2 Copyright (C) 2006,2007 John Anderson
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation; either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18 #ifndef ardour_mackie_control_protocol_h
19 #define ardour_mackie_control_protocol_h
26 #include <glibmm/thread.h>
28 #include <ardour/types.h>
29 #include <ardour/session.h>
30 #include <midi++/types.h>
32 #include <control_protocol/control_protocol.h>
33 #include "midi_byte_array.h"
35 #include "route_signal.h"
36 #include "mackie_button_handler.h"
37 #include "mackie_port.h"
49 This handles the plugin duties, and the midi encoding and decoding,
50 and the signal callbacks, mostly from ARDOUR::Route.
52 The model of the control surface is handled by classes in controls.h
54 What happens is that each strip on the control surface has
55 a corresponding route in ControlProtocol::route_table. When
56 an incoming midi message is signaled, the correct route
57 is looked up, and the relevant changes made to it.
59 For each route currently in route_table, there's a RouteSignal object
60 which encapsulates the signals that indicate that there are changes
61 to be sent to the surface. The signals are handled by this class.
63 Calls to signal handlers pass a Route object which is used to look
64 up the relevant Strip in Surface. Then the state is retrieved from
65 the Route and encoded as the correct midi message.
67 class MackieControlProtocol
68 : public ARDOUR::ControlProtocol
69 , public Mackie::MackieButtonHandler
72 MackieControlProtocol( ARDOUR::Session & );
73 virtual ~MackieControlProtocol();
75 int set_active (bool yn);
77 XMLNode& get_state ();
78 int set_state (const XMLNode&);
82 Mackie::Surface & surface();
85 void handle_control_event( Mackie::SurfacePort & port, Mackie::Control & control, const Mackie::ControlState & state );
87 // strip/route related stuff
89 /// Signal handler for Route::solo
90 void notify_solo_changed( Mackie::RouteSignal * );
91 /// Signal handler for Route::mute
92 void notify_mute_changed( Mackie::RouteSignal * );
93 /// Signal handler for Route::record_enable_changed
94 void notify_record_enable_changed( Mackie::RouteSignal * );
95 /// Signal handler for Route::gain_changed ( from IO )
96 void notify_gain_changed( Mackie::RouteSignal * );
97 /// Signal handler for Route::name_change
98 void notify_name_changed( void *, Mackie::RouteSignal * );
99 /// Signal handler from Panner::Change
100 void notify_panner_changed( Mackie::RouteSignal * );
101 /// Signal handler for new routes added
102 void notify_route_added( ARDOUR::Session::RouteList & );
104 void notify_remote_id_changed();
106 /// rebuild the current bank. Called on route added/removed and
107 /// remote id changed.
108 void refresh_current_bank();
110 // global buttons (ie button not part of strips)
112 // button-related signals
113 void notify_record_state_changed();
114 void notify_transport_state_changed();
115 // mainly to pick up punch-in and punch-out
116 void notify_parameter_changed( const char * );
117 void notify_solo_active_changed( bool );
119 // this is called to generate the midi to send in response to
121 void update_led( Mackie::Button & button, Mackie::LedState );
123 // calls update_led, but looks up the button by name
124 void update_global_button( const std::string & name, Mackie::LedState );
126 // transport button handler methods from MackieButtonHandler
127 virtual Mackie::LedState frm_left_press( Mackie::Button & );
128 virtual Mackie::LedState frm_left_release( Mackie::Button & );
130 virtual Mackie::LedState frm_right_press( Mackie::Button & );
131 virtual Mackie::LedState frm_right_release( Mackie::Button & );
133 virtual Mackie::LedState stop_press( Mackie::Button & );
134 virtual Mackie::LedState stop_release( Mackie::Button & );
136 virtual Mackie::LedState play_press( Mackie::Button & );
137 virtual Mackie::LedState play_release( Mackie::Button & );
139 virtual Mackie::LedState record_press( Mackie::Button & );
140 virtual Mackie::LedState record_release( Mackie::Button & );
142 virtual Mackie::LedState loop_press( Mackie::Button & );
143 virtual Mackie::LedState loop_release( Mackie::Button & );
145 virtual Mackie::LedState punch_in_press( Mackie::Button & );
146 virtual Mackie::LedState punch_in_release( Mackie::Button & );
148 virtual Mackie::LedState punch_out_press( Mackie::Button & );
149 virtual Mackie::LedState punch_out_release( Mackie::Button & );
151 virtual Mackie::LedState home_press( Mackie::Button & );
152 virtual Mackie::LedState home_release( Mackie::Button & );
154 virtual Mackie::LedState end_press( Mackie::Button & );
155 virtual Mackie::LedState end_release( Mackie::Button & );
157 virtual Mackie::LedState rewind_press( Mackie::Button & button );
158 virtual Mackie::LedState rewind_release( Mackie::Button & button );
