fix mistaken "do not roll" conclusion in TransportFSM::compute_should_roll()
[ardour.git] / patchfiles / Lexicon_MPX500.midnam
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" "http://www.midi.org/dtds/MIDINameDocument10.dtd">
3 <MIDINameDocument>
4   <Author>at0m</Author>
5   <!-- The author's device is set to channel 13.
6      Customize accordingly in ChannelNameSetAssign and AvailableChannel below.
7 -->
8   <MasterDeviceNames>
9     <Manufacturer>Lexicon</Manufacturer>
10     <Model>MPX500</Model>
11     <CustomDeviceMode Name="Lexicon MPX500">
12       <ChannelNameSetAssignments>
13         <ChannelNameSetAssign Channel="13" NameSet="Presets"/>
14       </ChannelNameSetAssignments>
15     </CustomDeviceMode>
16     <ChannelNameSet Name="Presets">
17       <AvailableForChannels>
18         <AvailableChannel Channel="1" Available="false"/>
19         <AvailableChannel Channel="2" Available="false"/>
20         <AvailableChannel Channel="3" Available="false"/>
21         <AvailableChannel Channel="4" Available="false"/>
22         <AvailableChannel Channel="5" Available="false"/>
23         <AvailableChannel Channel="6" Available="false"/>
24         <AvailableChannel Channel="7" Available="false"/>
25         <AvailableChannel Channel="8" Available="false"/>
26         <AvailableChannel Channel="9" Available="false"/>
27         <AvailableChannel Channel="10" Available="false"/>
28         <AvailableChannel Channel="11" Available="false"/>
29         <AvailableChannel Channel="12" Available="false"/>
30         <AvailableChannel Channel="13" Available="true"/>
31         <AvailableChannel Channel="14" Available="false"/>
32         <AvailableChannel Channel="15" Available="false"/>
33         <AvailableChannel Channel="16" Available="false"/>
34       </AvailableForChannels>
35       <UsesControlNameList Name="ControlsMPX500"/>
36       <PatchBank Name="Plate">
37         <MIDICommands>
38           <ControlChange Control="0" Value="0"/>
39           <ControlChange Control="32" Value="0"/>
40         </MIDICommands>
41         <UsesPatchNameList Name="Plate"/>
42       </PatchBank>
43       <PatchBank Name="Gate">
44         <MIDICommands>
45           <ControlChange Control="0" Value="0"/>
46           <ControlChange Control="32" Value="1"/>
47         </MIDICommands>
48         <UsesPatchNameList Name="Gate"/>
49       </PatchBank>
50       <PatchBank Name="Hall">
51         <MIDICommands>
52           <ControlChange Control="0" Value="0"/>
53           <ControlChange Control="32" Value="2"/>
54         </MIDICommands>
55         <UsesPatchNameList Name="Hall"/>
56       </PatchBank>
57       <PatchBank Name="Chamber">
58         <MIDICommands>
59           <ControlChange Control="0" Value="0"/>
60           <ControlChange Control="32" Value="3"/>
61         </MIDICommands>
62         <UsesPatchNameList Name="Chamber"/>
63       </PatchBank>
64       <PatchBank Name="Ambience">
65         <MIDICommands>
66           <ControlChange Control="0" Value="0"/>
67           <ControlChange Control="32" Value="4"/>
68         </MIDICommands>
69         <UsesPatchNameList Name="Ambience"/>
70       </PatchBank>
71       <PatchBank Name="Room">
72         <MIDICommands>
73           <ControlChange Control="0" Value="0"/>
74           <ControlChange Control="32" Value="5"/>
75         </MIDICommands>
76         <UsesPatchNameList Name="Room"/>
77       </PatchBank>
78       <PatchBank Name="Tremolo">
79         <MIDICommands>
80           <ControlChange Control="0" Value="0"/>
81           <ControlChange Control="32" Value="6"/>
82         </MIDICommands>
83         <UsesPatchNameList Name="Tremolo"/>
84       </PatchBank>
85       <PatchBank Name="Rotary">
86         <MIDICommands>
87           <ControlChange Control="0" Value="0"/>
88           <ControlChange Control="32" Value="7"/>
89         </MIDICommands>
90         <UsesPatchNameList Name="Rotary"/>
91       </PatchBank>
92       <PatchBank Name="Chorus">
93         <MIDICommands>
94           <ControlChange Control="0" Value="0"/>
