class MonoPictureAssetWriter : public PictureAssetWriter
{
public:
+ MonoPictureAssetWriter (PictureAsset *, boost::filesystem::path file, bool);
+
FrameInfo write (uint8_t const *, int);
void fake_write (int size);
bool finalize ();
private:
friend class MonoPictureAsset;
- MonoPictureAssetWriter (PictureAsset *, boost::filesystem::path file, bool);
void start (uint8_t const *, int);
/* do this with an opaque pointer so we don't have to include
ASDCP headers
*/
-
struct ASDCPState;
std::shared_ptr<ASDCPState> _state;
};