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Remove unnecessary Refresh() call.
author
Carl Hetherington
<cth@carlh.net>
Thu, 9 May 2019 00:41:16 +0000
(
01:41
+0100)
committer
Carl Hetherington
<cth@carlh.net>
Fri, 10 May 2019 22:43:55 +0000
(23:43 +0100)
src/wx/gl_video_view.cc
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diff --git
a/src/wx/gl_video_view.cc
b/src/wx/gl_video_view.cc
index 5c18d28cb895c34855775df41ee0f997ff6598d6..f5b8ef68a3275b14d29f3d2c710eba50d090fef2 100644
(file)
--- a/
src/wx/gl_video_view.cc
+++ b/
src/wx/gl_video_view.cc
@@
-131,6
+131,4
@@
GLVideoView::set_image (shared_ptr<const Image> image)
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
check_gl_error ("glTexParameterf");
-
- _canvas->Refresh ();
}