95           <ControlChange Control="32" Value="8"/>
96         </MIDICommands>
97         <UsesPatchNameList Name="Chorus"/>
98       </PatchBank>
99       <PatchBank Name="Flange">
100         <MIDICommands>
101           <ControlChange Control="0" Value="0"/>
102           <ControlChange Control="32" Value="9"/>
103         </MIDICommands>
104         <UsesPatchNameList Name="Flange"/>
105       </PatchBank>
106       <PatchBank Name="Detune">
107         <MIDICommands>
108           <ControlChange Control="0" Value="0"/>
109           <ControlChange Control="32" Value="10"/>
110         </MIDICommands>
111         <UsesPatchNameList Name="Detune"/>
112       </PatchBank>
113       <PatchBank Name="Pitch">
114         <MIDICommands>
115           <ControlChange Control="0" Value="0"/>
116           <ControlChange Control="32" Value="11"/>
117         </MIDICommands>
118         <UsesPatchNameList Name="Pitch"/>
119       </PatchBank>
120       <PatchBank Name="Delay, Echo">
121         <MIDICommands>
122           <ControlChange Control="0" Value="0"/>
123           <ControlChange Control="32" Value="12"/>
124         </MIDICommands>
125         <UsesPatchNameList Name="Delay, Echo"/>
126       </PatchBank>
127       <PatchBank Name="Special FX">
128         <MIDICommands>
129           <ControlChange Control="0" Value="0"/>
130           <ControlChange Control="32" Value="13"/>
131         </MIDICommands>
132         <UsesPatchNameList Name="Special FX"/>
133       </PatchBank>
134       <PatchBank Name="Flange - Delay">
135         <MIDICommands>
136           <ControlChange Control="0" Value="0"/>
137           <ControlChange Control="32" Value="14"/>
138         </MIDICommands>
139         <UsesPatchNameList Name="Flange - Delay"/>
140       </PatchBank>
141       <PatchBank Name="Pitch - Delay">
142         <MIDICommands>
143           <ControlChange Control="0" Value="0"/>
144           <ControlChange Control="32" Value="15"/>
145         </MIDICommands>
146         <UsesPatchNameList Name="Pitch - Delay"/>
147       </PatchBank>
148       <PatchBank Name="Chorus - Delay">
149         <MIDICommands>
150           <ControlChange Control="0" Value="0"/>
151           <ControlChange Control="32" Value="16"/>
152         </MIDICommands>
153         <UsesPatchNameList Name="Chorus - Delay"/>
154       </PatchBank>
155       <PatchBank Name="Delay - Reverb">
156         <MIDICommands>
157           <ControlChange Control="0" Value="0"/>
158           <ControlChange Control="32" Value="17"/>
159         </MIDICommands>
160         <UsesPatchNameList Name="Delay - Reverb"/>
161       </PatchBank>
162       <PatchBank Name="Flange - Reverb">
163         <MIDICommands>
164           <ControlChange Control="0" Value="0"/>
165           <ControlChange Control="32" Value="18"/>
166         </MIDICommands>
167         <UsesPatchNameList Name="Flange - Reverb"/>
168       </PatchBank>
169       <PatchBank Name="Pitch - Reverb">
170         <MIDICommands>
171           <ControlChange Control="0" Value="0"/>
172           <ControlChange Control="32" Value="19"/>
173         </MIDICommands>
174         <UsesPatchNameList Name="Pitch - Reverb"/>
175       </PatchBank>
176       <PatchBank Name="Chorus - Reverb">
177         <MIDICommands>
178           <ControlChange Control="0" Value="0"/>
179           <ControlChange Control="32" Value="20"/>
180         </MIDICommands>
181         <UsesPatchNameList Name="Chorus - Reverb"/>
182       </PatchBank>
183       <PatchBank Name="Mono Split Delay">
184         <MIDICommands>
185           <ControlChange Control="0" Value="0"/>
186           <ControlChange Control="32" Value="21"/>
187         </MIDICommands>
188         <UsesPatchNameList Name="Mono Split Delay"/>
189       </PatchBank>
190       <PatchBank Name="Mono Split Reverb">
191         <MIDICommands>
192           <ControlChange Control="0" Value="0"/>
193           <ControlChange Control="32" Value="22"/>
194         </MIDICommands>
