+
+ float const first = _analysis->get_point(channel, 0)[AudioPoint::RMS];
+ float const last = _analysis->get_point(channel, N - 1)[AudioPoint::RMS];
+
+ int const before = _smoothing / 2;
+ int const after = _smoothing - before;
+
+ /* Pre-load the smoothing list */
+ for (int i = 0; i < before; ++i) {
+ smoothing.push_back (first);
+ }
+ for (int i = 0; i < after; ++i) {
+ if (i < N) {
+ smoothing.push_back (_analysis->get_point(channel, i)[AudioPoint::RMS]);
+ } else {
+ smoothing.push_back (last);
+ }
+ }
+