X-Git-Url: https://main.carlh.net/gitweb/?p=dcpomatic.git;a=blobdiff_plain;f=src%2Flib%2Faudio_decoder.cc;h=2944357bac7fe0f279bb8da163915c1e730f65e9;hp=8d3b0e1288ea5b53627a9cfb82619b0ccc125c7e;hb=aeb835a18c8df347e0ed68fb24631b320abeb611;hpb=1629bd7df2150156109afbc7a16677cb29e82adf diff --git a/src/lib/audio_decoder.cc b/src/lib/audio_decoder.cc index 8d3b0e128..2944357ba 100644 --- a/src/lib/audio_decoder.cc +++ b/src/lib/audio_decoder.cc @@ -1,5 +1,5 @@ /* - Copyright (C) 2012 Carl Hetherington + Copyright (C) 2012-2015 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -19,71 +19,85 @@ #include "audio_decoder.h" #include "audio_buffers.h" -#include "exceptions.h" -#include "log.h" -#include "resampler.h" -#include "util.h" -#include "film.h" +#include "audio_decoder_stream.h" +#include "audio_content.h" +#include +#include #include "i18n.h" -using std::stringstream; -using std::list; -using std::pair; using std::cout; -using boost::optional; +using std::map; using boost::shared_ptr; -AudioDecoder::AudioDecoder (shared_ptr film, shared_ptr content) - : Decoder (film) - , _audio_content (content) +AudioDecoder::AudioDecoder (shared_ptr content, bool fast) + : _audio_content (content) + , _ignore_audio (false) + , _fast (fast) { - if (content->output_audio_frame_rate() != content->content_audio_frame_rate() && content->audio_channels ()) { - _resampler.reset (new Resampler (content->content_audio_frame_rate(), content->output_audio_frame_rate(), content->audio_channels ())); + BOOST_FOREACH (AudioStreamPtr i, content->audio_streams ()) { + _streams[i] = shared_ptr (new AudioDecoderStream (_audio_content, i, this)); } } -/** Audio timestamping is made hard by many factors, but the final nail in the coffin is resampling. - * We have to assume that we are feeding continuous data into the resampler, and so we get continuous - * data out. Hence we do the timestamping here, post-resampler, just by counting samples. - * - * The time is passed in here so that after a seek we can set up our _audio_position. The - * time is ignored once this has been done. - */ +ContentAudio +AudioDecoder::get_audio (AudioStreamPtr stream, Frame frame, Frame length, bool accurate) +{ + return _streams[stream]->get (frame, length, accurate); +} + void -AudioDecoder::audio (shared_ptr data, ContentTime time) +AudioDecoder::audio (AudioStreamPtr stream, shared_ptr data, ContentTime time) { - if (_resampler) { - data = _resampler->run (data); + if (_ignore_audio) { + return; } - if (!_audio_position) { - shared_ptr film = _film.lock (); - assert (film); - FrameRateChange frc = film->active_frame_rate_change (_audio_content->position ()); - _audio_position = (double (time) / frc.speed_up) * film->audio_frame_rate() / TIME_HZ; + if (_streams.find (stream) == _streams.end ()) { + + /* This method can be called with an unknown stream during the following sequence: + - Add KDM to some DCP content. + - Content gets re-examined. + - SingleStreamAudioContent::take_from_audio_examiner creates a new stream. + - Some content property change signal is delivered so Player::Changed is emitted. + - Film viewer to re-gets the frame. + - Player calls DCPDecoder pass which calls this method on the new stream. + + At this point the AudioDecoder does not know about the new stream. + + Then + - Some other property change signal is delivered which marks the player's pieces invalid. + - Film viewer re-gets again. + - Everything is OK. + + In this situation it is fine for us to silently drop the audio. + */ + + return; } - _pending.push_back (shared_ptr (new DecodedAudio (data, _audio_position.get ()))); - _audio_position = _audio_position.get() + data->frames (); + _streams[stream]->audio (data, time); } void AudioDecoder::flush () { - if (!_resampler) { - return; + for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { + i->second->flush (); } +} - shared_ptr b = _resampler->flush (); - if (b) { - _pending.push_back (shared_ptr (new DecodedAudio (b, _audio_position.get ()))); - _audio_position = _audio_position.get() + b->frames (); +void +AudioDecoder::seek (ContentTime t, bool accurate) +{ + for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { + i->second->seek (t, accurate); } } +/** Set this player never to produce any audio data */ void -AudioDecoder::seek (ContentTime, bool) +AudioDecoder::set_ignore_audio () { - _audio_position.reset (); + _ignore_audio = true; }