195         <UsesPatchNameList Name="Mono Split Reverb"/>
196       </PatchBank>
197       <PatchBank Name="Dual Mono">
198         <MIDICommands>
199           <ControlChange Control="0" Value="0"/>
200           <ControlChange Control="32" Value="23"/>
201         </MIDICommands>
202         <UsesPatchNameList Name="Dual Mono"/>
203       </PatchBank>
204       <PatchBank Name="USER">
205         <MIDICommands>
206           <ControlChange Control="0" Value="0"/>
207           <ControlChange Control="32" Value="24"/>
208         </MIDICommands>
209         <UsesPatchNameList Name="USER"/>
210       </PatchBank>
211     </ChannelNameSet>
212     <PatchNameList Name="Plate">
213       <Patch Number="001" Name="Small Plate" ProgramChange="0"/>
214       <Patch Number="002" Name="Medium Plate" ProgramChange="1"/>
215       <Patch Number="003" Name="Large Plate" ProgramChange="2"/>
216       <Patch Number="004" Name="Tap PreDelay" ProgramChange="3"/>
217       <Patch Number="005" Name="Tape Slap" ProgramChange="4"/>
218       <Patch Number="006" Name="Rich Plate" ProgramChange="5"/>
219       <Patch Number="007" Name="Large Bright" ProgramChange="6"/>
220       <Patch Number="008" Name="Vocal Plate" ProgramChange="7"/>
221       <Patch Number="009" Name="Drum Plate" ProgramChange="8"/>
222     </PatchNameList>
223     <PatchNameList Name="Gate">
224       <Patch Number="001" Name="StraightGate" ProgramChange="0"/>
225       <Patch Number="002" Name="Slope Down" ProgramChange="1"/>
226       <Patch Number="003" Name="Drum Gate" ProgramChange="2"/>
227       <Patch Number="004" Name="140ms TapPre" ProgramChange="3"/>
228       <Patch Number="005" Name="240ms TapPre" ProgramChange="4"/>
229       <Patch Number="006" Name="340ms TapPre" ProgramChange="5"/>
230       <Patch Number="007" Name="440ms TapPre" ProgramChange="6"/>
231       <Patch Number="008" Name="540ms TapPre" ProgramChange="7"/>
232       <Patch Number="009" Name="Inverse" ProgramChange="8"/>
233       <Patch Number="010" Name="Dark Inverse" ProgramChange="9"/>
234     </PatchNameList>
235     <PatchNameList Name="Hall">
236       <Patch Number="001" Name="Small Hall" ProgramChange="0"/>
237       <Patch Number="002" Name="Medium Hall" ProgramChange="1"/>
238       <Patch Number="003" Name="Large Hall" ProgramChange="2"/>
239       <Patch Number="004" Name="Small Church" ProgramChange="3"/>
240       <Patch Number="005" Name="Large Church" ProgramChange="4"/>
241       <Patch Number="006" Name="Jazz Hall" ProgramChange="5"/>
242       <Patch Number="007" Name="Dance Hall" ProgramChange="6"/>
243       <Patch Number="008" Name="Synth Hall" ProgramChange="7"/>
244       <Patch Number="009" Name="Concert Hall" ProgramChange="8"/>
245       <Patch Number="010" Name="Gothic Hall" ProgramChange="9"/>
246     </PatchNameList>
247     <PatchNameList Name="Chamber">
248       <Patch Number="001" Name="Brick Wall" ProgramChange="0"/>
249       <Patch Number="002" Name="Basement" ProgramChange="1"/>
250       <Patch Number="003" Name="Live Concert" ProgramChange="2"/>
251       <Patch Number="004" Name="Drum Chamber" ProgramChange="3"/>
252       <Patch Number="005" Name="Moves On..." ProgramChange="4"/>
253       <Patch Number="006" Name="Live Chamber" ProgramChange="5"/>
254       <Patch Number="007" Name="Vocal Chamber1" ProgramChange="6"/>
255       <Patch Number="008" Name="Vocal Chamber2" ProgramChange="7"/>
256       <Patch Number="009" Name="Wide Chamber" ProgramChange="8"/>
257       <Patch Number="010" Name="PCM60 Large" ProgramChange="9"/>
258     </PatchNameList>
259     <PatchNameList Name="Ambience">
260       <Patch Number="001" Name="Announcer" ProgramChange="0"/>
261       <Patch Number="002" Name="VerySmallAmb" ProgramChange="1"/>
262       <Patch Number="003" Name="SmallAmb" ProgramChange="2"/>
263       <Patch Number="004" Name="MidSizeAmb" ProgramChange="3"/>
264       <Patch Number="005" Name="Studio D" ProgramChange="4"/>
265       <Patch Number="006" Name="Bright Ambience" ProgramChange="5"/>
