}
#endif
+ auto get_information = [this](GLenum name) {
+ auto s = glGetString (name);
+ if (s) {
+ _information[name] = std::string (reinterpret_cast<char const *>(s));
+ }
+ };
+
+ get_information (GL_VENDOR);
+ get_information (GL_RENDERER);
+ get_information (GL_VERSION);
+ get_information (GL_SHADING_LANGUAGE_VERSION);
+
unsigned int indices[] = {
0, 1, 3, // texture triangle #1
1, 2, 3, // texture triangle #2
return _vsync_enabled;
}
+ std::map<GLenum, std::string> information () const {
+ return _information;
+ }
+
private:
void set_image (std::shared_ptr<const Image> image);
void set_image_and_draw ();
bool _setup_shaders_done = false;
std::shared_ptr<wxTimer> _timer;
+
+ std::map<GLenum, std::string> _information;
};
add (_("OpenGL version"), true);
add (_("unknown (OpenGL not enabled in DCP-o-matic)"), false);
} else {
- add (_("OpenGL version"), true);
- auto v = reinterpret_cast<char const *>(glGetString(GL_VERSION));
- if (v) {
- add (std_to_wx(v), false);
- } else {
- add (_("unknown"), false);
- }
+
+ auto information = gl->information();
+ auto add_string = [this, &information](GLenum name, wxString label) {
+ add (label, true);
+ auto i = information.find(name);
+ if (i != information.end()) {
+ add (std_to_wx(i->second), false);
+ } else {
+ add (_("unknown"), false);
+ }
+ };
+
+ add_string (GL_VENDOR, _("Vendor"));
+ add_string (GL_RENDERER, _("Renderer"));
+ add_string (GL_VERSION, _("Version"));
+ add_string (GL_SHADING_LANGUAGE_VERSION, _("Shading language version"));
+
add (_("vsync"), true);
add (gl->vsync_enabled() ? _("enabled") : _("not enabled"), false);
}