*/
-#include "reel_encryptable_asset.h"
-#include "reel_asset.h"
+#include "reel_file_asset.h"
#include "sound_asset.h"
#include <memory>
#include <string>
/** @class ReelSoundAsset
* @brief Part of a Reel's description which refers to a sound asset
*/
-class ReelSoundAsset : public ReelFileAsset, public ReelEncryptableAsset
+class ReelSoundAsset : public ReelFileAsset
{
public:
ReelSoundAsset (std::shared_ptr<dcp::SoundAsset> content, int64_t entry_point);
explicit ReelSoundAsset (std::shared_ptr<const cxml::Node>);
- xmlpp::Node* write_to_cpl (xmlpp::Node* node, Standard standard) const;
bool equals (std::shared_ptr<const ReelSoundAsset>, EqualityOptions, NoteHandler) const;
/** @return the SoundAsset that this object refers to */
std::shared_ptr<SoundAsset> asset () {
- return asset_of_type<SoundAsset> ();
+ return asset_of_type<SoundAsset>();
}
/** @return the SoundAsset that this object refers to */
std::shared_ptr<const SoundAsset> asset () const {
- return asset_of_type<const SoundAsset> ();
+ return asset_of_type<const SoundAsset>();
}
private:
- std::string key_type () const;
+ boost::optional<std::string> key_type () const;
std::string cpl_node_name (Standard standard) const;
};