yp += dc.GetLogicalOrigin().y;
}
- wxCoord old_x, old_y, old_width, old_height;
- dc.GetClippingBox (&old_x, &old_y, &old_width, &old_height);
- dc.DestroyClippingRegion ();
- dc.SetClippingRegion (GRID_SPACING, yp + 4, GRID_SPACING, height - 8);
-
dc.DrawRotatedText (
std_to_wx(i.name),
GRID_SPACING + (GRID_SPACING - label_height) / 2,
y + (height + label_width) / 2,
90
);
-
- dc.DestroyClippingRegion ();
- dc.SetClippingRegion (old_x, old_y, old_width, old_height);
}
lines.MoveToPoint (GRID_SPACING, y);
paint_static (dc, gc);
- clip (dc, gc, LEFT_WIDTH, 0, GRID_SPACING * _output_channels.size(), GRID_SPACING * (2 + _input_channels.size()));
+ clip (
+ dc, gc,
+ LEFT_WIDTH,
+ 0,
+ GRID_SPACING * _output_channels.size(),
+ GRID_SPACING * (2 + _input_channels.size())
+ );
translate (dc, gc, hs, 0);
paint_column_labels (dc, gc);
restore (dc, gc);
- clip (dc, gc, 0, TOP_HEIGHT, GRID_SPACING * (3 + _output_channels.size()), GRID_SPACING * _input_channels.size() + 1);
+ clip (
+ dc, gc,
+ 0,
+ TOP_HEIGHT,
+ GRID_SPACING * 3,
+ min(int(GRID_SPACING * _input_channels.size()), GetSize().GetHeight() - TOP_HEIGHT)
+ );
translate (dc, gc, 0, vs);
paint_row_labels (dc, gc);
restore (dc, gc);
- clip (dc, gc, GRID_SPACING * 2, TOP_HEIGHT, GRID_SPACING * (1 + _output_channels.size()), GRID_SPACING * _input_channels.size() + 1);
+ clip (
+ dc, gc,
+ GRID_SPACING * 2,
+ TOP_HEIGHT,
+ GRID_SPACING * (1 + _output_channels.size()),
+ min(int(GRID_SPACING * (2 + _input_channels.size())), GetSize().GetHeight() - TOP_HEIGHT)
+ );
translate (dc, gc, hs, vs);
paint_row_lines (gc);
restore (dc, gc);
- clip (dc, gc, LEFT_WIDTH, GRID_SPACING, GRID_SPACING * (1 + _output_channels.size()), GRID_SPACING * (1 + _input_channels.size()));
+ clip (
+ dc, gc,
+ LEFT_WIDTH,
+ GRID_SPACING,
+ GRID_SPACING * (1 + _output_channels.size()),
+ min(int(GRID_SPACING * (1 + _input_channels.size())), GetSize().GetHeight() - GRID_SPACING)
+ );
translate (dc, gc, hs, vs);
paint_column_lines (gc);
restore (dc, gc);
- clip (dc, gc, LEFT_WIDTH, TOP_HEIGHT, GRID_SPACING * _output_channels.size(), GRID_SPACING * _input_channels.size());
+ clip (
+ dc, gc,
+ LEFT_WIDTH,
+ TOP_HEIGHT,
+ GRID_SPACING * _output_channels.size(),
+ min(int(GRID_SPACING * _input_channels.size()), GetSize().GetHeight() - TOP_HEIGHT)
+ );
translate (dc, gc, hs, vs);
paint_indicators (dc);
restore (dc, gc);