, 0);
+               glVertex2f (canvas_size.GetWidth(), 0);
+               glVertex2f (canvas_size.GetWidth(), gap);
+               glVertex2f (0, gap);
+               glEnd ();
+               glBegin (GL_QUADS);
+               glVertex2f (0, gap + out_size.height + 1);
+               glVertex2f (canvas_size.GetWidth(), gap + out_size.height + 1);
+               glVertex2f (canvas_size.GetWidth(), 2 * gap + out_size.height + 2);
+               glVertex2f (0, 2 * gap + out_size.height + 2);
+               glEnd ();
+               glColor3ub (255, 255, 255);
+       }
+
+       if (_viewer->outline_content()) {
+               glColor3ub (255, 0, 0);
+               glBegin (GL_LINE_LOOP);
+               Position<int> inter_position = _viewer->inter_position ();
+               dcp::Size inter_size = _viewer->inter_size ();
+               glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
+               glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2);
+               glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
+               glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height);
+               glEnd ();
+               glColor3ub (255, 255, 255);
+       }
+
        glFlush();
        _canvas->SwapBuffers();
 }
        glFlush();
        _canvas->SwapBuffers();
 }