X-Git-Url: https://main.carlh.net/gitweb/?p=dcpomatic.git;a=blobdiff_plain;f=src%2Flib%2Faudio_decoder.cc;h=bc37960583eb52b15edd89435aff901e4c85c1a9;hp=f6133947a0e4ad7e6ef57d38cd063102eb682411;hb=422be0eece2bf6ee80db1d3c21553cd82efff789;hpb=6f0a590bc3266f21ba577116219bd019e891d480 diff --git a/src/lib/audio_decoder.cc b/src/lib/audio_decoder.cc index f6133947a..bc3796058 100644 --- a/src/lib/audio_decoder.cc +++ b/src/lib/audio_decoder.cc @@ -1,236 +1,110 @@ /* - Copyright (C) 2012-2014 Carl Hetherington + Copyright (C) 2012-2016 Carl Hetherington - This program is free software; you can redistribute it and/or modify + This file is part of DCP-o-matic. + + DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. - This program is distributed in the hope that it will be useful, + DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + along with DCP-o-matic. If not, see . */ #include "audio_decoder.h" #include "audio_buffers.h" -#include "audio_processor.h" -#include "resampler.h" -#include "util.h" +#include "audio_decoder_stream.h" +#include "audio_content.h" +#include #include #include "i18n.h" -using std::list; -using std::pair; using std::cout; -using std::min; -using std::max; -using boost::optional; +using std::map; using boost::shared_ptr; -AudioDecoder::AudioDecoder (shared_ptr content) - : _audio_content (content) +AudioDecoder::AudioDecoder (Decoder* parent, shared_ptr content, shared_ptr log) + : _ignore (false) { - if (content->resampled_audio_frame_rate() != content->audio_frame_rate() && content->audio_channels ()) { - _resampler.reset (new Resampler (content->audio_frame_rate(), content->resampled_audio_frame_rate(), content->audio_channels ())); - } - - if (content->audio_processor ()) { - _processor = content->audio_processor()->clone (content->resampled_audio_frame_rate ()); + BOOST_FOREACH (AudioStreamPtr i, content->streams ()) { + _streams[i] = shared_ptr (new AudioDecoderStream (content, i, parent, log)); } - - reset_decoded_audio (); } -void -AudioDecoder::reset_decoded_audio () +ContentAudio +AudioDecoder::get (AudioStreamPtr stream, Frame frame, Frame length, bool accurate) { - _decoded_audio = ContentAudio (shared_ptr (new AudioBuffers (_audio_content->processed_audio_channels(), 0)), 0); + return _streams[stream]->get (frame, length, accurate); } -shared_ptr -AudioDecoder::get_audio (AudioFrame frame, AudioFrame length, bool accurate) +void +AudioDecoder::give (AudioStreamPtr stream, shared_ptr data, ContentTime time) { - shared_ptr dec; - - AudioFrame const end = frame + length - 1; - - if (frame < _decoded_audio.frame || end > (_decoded_audio.frame + length * 4)) { - /* Either we have no decoded data, or what we do have is a long way from what we want: seek */ - seek (ContentTime::from_frames (frame, _audio_content->resampled_audio_frame_rate()), accurate); + if (_ignore) { + return; } - /* Offset of the data that we want from the start of _decoded_audio.audio - (to be set up shortly) - */ - AudioFrame decoded_offset = 0; - - /* Now enough pass() calls will either: - * (a) give us what we want, or - * (b) hit the end of the decoder. - * - * If we are being accurate, we want the right frames, - * otherwise any frames will do. - */ - if (accurate) { - /* Keep stuffing data into _decoded_audio until we have enough data, or the subclass does not want to give us any more */ - while ((_decoded_audio.frame > frame || (_decoded_audio.frame + _decoded_audio.audio->frames()) < end) && !pass (PASS_REASON_AUDIO)) {} - decoded_offset = frame - _decoded_audio.frame; - } else { - while (_decoded_audio.audio->frames() < length && !pass (PASS_REASON_AUDIO)) {} - /* Use decoded_offset of 0, as we don't really care what frames we return */ - } + if (_streams.find (stream) == _streams.end ()) { - /* The amount of data available in _decoded_audio.audio starting from `frame'. This could be -ve - if pass() returned true before we got enough data. - */ - AudioFrame const available = _decoded_audio.audio->frames() - decoded_offset; + /* This method can be called with an unknown stream during the following sequence: + - Add KDM to some DCP content. + - Content gets re-examined. + - SingleStreamAudioContent::take_from_audio_examiner creates a new stream. + - Some content property change signal is delivered so Player::Changed is emitted. + - Film viewer to re-gets the frame. + - Player calls DCPDecoder pass which calls this method on the new stream. - /* We will return either that, or the requested amount, whichever is smaller */ - AudioFrame const to_return = max ((AudioFrame) 0, min (available, length)); + At this point the AudioDecoder does not know about the new stream. - /* Copy our data to the output */ - shared_ptr out (new AudioBuffers (_decoded_audio.audio->channels(), to_return)); - out->copy_from (_decoded_audio.audio.get(), to_return, decoded_offset, 0); + Then + - Some other property change signal is delivered which marks the player's pieces invalid. + - Film