per second.
*/
- std::shared_ptr<dcp::MonoPictureAsset> picture_asset (new dcp::MonoPictureAsset (dcp::Fraction (24, 1), dcp::SMPTE));
+ auto picture_asset = std::make_shared<dcp::MonoPictureAsset>(dcp::Fraction (24, 1), dcp::Standard::SMPTE);
/* Start off a write to it */
- std::shared_ptr<dcp::PictureAssetWriter> picture_writer = picture_asset->start_write ("DCP/picture.mxf", false);
+ auto picture_writer = picture_asset->start_write("DCP/picture.mxf", false);
/* Write 24 frames of the same JPEG2000 file */
- dcp::ArrayData picture ("examples/help.j2c");
+ dcp::ArrayData picture("examples/help.j2c");
for (int i = 0; i < 24; ++i) {
picture_writer->write (picture.data(), picture.size());
}
/* And finish off */
- picture_writer->finalize ();
+ picture_writer->finalize();
/* Now create a sound MXF. As before, create an object and a writer.
When creating the object we specify the sampling rate (48kHz) and the number of channels (2).
*/
- std::shared_ptr<dcp::SoundAsset> sound_asset (new dcp::SoundAsset(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::SMPTE));
+ auto sound_asset = std::make_shared<dcp::SoundAsset>(dcp::Fraction(24, 1), 48000, 2, dcp::LanguageTag("en-GB"), dcp::Standard::SMPTE);
/* Here we must also say which of our channels will have "real" sound data in them */
std::vector<dcp::Channel> active_channels;
- active_channels.push_back (dcp::LEFT);
- active_channels.push_back (dcp::RIGHT);
- std::shared_ptr<dcp::SoundAssetWriter> sound_writer = sound_asset->start_write ("DCP/sound.mxf", active_channels);
+ active_channels.push_back(dcp::Channel::LEFT);
+ active_channels.push_back(dcp::Channel::RIGHT);
+ auto sound_writer = sound_asset->start_write("DCP/sound.mxf", active_channels);
/* Write some sine waves */
float* audio[2];
/* Add picture and sound to it. The zeros are the `entry points', i.e. the first
(video) frame from the assets that the reel should play.
*/
- reel->add (std::shared_ptr<dcp::ReelPictureAsset> (new dcp::ReelMonoPictureAsset (picture_asset, 0)));
- reel->add (std::shared_ptr<dcp::ReelSoundAsset> (new dcp::ReelSoundAsset (sound_asset, 0)));
+ reel->add (std::make_shared<dcp::ReelMonoPictureAsset>(picture_asset, 0));
+ reel->add (std::make_shared<dcp::ReelSoundAsset>(sound_asset, 0));
/* Make a CPL with this reel */
- std::shared_ptr<dcp::CPL> cpl (new dcp::CPL ("My film", dcp::FEATURE));
+ auto cpl = std::make_shared<dcp::CPL>("My film", dcp::ContentKind::FEATURE);
cpl->add (reel);
/* Write the DCP */
dcp::DCP dcp ("DCP");
dcp.add (cpl);
- dcp.write_xml (dcp::SMPTE);
+ dcp.write_xml (dcp::Standard::SMPTE);
return 0;
}