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fix redrawing of canvas with an optimized build
[ardour.git]
/
libs
/
ardour
/
graph.cc
diff --git
a/libs/ardour/graph.cc
b/libs/ardour/graph.cc
index 71eeee41eac8ecfc6e7faf5735e761411e4176b2..d183bcd7d271e41bcfa839dd3a4c4d281111e9d1 100644
(file)
--- a/
libs/ardour/graph.cc
+++ b/
libs/ardour/graph.cc
@@
-223,7
+223,7
@@
Graph::trigger (GraphNode* n)
void
Graph::dec_ref()
{
void
Graph::dec_ref()
{
- if (g_atomic_int_dec_and_test (
&_finished_refcount
)) {
+ if (g_atomic_int_dec_and_test (
const_cast<gint*> (&_finished_refcount)
)) {
/* We have run all the nodes that are at the `output' end of
the graph, so there is nothing more to do this time around.
/* We have run all the nodes that are at the `output' end of
the graph, so there is nothing more to do this time around.