Add FilmViewer::time_until_next_frame.
[dcpomatic.git] / src / wx / simple_video_view.cc
index 7d2080003fd147b2624e8078740eb18b72857a5a..c195bbc35489024d8fcf435e1dee57d0291755c1 100644 (file)
@@ -21,6 +21,7 @@
 #include "simple_video_view.h"
 #include "film_viewer.h"
 #include "wx_util.h"
+#include "closed_captions_dialog.h"
 #include "lib/image.h"
 #include "lib/dcpomatic_log.h"
 #include "lib/butler.h"
@@ -31,6 +32,7 @@
 using std::max;
 using std::string;
 using boost::optional;
+using boost::shared_ptr;
 using namespace dcpomatic;
 
 SimpleVideoView::SimpleVideoView (FilmViewer* viewer, wxWindow* parent)
@@ -157,10 +159,10 @@ SimpleVideoView::timer ()
        }
 
        LOG_DEBUG_PLAYER("%1 -> %2; delay %3", next.seconds(), _viewer->time().seconds(), max((next.seconds() - _viewer->time().seconds()) * 1000, 1.0));
-       _timer.Start (max ((next.seconds() - _viewer->time().seconds()) * 1000, 1.0), wxTIMER_ONE_SHOT);
+       _timer.Start (_viewer->time_until_next_frame()), wxTIMER_ONE_SHOT);
 
-       if (_viewer->_butler) {
-               _viewer->_butler->rethrow ();
+       if (_viewer->butler()) {
+               _viewer->butler()->rethrow ();
        }
 }
 
@@ -178,13 +180,13 @@ SimpleVideoView::start ()
 bool
 SimpleVideoView::get (bool lazy)
 {
-       DCPOMATIC_ASSERT (_viewer->_butler);
+       DCPOMATIC_ASSERT (_viewer->butler());
        _viewer->_gets++;
 
        do {
                Butler::Error e;
-               _viewer->_player_video = _viewer->_butler->get_video (!lazy, &e);
-               if (!_viewer->_player_video.first && e == Butler::AGAIN) {
+               _player_video = _viewer->butler()->get_video (!lazy, &e);
+               if (!_player_video.first && e == Butler::AGAIN) {
                        if (lazy) {
                                /* No video available; return saying we failed */
                                return false;
@@ -195,20 +197,75 @@ SimpleVideoView::get (bool lazy)
                        }
                }
        } while (
-               _viewer->_player_video.first &&
+               _player_video.first &&
                _viewer->film()->three_d() &&
-               _viewer->_eyes != _viewer->_player_video.first->eyes() &&
-               _viewer->_player_video.first->eyes() != EYES_BOTH
+               _viewer->_eyes != _player_video.first->eyes() &&
+               _player_video.first->eyes() != EYES_BOTH
                );
 
        try {
-               _viewer->_butler->rethrow ();
+               _viewer->butler()->rethrow ();
        } catch (DecodeError& e) {
                error_dialog (get(), e.what());
        }
 
-       _viewer->display_player_video ();
+       display_player_video ();
        _viewer->PositionChanged ();
 
        return true;
 }
+
+void
+SimpleVideoView::display_player_video ()
+{
+       if (!_player_video.first) {
+               set_image (shared_ptr<Image>());
+               _viewer->refresh_view ();
+               return;
+       }
+
+       if (_viewer->playing() && (_viewer->time() - _player_video.second) > _viewer->one_video_frame()) {
+               /* Too late; just drop this frame before we try to get its image (which will be the time-consuming
+                  part if this frame is J2K).
+               */
+               _viewer->_video_position = _player_video.second;
+               ++_viewer->_dropped;
+               return;
+       }
+
+       /* In an ideal world, what we would do here is:
+        *
+        * 1. convert to XYZ exactly as we do in the DCP creation path.
+        * 2. convert back to RGB for the preview display, compensating
+        *    for the monitor etc. etc.
+        *
+        * but this is inefficient if the source is RGB.  Since we don't
+        * (currently) care too much about the precise accuracy of the preview's
+        * colour mapping (and we care more about its speed) we try to short-
+        * circuit this "ideal" situation in some cases.
+        *
+        * The content's specified colour conversion indicates the colourspace
+        * which the content is in (according to the user).
+        *
+        * PlayerVideo::image (bound to PlayerVideo::force) will take the source
+        * image and convert it (from whatever the user has said it is) to RGB.
+        */
+
+       _viewer->_state_timer.set ("get image");
+
+       set_image (
+               _player_video.first->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), false, true)
+               );
+
+       _viewer->_state_timer.set ("ImageChanged");
+       _viewer->ImageChanged (_player_video.first);
+       _viewer->_state_timer.unset ();
+
+       _viewer->_video_position = _player_video.second;
+       _viewer->_inter_position = _player_video.first->inter_position ();
+       _viewer->_inter_size = _player_video.first->inter_size ();
+
+       _viewer->refresh_view ();
+
+       _viewer->_closed_captions_dialog->update (_viewer->time());
+}