X-Git-Url: https://main.carlh.net/gitweb/?p=dcpomatic.git;a=blobdiff_plain;f=src%2Fwx%2Fgl_video_view.cc;h=fefc08849233c3ddea162d5a7c24a9246cbef77a;hp=f75d50f9dc8fd9716881458ee6cd8c0440fe66c1;hb=ec1df37a1940063dc0dbc45ad2dab638bdc92c0d;hpb=7ba45cd9b7b5b04a19851bbc9b8533afe7ff1bab diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc index f75d50f9d..fefc08849 100644 --- a/src/wx/gl_video_view.cc +++ b/src/wx/gl_video_view.cc @@ -19,6 +19,7 @@ */ #include "gl_video_view.h" +#include "film_viewer.h" #include "lib/image.h" #include "lib/dcpomatic_assert.h" #include "lib/exceptions.h" @@ -37,11 +38,12 @@ using std::cout; using boost::shared_ptr; using boost::optional; -GLVideoView::GLVideoView (wxWindow *parent) +GLVideoView::GLVideoView (FilmViewer* viewer, wxWindow *parent) + : VideoView (viewer) { _canvas = new wxGLCanvas (parent, wxID_ANY, 0, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE); _context = new wxGLContext (_canvas); - _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::paint, this, _1)); + _canvas->Bind (wxEVT_PAINT, boost::bind(&GLVideoView::paint, this)); _canvas->Bind (wxEVT_SIZE, boost::bind(boost::ref(Sized))); glGenTextures (1, &_id); @@ -56,7 +58,7 @@ GLVideoView::~GLVideoView () } static void -check_gl_error (char const * last) + check_gl_error (char const * last) { GLenum const e = glGetError (); if (e != GL_NO_ERROR) { @@ -65,10 +67,26 @@ check_gl_error (char const * last) } void -GLVideoView::paint (wxPaintEvent &) +GLVideoView::paint () { _canvas->SetCurrent (*_context); wxPaintDC dc (_canvas); + draw (); +} + +void +GLVideoView::update () +{ + if (!_canvas->IsShownOnScreen()) { + return; + } + wxClientDC dc (_canvas); + draw (); +} + +void +GLVideoView::draw () +{ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); check_gl_error ("glClear"); @@ -76,8 +94,6 @@ GLVideoView::paint (wxPaintEvent &) check_gl_error ("glClearColor"); glEnable (GL_TEXTURE_2D); check_gl_error ("glEnable GL_TEXTURE_2D"); - glEnable (GL_COLOR_MATERIAL); - check_gl_error ("glEnable GL_COLOR_MATERIAL"); glEnable (GL_BLEND); check_gl_error ("glEnable GL_BLEND"); glDisable (GL_DEPTH_TEST); @@ -109,6 +125,55 @@ GLVideoView::paint (wxPaintEvent &) glEnd (); } + glDisable (GL_TEXTURE_2D); + check_gl_error ("glDisable GL_TEXTURE_2D"); + + dcp::Size const out_size = _viewer->out_size (); + wxSize const canvas_size = _canvas->GetSize (); + + if (!_viewer->pad_black() && out_size.width < canvas_size.GetWidth()) { + glBegin (GL_QUADS); + /* XXX: these colours are right for GNOME; may need adjusting for other OS */ + glColor3ub (240, 240, 240); + glVertex2f (out_size.width, 0); + glVertex2f (canvas_size.GetWidth(), 0); + glVertex2f (canvas_size.GetWidth(), canvas_size.GetHeight()); + glVertex2f (out_size.width, canvas_size.GetHeight()); + glEnd (); + glColor3ub (255, 255, 255); + } + + if (!_viewer->pad_black() && out_size.height < canvas_size.GetHeight()) { + glColor3ub (240, 240, 240); + int const gap = (canvas_size.GetHeight() - out_size.height) / 2; + glBegin (GL_QUADS); + glVertex2f (0, 0); + glVertex2f (canvas_size.GetWidth(), 0); + glVertex2f (canvas_size.GetWidth(), gap); + glVertex2f (0, gap); + glEnd (); + glBegin (GL_QUADS); + glVertex2f (0, gap + out_size.height + 1); + glVertex2f (canvas_size.GetWidth(), gap + out_size.height + 1); + glVertex2f (canvas_size.GetWidth(), 2 * gap + out_size.height + 2); + glVertex2f (0, 2 * gap + out_size.height + 2); + glEnd (); + glColor3ub (255, 255, 255); + } + + if (_viewer->outline_content()) { + glColor3ub (255, 0, 0); + glBegin (GL_LINE_LOOP); + Position inter_position = _viewer->inter_position (); + dcp::Size inter_size = _viewer->inter_size (); + glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2); + glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2); + glVertex2f (inter_position.x + inter_size.width, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height); + glVertex2f (inter_position.x, inter_position.y + (canvas_size.GetHeight() - out_size.height) / 2 + inter_size.height); + glEnd (); + glColor3ub (255, 255, 255); + } + glFlush(); _canvas->SwapBuffers(); }