current.horizontal_position.proportional = raw_convert<float>(bits[1]) / play_res_x;
current.vertical_position.reference = sub::TOP_OF_SCREEN;
current.vertical_position.proportional = raw_convert<float>(bits[2]) / play_res_y;
+ } else if (boost::starts_with(style, "\\fs")) {
+ SUB_ASSERT (style.length() > 3);
+ current.font_size.set_points (raw_convert<int>(style.substr(3)));
}
-
style = "";
}