_thread.join ();
} catch (...) {}
- glDeleteTextures (1, &_texture);
+ glDeleteTextures (1, &_video_texture);
}
void
glViewport (0, 0, width, height);
check_gl_error ("glViewport");
- glBindTexture(GL_TEXTURE_2D, _texture);
+ glBindTexture(GL_TEXTURE_2D, _video_texture);
glBindVertexArray(_vao);
check_gl_error ("glBindVertexArray");
glUniform1i(_fragment_type, _optimise_for_j2k ? 1 : 2);
_vsync_enabled = true;
#endif
- glGenTextures (1, &_texture);
+ glGenTextures (1, &_video_texture);
check_gl_error ("glGenTextures");
- glBindTexture (GL_TEXTURE_2D, _texture);
+ glBindTexture (GL_TEXTURE_2D, _video_texture);
check_gl_error ("glBindTexture");
while (true) {