X-Git-Url: https://main.carlh.net/gitweb/?p=dcpomatic.git;a=blobdiff_plain;f=src%2Flib%2Faudio_processor.h;h=9e34689cb99ef22516d34138e14c7e51ad4707c4;hp=9b332e7fec50c955d7bc62a6bb27a49d0a440b34;hb=aeb835a18c8df347e0ed68fb24631b320abeb611;hpb=7f38d676e69639a7825e506618613051651968cf diff --git a/src/lib/audio_processor.h b/src/lib/audio_processor.h index 9b332e7fe..9e34689cb 100644 --- a/src/lib/audio_processor.h +++ b/src/lib/audio_processor.h @@ -1,5 +1,5 @@ /* - Copyright (C) 2014 Carl Hetherington + Copyright (C) 2014-2015 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,28 +17,47 @@ */ +/** @file src/lib/audio_processor.h + * @brief AudioProcessor class. + */ + #ifndef DCPOMATIC_AUDIO_PROCESSOR_H #define DCPOMATIC_AUDIO_PROCESSOR_H +#include #include #include -#include -#include "channel_count.h" +#include class AudioBuffers; +class AudioMapping; +/** @class AudioProcessor + * @brief A parent class for processors of audio data. + * + * These are used to process data before it goes into the DCP, for things like + * stereo -> 5.1 upmixing. + */ class AudioProcessor { public: virtual ~AudioProcessor () {} + /** @return User-visible (translated) name */ virtual std::string name () const = 0; + /** @return An internal identifier */ virtual std::string id () const = 0; - virtual ChannelCount in_channels () const = 0; - virtual int out_channels (int) const = 0; + /** @return Number of output channels */ + virtual int out_channels () const = 0; + /** @return A clone of this AudioProcessor for operation at the specified sampling rate */ virtual boost::shared_ptr clone (int sampling_rate) const = 0; - virtual boost::shared_ptr run (boost::shared_ptr) = 0; + /** Process some data, returning the processed result truncated or padded to `channels' */ + virtual boost::shared_ptr run (boost::shared_ptr, int channels) = 0; virtual void flush () {} + /** Make the supplied audio mapping into a sensible default for this processor */ + virtual void make_audio_mapping_default (AudioMapping& mapping) const = 0; + /** @return the user-visible (translated) names of each of our inputs, in order */ + virtual std::vector input_names () const = 0; static std::list all (); static void setup_audio_processors ();