X-Git-Url: https://main.carlh.net/gitweb/?p=dcpomatic.git;a=blobdiff_plain;f=src%2Flib%2Faudio_decoder.cc;h=8c395cb89a0074aa171c3eb06b39c6bc4c00d508;hp=30bd2540a01ac361523fabc792dafe9ac1e27caa;hb=3828baf56467224f5d44049bf1e7a7ed11f43a05;hpb=ed6433a0a47fac51faec7439bfcaf856923fb304 diff --git a/src/lib/audio_decoder.cc b/src/lib/audio_decoder.cc index 30bd2540a..8c395cb89 100644 --- a/src/lib/audio_decoder.cc +++ b/src/lib/audio_decoder.cc @@ -1,58 +1,103 @@ /* - Copyright (C) 2012 Carl Hetherington + Copyright (C) 2012-2016 Carl Hetherington - This program is free software; you can redistribute it and/or modify + This file is part of DCP-o-matic. + + DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. - This program is distributed in the hope that it will be useful, + DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + along with DCP-o-matic. If not, see . */ -#include #include "audio_decoder.h" #include "audio_buffers.h" -#include "exceptions.h" -#include "log.h" -#include "resampler.h" +#include "audio_decoder_stream.h" +#include "audio_content.h" +#include +#include #include "i18n.h" -using std::list; -using std::pair; using std::cout; -using boost::optional; +using std::map; using boost::shared_ptr; -AudioDecoder::AudioDecoder (shared_ptr film, shared_ptr content) - : Decoder (film) - , _audio_content (content) - , _audio_position (0) +AudioDecoder::AudioDecoder (Decoder* parent, shared_ptr content, bool fast, shared_ptr log) + : _ignore (false) + , _fast (fast) { + BOOST_FOREACH (AudioStreamPtr i, content->streams ()) { + _streams[i] = shared_ptr (new AudioDecoderStream (content, i, parent, fast, log)); + } +} +ContentAudio +AudioDecoder::get (AudioStreamPtr stream, Frame frame, Frame length, bool accurate) +{ + return _streams[stream]->get (frame, length, accurate); } void -AudioDecoder::audio (shared_ptr data, AudioContent::Frame frame) +AudioDecoder::give (AudioStreamPtr stream, shared_ptr data, ContentTime time) { - Audio (data, frame); - _audio_position = frame + data->frames (); + if (_ignore) { + return; + } + + if (_streams.find (stream) == _streams.end ()) { + + /* This method can be called with an unknown stream during the following sequence: + - Add KDM to some DCP content. + - Content gets re-examined. + - SingleStreamAudioContent::take_from_audio_examiner creates a new stream. + - Some content property change signal is delivered so Player::Changed is emitted. + - Film viewer to re-gets the frame. + - Player calls DCPDecoder pass which calls this method on the new stream. + + At this point the AudioDecoder does not know about the new stream. + + Then + - Some other property change signal is delivered which marks the player's pieces invalid. + - Film viewer re-gets again. + - Everything is OK. + + In this situation it is fine for us to silently drop the audio. + */ + + return; + } + + _streams[stream]->audio (data, time); +} + +void +AudioDecoder::flush () +{ + for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { + i->second->flush (); + } } -/** This is a bit odd, but necessary when we have (e.g.) FFmpegDecoders with no audio. - * The player needs to know that there is no audio otherwise it will keep trying to - * pass() the decoder to get it to emit audio. - */ -bool -AudioDecoder::has_audio () const +void +AudioDecoder::seek (ContentTime t, bool accurate) +{ + for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { + i->second->seek (t, accurate); + } +} + +/** Set this decoder never to produce any data */ +void +AudioDecoder::set_ignore () { - return _audio_content->audio_channels () > 0; + _ignore = true; }