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Fix audio emission with mapping.
author
Carl Hetherington
<cth@carlh.net>
Wed, 10 Jul 2013 11:26:35 +0000
(12:26 +0100)
committer
Carl Hetherington
<cth@carlh.net>
Wed, 10 Jul 2013 11:26:35 +0000
(12:26 +0100)
src/lib/player.cc
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diff --git
a/src/lib/player.cc
b/src/lib/player.cc
index 26ded61b8b6f94dcee125068d212c02ed3eea3da..6b7dc27223938e3faa0460eaf83a8af3d5ca160c 100644
(file)
--- a/
src/lib/player.cc
+++ b/
src/lib/player.cc
@@
-286,6
+286,8
@@
Player::process_audio (weak_ptr<Piece> weak_piece, shared_ptr<const AudioBuffers
dcp_mapped->accumulate_channel (audio.get(), i->first, i->second);
}
+ audio = dcp_mapped;
+
/* The time of this audio may indicate that some of our buffered audio is not going to
be added to any more, so it can be emitted.
*/