Add some context markers to a test.
[dcpomatic.git] / test / torture_test.cc
index 764491c0a63ea5d31af368d41411b660b8f56934..979e1beb84c917cd20e3f71f464d0fb9c5bd9bc0 100644 (file)
@@ -118,49 +118,57 @@ BOOST_AUTO_TEST_CASE (torture_test1)
 
        int stair = 12;
 
-       fr = sound_reader->get_frame (1);
-       for (int i = 0; i < fr->samples(); ++i) {
-               for (int j = 0; j < 6; ++j) {
-                       if (j == 2) {
-                               BOOST_CHECK_EQUAL ((fr->get(j, i) + 128) >> 8, stair * 2);
-                               ++stair;
-                       } else {
-                               BOOST_CHECK_EQUAL (fr->get(j, i), 0);
+       BOOST_TEST_CONTEXT("First staircase, frame #1") {
+               fr = sound_reader->get_frame (1);
+               for (int i = 0; i < fr->samples(); ++i) {
+                       for (int j = 0; j < 6; ++j) {
+                               if (j == 2) {
+                                       BOOST_CHECK_EQUAL ((fr->get(j, i) + 128) >> 8, stair * 2);
+                                       ++stair;
+                               } else {
+                                       BOOST_CHECK_EQUAL (fr->get(j, i), 0);
+                               }
                        }
                }
        }
 
-       fr = sound_reader->get_frame (2);
-       for (int i = 0; i < fr->samples(); ++i) {
-               for (int j = 0; j < 6; ++j) {
-                       if (j == 2) {
-                               BOOST_CHECK_EQUAL ((fr->get(j, i) + 128) >> 8, stair * 2);
-                               ++stair;
-                       } else {
-                               BOOST_CHECK_EQUAL (fr->get(j, i), 0);
+       BOOST_TEST_CONTEXT("First staircase, frame #2") {
+               fr = sound_reader->get_frame (2);
+               for (int i = 0; i < fr->samples(); ++i) {
+                       for (int j = 0; j < 6; ++j) {
+                               if (j == 2) {
+                                       BOOST_CHECK_EQUAL ((fr->get(j, i) + 128) >> 8, stair * 2);
+                                       ++stair;
+                               } else {
+                                       BOOST_CHECK_EQUAL (fr->get(j, i), 0);
+                               }
                        }
                }
        }
 
-       fr = sound_reader->get_frame (3);
-       for (int i = 0; i < fr->samples(); ++i) {
-               for (int j = 0; j < 6; ++j) {
-                       if (j == 2 && i < (4753 - (2000 * 2))) {
-                               BOOST_CHECK_EQUAL ((fr->get(j, i) + 128) >> 8, stair * 2);
-                               ++stair;
-                       } else {
-                               BOOST_CHECK_EQUAL (fr->get(j, i), 0);
+       BOOST_TEST_CONTEXT("First staircase, frame #3") {
+               fr = sound_reader->get_frame (3);
+               for (int i = 0; i < fr->samples(); ++i) {
+                       for (int j = 0; j < 6; ++j) {
+                               if (j == 2 && i < (4753 - (2000 * 2))) {
+                                       BOOST_CHECK_EQUAL ((fr->get(j, i) + 128) >> 8, stair * 2);
+                                       ++stair;
+                               } else {
+                                       BOOST_CHECK_EQUAL (fr->get(j, i), 0);
+                               }
                        }
                }
        }
 
        /* Then some silence */
 
-       for (int i = 4; i < 24; ++i) {
-               fr = sound_reader->get_frame (i);
-               for (int j = 0; j < fr->samples(); ++j) {
-                       for (int k = 0; k < 6; ++k) {
-                               BOOST_CHECK_EQUAL (fr->get(k, j), 0);
+       BOOST_TEST_CONTEXT("Silence") {
+               for (int i = 4; i < 24; ++i) {
+                       fr = sound_reader->get_frame (i);
+                       for (int j = 0; j < fr->samples(); ++j) {
+                               for (int k = 0; k < 6; ++k) {
+                                       BOOST_CHECK_EQUAL (fr->get(k, j), 0);
+                               }
                        }
                }
        }