I'm not sure a cout about audio underruns is really useful.
authorCarl Hetherington <cth@carlh.net>
Fri, 3 Jun 2022 10:55:03 +0000 (12:55 +0200)
committerCarl Hetherington <cth@carlh.net>
Tue, 7 Jun 2022 15:01:06 +0000 (17:01 +0200)
src/lib/audio_ring_buffers.cc

index b55631a1caff186f4b3de03a7338a2f653a87bb6..d21f20968d5d087d5e668d95b6cbff6cd1ad1cbf 100644 (file)
@@ -75,7 +75,6 @@ AudioRingBuffers::get (float* out, int channels, int frames)
                                        *out++ = 0;
                                }
                        }
-                       cout << "audio underrun; missing " << frames << "!\n";
                        return time;
                }