Fix OOM condition when seeking near to the end of long FFmpeg files (#1230).
authorCarl Hetherington <cth@carlh.net>
Mon, 5 Mar 2018 01:33:34 +0000 (01:33 +0000)
committerCarl Hetherington <cth@carlh.net>
Mon, 5 Mar 2018 01:33:34 +0000 (01:33 +0000)
src/lib/ffmpeg_decoder.cc

index a5b6af7de51497550c8c1d450d20f9d04241ad68..ea41acf23fc9be3e969ac2c9fc9d86859bd9ad8a 100644 (file)
@@ -138,12 +138,18 @@ FFmpegDecoder::flush ()
 
        BOOST_FOREACH (shared_ptr<FFmpegAudioStream> i, _ffmpeg_content->ffmpeg_audio_streams ()) {
                ContentTime a = audio->stream_position(i);
-               while (a < full_length) {
-                       ContentTime to_do = min (full_length - a, ContentTime::from_seconds (0.1));
-                       shared_ptr<AudioBuffers> silence (new AudioBuffers (i->channels(), to_do.frames_ceil (i->frame_rate())));
-                       silence->make_silent ();
-                       audio->emit (i, silence, a);
-                       a += to_do;
+               /* Unfortunately if a is 0 that really means that we don't know the stream position since
+                  there has been no data on it since the last seek.  In this case we'll just do nothing
+                  here.  I'm not sure if that's the right idea.
+               */
+               if (a > ContentTime()) {
+                       while (a < full_length) {
+                               ContentTime to_do = min (full_length - a, ContentTime::from_seconds (0.1));
+                               shared_ptr<AudioBuffers> silence (new AudioBuffers (i->channels(), to_do.frames_ceil (i->frame_rate())));
+                               silence->make_silent ();
+                               audio->emit (i, silence, a);
+                               a += to_do;
+                       }
                }
        }