"in vec2 TexCoord;\n"
"\n"
"uniform sampler2D texture_sampler;\n"
-/* type = 0: draw border
+/* type = 0: draw outline content rectangle
* type = 1: draw XYZ image
* type = 2: draw RGB image
*/
"uniform int type = 0;\n"
-"uniform vec4 border_colour;\n"
+"uniform vec4 outline_content_colour;\n"
"uniform mat4 colour_conversion;\n"
"\n"
"out vec4 FragColor;\n"
"{\n"
" switch (type) {\n"
" case 0:\n"
-" FragColor = border_colour;\n"
+" FragColor = outline_content_colour;\n"
" break;\n"
" case 1:\n"
" FragColor = texture_bicubic(texture_sampler, TexCoord);\n"
static constexpr int indices_video_texture = 0;
/* Offset of subtitle texture triangles in indices */
static constexpr int indices_subtitle_texture = 6;
-/* Offset of border lines in indices */
-static constexpr int indices_border = 12;
+/* Offset of content outline lines in indices */
+static constexpr int indices_outline_content = 12;
static constexpr unsigned int indices[] = {
0, 1, 3, // video texture triangle #1
1, 2, 3, // video texture triangle #2
4, 5, 7, // subtitle texture triangle #1
5, 6, 7, // subtitle texture triangle #2
- 8, 9, // border line #1
- 9, 10, // border line #2
- 10, 11, // border line #3
- 11, 8, // border line #4
+ 8, 9, // outline content line #1
+ 9, 10, // outline content line #2
+ 10, 11, // outline content line #3
+ 11, 8, // outline content line #4
};
_fragment_type = glGetUniformLocation (program, "type");
check_gl_error ("glGetUniformLocation");
- set_border_colour (program);
+ set_outline_content_colour (program);
auto conversion = dcp::ColourConversion::rec709_to_xyz();
boost::numeric::ublas::matrix<double> matrix = conversion.xyz_to_rgb ();
void
-GLVideoView::set_border_colour (GLuint program)
+GLVideoView::set_outline_content_colour (GLuint program)
{
- auto uniform = glGetUniformLocation (program, "border_colour");
+ auto uniform = glGetUniformLocation (program, "outline_content_colour");
check_gl_error ("glGetUniformLocation");
auto colour = outline_content_colour ();
glUniform4f (uniform, colour.Red() / 255.0f, colour.Green() / 255.0f, colour.Blue() / 255.0f, 1.0f);
}
if (_viewer->outline_content()) {
glUniform1i(_fragment_type, 0);
- glDrawElements (GL_LINES, 8, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_border * sizeof(int)));
+ glDrawElements (GL_LINES, 8, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_outline_content * sizeof(int)));
check_gl_error ("glDrawElements");
}
glBufferSubData (GL_ARRAY_BUFFER, 0, video.size(), video.vertices());
check_gl_error ("glBufferSubData (video)");
- const auto border = Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size);
- glBufferSubData (GL_ARRAY_BUFFER, 8 * 5 * sizeof(float), border.size(), border.vertices());
- check_gl_error ("glBufferSubData (border)");
+ const auto outline_content = Rectangle(canvas_size, inter_position.x + x_offset, inter_position.y + y_offset, inter_size);
+ glBufferSubData (GL_ARRAY_BUFFER, 8 * 5 * sizeof(float), outline_content.size(), outline_content.vertices());
+ check_gl_error ("glBufferSubData (outline_content)");
}
if (_have_subtitle_to_render) {