reset_thread_list ();
- Config->ParameterChanged.connect_same_thread (processor_usage_connection, boost::bind (&Graph::parameter_changed, this, _1));
-
#ifdef DEBUG_RT_ALLOC
graph = this;
pbd_alloc_allowed = &::alloc_allowed;
#endif
}
-void
-Graph::parameter_changed (std::string param)
-{
- if (param == X_("processor-usage")) {
- reset_thread_list ();
- }
-}
-
/** Set up threads for running the graph */
void
Graph::reset_thread_list ()
{
uint32_t num_threads = how_many_dsp_threads ();
+ /* For now, we shouldn't be using the graph code if we only have 1 DSP thread */
+ assert (num_threads > 1);
+
/* don't bother doing anything here if we already have the right
number of threads.
*/
- if (_thread_list.size() == num_threads) {
+ if (AudioEngine::instance()->process_thread_count() == num_threads) {
return;
}
- Glib::Mutex::Lock lm (_session.engine().process_lock());
- pthread_t a_thread;
+ Glib::Threads::Mutex::Lock lm (_session.engine().process_lock());
- if (!_thread_list.empty()) {
+ if (AudioEngine::instance()->process_thread_count() != 0) {
drop_threads ();
}
-#if 0
- /* XXX this only makes sense when we can use just the AudioEngine thread
- and still keep the graph current with the route list
- */
- if (num_threads <= 1) {
- /* no point creating 1 thread - the AudioEngine already gives us one
- */
- return;
- }
-#endif
- if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::main_thread, this), &a_thread, 100000) == 0) {
- _thread_list.push_back (a_thread);
+ if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::main_thread, this)) != 0) {
+ throw failed_constructor ();
}
for (uint32_t i = 1; i < num_threads; ++i) {
- if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::helper_thread, this), &a_thread, 100000) == 0) {
- _thread_list.push_back (a_thread);
+ if (AudioEngine::instance()->create_process_thread (boost::bind (&Graph::helper_thread, this))) {
+ throw failed_constructor ();
}
}
}
{
_quit_threads = true;
- for (unsigned int i=0; i< _thread_list.size(); i++) {
+ uint32_t thread_count = AudioEngine::instance()->process_thread_count ();
+
+ for (unsigned int i=0; i < thread_count; i++) {
_execution_sem.signal ();
}
_callback_start_sem.signal ();
- for (list<pthread_t>::iterator i = _thread_list.begin(); i != _thread_list.end(); ++i) {
- void* status;
- pthread_join (*i, &status);
- }
-
- _thread_list.clear ();
+ AudioEngine::instance()->join_process_threads ();
_execution_tokens = 0;
void
Graph::clear_other_chain ()
{
- Glib::Mutex::Lock ls (_swap_mutex);
+ Glib::Threads::Mutex::Lock ls (_swap_mutex);
while (1) {
if (_setup_chain != _pending_chain) {
void
Graph::trigger (GraphNode* n)
{
+ pthread_mutex_lock (&_trigger_mutex);
_trigger_queue.push_back (n);
+ pthread_mutex_unlock (&_trigger_mutex);
}
/** Called when a node at the `output' end of the chain (ie one that has no-one to feed)
void
Graph::dec_ref()
{
- if (g_atomic_int_dec_and_test (&_finished_refcount)) {
+ if (g_atomic_int_dec_and_test (const_cast<gint*> (&_finished_refcount))) {
/* We have run all the nodes that are at the `output' end of
the graph, so there is nothing more to do this time around.
void
Graph::rechain (boost::shared_ptr<RouteList> routelist, GraphEdges const & edges)
{
- Glib::Mutex::Lock ls (_swap_mutex);
+ Glib::Threads::Mutex::Lock ls (_swap_mutex);
int chain = _setup_chain;
DEBUG_TRACE (DEBUG::Graph, string_compose ("============== setup %1\n", chain));
bool
Graph::in_process_thread () const
{
- list<pthread_t>::const_iterator i = _thread_list.begin ();
- while (i != _thread_list.end() && *i != pthread_self ()) {
- ++i;
- }
-
- return i != _thread_list.end ();
+ return AudioEngine::instance()->in_process_thread ();
}