*/
#include "vertical_position.h"
+#include <iostream>
using namespace sub;
-
float
VerticalPosition::fraction_from_screen_top () const
{
switch (reference.get ()) {
case TOP_OF_SCREEN:
return prop;
- case CENTRE_OF_SCREEN:
+ case VERTICAL_CENTRE_OF_SCREEN:
return prop + 0.5;
case BOTTOM_OF_SCREEN:
return 1 - prop;
VerticalPosition::operator== (VerticalPosition const & other) const
{
if (proportional && reference && other.proportional && other.reference) {
- return proportional.get() == other.proportional.get() && reference.get() == other.reference.get();
+ return proportional == other.proportional && reference == other.reference;
} else if (reference && line && lines && other.reference && other.line && other.lines) {
- return line.get() == other.line.get() && lines.get() == other.lines.get() && reference.get() == other.reference.get();
+ return line == other.line && lines == other.lines && reference == other.reference;
+ } else if (reference && line && other.reference && other.line) {
+ return reference == other.reference && line == other.line;
}
return false;