160 virtual Mackie::LedState ffwd_press( Mackie::Button & button );
161 virtual Mackie::LedState ffwd_release( Mackie::Button & button );
163 // bank switching button handler methods from MackieButtonHandler
164 virtual Mackie::LedState left_press( Mackie::Button & );
165 virtual Mackie::LedState left_release( Mackie::Button & );
167 virtual Mackie::LedState right_press( Mackie::Button & );
168 virtual Mackie::LedState right_release( Mackie::Button & );
170 virtual Mackie::LedState channel_left_press( Mackie::Button & );
171 virtual Mackie::LedState channel_left_release( Mackie::Button & );
173 virtual Mackie::LedState channel_right_press( Mackie::Button & );
174 virtual Mackie::LedState channel_right_release( Mackie::Button & );
176 virtual Mackie::LedState clicking_press( Mackie::Button & );
177 virtual Mackie::LedState clicking_release( Mackie::Button & );
179 virtual Mackie::LedState global_solo_press( Mackie::Button & );
180 virtual Mackie::LedState global_solo_release( Mackie::Button & );
183 virtual Mackie::LedState marker_press( Mackie::Button & );
184 virtual Mackie::LedState marker_release( Mackie::Button & );
187 // create instances of MackiePort, depending on what's found in ardour.rc
190 // shut down the surface
193 // create the Surface object, with the correct number
194 // of strips for the currently connected ports and
195 // hook up the control event notification
196 void initialize_surface();
198 // This sets up the notifications and sets the
199 // controls to the correct values
200 void update_surface();
202 // connects global (not strip) signals from the Session to here
203 // so the surface can be notified of changes from the other UIs.
204 void connect_session_signals();
206 // set all controls to their zero position
210 Fetch the set of routes to be considered for control by the
211 surface. Excluding master, hidden and control routes, and inactive routes
213 typedef std::vector<boost::shared_ptr<ARDOUR::Route> > Sorted;
214 Sorted get_sorted_routes();
217 void switch_banks( int initial );
221 // delete all RouteSignal objects connecting Routes to Strips
222 void clear_route_signals();
224 /// This is the main MCU port, ie not an extender port
225 const Mackie::MackiePort & mcu_port() const;
226 Mackie::MackiePort & mcu_port();
228 typedef std::vector<Mackie::RouteSignal*> RouteSignals;
229 RouteSignals route_signals;
231 // return which of the ports a particular route_table
233 Mackie::MackiePort & port_for_id( uint32_t index );
236 Handle a button press for the control and return whether
237 the corresponding light should be on or off.
239 bool handle_strip_button( Mackie::Control &, Mackie::ButtonState, boost::shared_ptr<ARDOUR::Route> );
241 /// thread started. Calls monitor_work.
242 static void* _monitor_work (void* arg);
244 /// Polling midi port(s) for incoming messages
245 void* monitor_work ();
247 /// rebuild the set of ports for this surface
250 /// Returns true if there is pending data, false otherwise
253 /// Trigger the MIDI::Parser
256 void add_port( MIDI::Port &, int number );
258 /// read automation data from the currently active routes and send to surface
259 void poll_automation();
261 // called from poll_automation to figure out which automations need to be sent
262 void update_automation( Mackie::RouteSignal & );
265 notification that the port is about to start it's init sequence.
266 We must make sure that before this exits, the port is being polled
269 void handle_port_init( Mackie::SurfacePort * );
271 /// notification from a MackiePort that it's now active
272 void handle_port_active( Mackie::SurfacePort * );
274 /// notification from a MackiePort that it's now inactive
275 void handle_port_inactive( Mackie::SurfacePort * );
277 boost::shared_ptr<ARDOUR::Route> master_route();
278 Mackie::Strip & master_strip();
281 boost::shared_ptr<Mackie::RouteSignal> master_route_signal;
283 static const char * default_port_name;
285 /// The Midi port(s) connected to the units
286 typedef vector<Mackie::MackiePort*> MackiePorts;
289 // the thread that polls the ports for incoming midi data
292 /// The initial remote_id of the currently switched in bank.
293 uint32_t _current_initial_bank;
295 /// protects the port list, and polling structures
296 Glib::Mutex update_mutex;
298 /// Protects set_active, and allows waiting on the poll thread
299 Glib::Cond update_cond;
301 // because sigc::trackable doesn't seem to be working
302 std::vector<sigc::connection> _connections;
303 std::back_insert_iterator<std::vector<sigc::connection> > connections_back;
305 /// The representation of the physical controls on the surface.
306 Mackie::Surface * _surface;
308 /// If a port is opened or closed, this will be
309 /// true until the port configuration is updated;
316 bool _transport_previously_rolling;
319 #endif // ardour_mackie_control_protocol_h