viewer re-gets again. + - Everything is OK. - AudioFrame const remaining = max ((AudioFrame) 0, available - to_return); + In this situation it is fine for us to silently drop the audio. + */ - /* Clean up decoded; first, move the data after what we just returned to the start of the buffer */ - _decoded_audio.audio->move (decoded_offset + to_return, 0, remaining); - /* And set up the number of frames we have left */ - _decoded_audio.audio->set_frames (remaining); - /* Also bump where those frames are in terms of the content */ - _decoded_audio.frame += decoded_offset + to_return; + return; + } - return shared_ptr (new ContentAudio (out, frame)); + _streams[stream]->audio (data, time); } -/** Called by subclasses when audio data is ready. - * - * Audio timestamping is made hard by many factors, but perhaps the most entertaining is resampling. - * We have to assume that we are feeding continuous data into the resampler, and so we get continuous - * data out. Hence we do the timestamping here, post-resampler, just by counting samples. - * - * The time is passed in here so that after a seek we can set up our _audio_position. The - * time is ignored once this has been done. - */ void -AudioDecoder::audio (shared_ptr data, ContentTime time) +AudioDecoder::flush () { - if (_resampler) { - data = _resampler->run (data); - } - - if (_processor) { - data = _processor->run (data); - } - - AudioFrame const frame_rate = _audio_content->resampled_audio_frame_rate (); - - if (_seek_reference) { - /* We've had an accurate seek and now we're seeing some data */ - ContentTime const delta = time - _seek_reference.get (); - AudioFrame const delta_frames = delta.frames (frame_rate); - if (delta_frames > 0) { - /* This data comes after the seek time. Pad the data with some silence. */ - shared_ptr padded (new AudioBuffers (data->channels(), data->frames() + delta_frames)); - padded->make_silent (); - padded->copy_from (data.get(), data->frames(), 0, delta_frames); - data = padded; - time -= delta; - } else if (delta_frames < 0) { - /* This data comes before the seek time. Throw some data away */ - AudioFrame const to_discard = min (-delta_frames, static_cast (data->frames())); - AudioFrame const to_keep = data->frames() - to_discard; - if (to_keep == 0) { - /* We have to throw all this data away, so keep _seek_reference and - try again next time some data arrives. - */ - return; - } - shared_ptr trimmed (new AudioBuffers (data->channels(), to_keep)); - trimmed->copy_from (data.get(), to_keep, to_discard, 0); - data = trimmed; - time += ContentTime::from_frames (to_discard, frame_rate); - } - _seek_reference = optional (); + for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { + i->second->flush (); } - - if (!_audio_position) { - _audio_position = time.frames (frame_rate); - } - - DCPOMATIC_ASSERT (_audio_position.get() >= (_decoded_audio.frame + _decoded_audio.audio->frames())); - - add (data); } void -AudioDecoder::add (shared_ptr data) +AudioDecoder::seek (ContentTime t, bool accurate) { - if (!_audio_position) { - /* This should only happen when there is a seek followed by a flush, but - we need to cope with it. - */ - return; - } - - /* Resize _decoded_audio to fit the new data */ - int new_size = 0; - if (_decoded_audio.audio->frames() == 0) { - /* There's nothing in there, so just store the new data */ - new_size = data->frames (); - _decoded_audio.frame = _audio_position.get (); - } else { - /* Otherwise we need to extend _decoded_audio to include the new stuff */ - new_size = _audio_position.get() + data->frames() - _decoded_audio.frame; - } - - _decoded_audio.audio->ensure_size (new_size); - _decoded_audio.audio->set_frames (new_size); - - /* Copy new data in */ - _decoded_audio.audio->copy_from (data.get(), data->frames(), 0, _audio_position.get() - _decoded_audio.frame); - _audio_position = _audio_position.get() + data->frames (); - - /* Limit the amount of data we keep in case nobody is asking for it */ - int const max_frames = _audio_content->resampled_audio_frame_rate () * 10; - if (_decoded_audio.audio->frames() > max_frames) { - int const to_remove = _decoded_audio.audio->frames() - max_frames; - _decoded_audio.frame += to_remove; - _decoded_audio.audio->move (to_remove, 0, max_frames); - _decoded_audio.audio->set_frames (max_frames); + for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { + i->second->seek (t, accurate); } } +/** Set this decoder never to produce any data */ void -AudioDecoder::flush () +AudioDecoder::set_ignore () { - if (!_resampler) { - return; - } - - shared_ptr b = _resampler->flush (); - if (b) { - add (b); - } + _ignore = true; } void -AudioDecoder::seek (ContentTime t, bool accurate) +AudioDecoder::set_fast () { - _audio_position.reset (); - reset_decoded_audio (); - if (accurate) { - _seek_reference = t; - } - if (_processor) { - _processor->flush (); + for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { + i->second->set_fast (); } }