Use bitmap_path() method to find the splash screen image.
authorCarl Hetherington <cth@carlh.net>
Sun, 27 Sep 2020 18:07:06 +0000 (20:07 +0200)
committerCarl Hetherington <cth@carlh.net>
Sun, 27 Sep 2020 18:07:06 +0000 (20:07 +0200)
src/wx/wx_util.cc

index e90d2f8481d49b3f731a05af42a7e021bebf0ff1..758d57a80a022a54db586668c638368de534b524 100644 (file)
@@ -473,8 +473,7 @@ maybe_show_splash ()
        wxSplashScreen* splash = 0;
        try {
                wxBitmap bitmap;
        wxSplashScreen* splash = 0;
        try {
                wxBitmap bitmap;
-               boost::filesystem::path p = resources_path() / "splash.png";
-               if (bitmap.LoadFile (std_to_wx (p.string ()), wxBITMAP_TYPE_PNG)) {
+               if (bitmap.LoadFile(bitmap_path("splash"), wxBITMAP_TYPE_PNG)) {
                        splash = new wxSplashScreen (bitmap, wxSPLASH_CENTRE_ON_SCREEN | wxSPLASH_NO_TIMEOUT, 0, 0, -1);
                        wxYield ();
                }
                        splash = new wxSplashScreen (bitmap, wxSPLASH_CENTRE_ON_SCREEN | wxSPLASH_NO_TIMEOUT, 0, 0, -1);
                        wxYield ();
                }
@@ -578,7 +577,7 @@ bitmap_path (string name)
        boost::filesystem::path base;
 
 #ifdef DCPOMATIC_DEBUG
        boost::filesystem::path base;
 
 #ifdef DCPOMATIC_DEBUG
-       /* Hack to allow OS X to find icons when running from the source tree */
+       /* Hack to allow Linux and OS X to find icons when running from the source tree */
        char* path = getenv ("DCPOMATIC_GRAPHICS");
        if (path) {
                base = path;
        char* path = getenv ("DCPOMATIC_GRAPHICS");
        if (path) {
                base = path;