266       <Patch Number="007" Name="Dark Ambience" ProgramChange="6"/>
267       <Patch Number="008" Name="Marbie Foyer" ProgramChange="7"/>
268       <Patch Number="009" Name="Smooth Ambience" ProgramChange="8"/>
269       <Patch Number="010" Name="Guitar Ambience" ProgramChange="9"/>
270     </PatchNameList>
271     <PatchNameList Name="Room">
272       <Patch Number="001" Name="Bedroom" ProgramChange="0"/>
273       <Patch Number="002" Name="Tiled Room" ProgramChange="1"/>
274       <Patch Number="003" Name="Studio C" ProgramChange="2"/>
275       <Patch Number="004" Name="Small Room" ProgramChange="3"/>
276       <Patch Number="005" Name="Studio B" ProgramChange="4"/>
277       <Patch Number="006" Name="Rehearsal Room" ProgramChange="5"/>
278       <Patch Number="007" Name="Studio A" ProgramChange="6"/>
279       <Patch Number="008" Name="Large Room" ProgramChange="7"/>
280       <Patch Number="009" Name="Fat Space" ProgramChange="8"/>
281       <Patch Number="010" Name="Chunky Space" ProgramChange="9"/>
282     </PatchNameList>
283     <PatchNameList Name="Tremolo">
284       <Patch Number="001" Name="RectSine Tap" ProgramChange="0"/>
285       <Patch Number="002" Name="Square Tap" ProgramChange="1"/>
286       <Patch Number="003" Name="Sine Tap Trpl" ProgramChange="2"/>
287       <Patch Number="004" Name="Triangle" ProgramChange="3"/>
288       <Patch Number="005" Name="Sawtooth" ProgramChange="4"/>
289     </PatchNameList>
290     <PatchNameList Name="Rotary">
291       <Patch Number="001" Name="SlowFast" ProgramChange="0"/>
292       <Patch Number="002" Name="Slow" ProgramChange="1"/>
293       <Patch Number="003" Name="SpeedAdj" ProgramChange="2"/>
294       <Patch Number="004" Name="TapRate1" ProgramChange="3"/>
295       <Patch Number="005" Name="TapRate2" ProgramChange="4"/>
296     </PatchNameList>
297     <PatchNameList Name="Chorus">
298       <Patch Number="001" Name="Chorus 1" ProgramChange="0"/>
299       <Patch Number="002" Name="Chorus 2" ProgramChange="1"/>
300       <Patch Number="003" Name="Chorus 3" ProgramChange="2"/>
301       <Patch Number="004" Name="Slap Chorus 1" ProgramChange="3"/>
302       <Patch Number="005" Name="Slap Chorus 2" ProgramChange="4"/>
303     </PatchNameList>
304     <PatchNameList Name="Flange">
305       <Patch Number="001" Name="Flange Lite" ProgramChange="0"/>
306       <Patch Number="002" Name="Flange Lite 180" ProgramChange="1"/>
307       <Patch Number="003" Name="Flange Med 180" ProgramChange="2"/>
308       <Patch Number="004" Name="Flange Deep" ProgramChange="3"/>
309       <Patch Number="005" Name="Flange Deep 180" ProgramChange="4"/>
310     </PatchNameList>
311     <PatchNameList Name="Detune">
312       <Patch Number="001" Name="Detune Mild" ProgramChange="0"/>
313       <Patch Number="002" Name="Detune MedWarm" ProgramChange="1"/>
314       <Patch Number="003" Name="Detune Heavy" ProgramChange="2"/>
315       <Patch Number="004" Name="Detune Xtreme" ProgramChange="3"/>
316       <Patch Number="005" Name="Pitch Detune" ProgramChange="4"/>
317     </PatchNameList>
318     <PatchNameList Name="Pitch">
319       <Patch Number="001" Name="Pitch Chromatic" ProgramChange="0"/>
320       <Patch Number="002" Name="Pitch Fine" ProgramChange="1"/>
321       <Patch Number="003" Name="Pitch 4th-5ths" ProgramChange="2"/>
322       <Patch Number="004" Name="Pitch PowerInV" ProgramChange="3"/>
323       <Patch Number="005" Name="Vocal Chorus" ProgramChange="4"/>
324     </PatchNameList>
325     <PatchNameList Name="Delay, Echo">
326       <Patch Number="001" Name="Mono Tap" ProgramChange="0"/>
327       <Patch Number="002" Name="Stereo Tap" ProgramChange="1"/>
328       <Patch Number="003" Name="Shuffle Tap" ProgramChange="2"/>
329       <Patch Number="004" Name="Dot8 Tap" ProgramChange="3"/>
330       <Patch Number="005" Name="8+3pl Tap" ProgramChange="4"/>
331       <Patch Number="006" Name="Pong Tap" ProgramChange="5"/>
332       <Patch Number="007" Name="Xfbk Tap1" ProgramChange="6"/>
333       <Patch Number="008" Name="Xfbk Tap2" ProgramChange="7"/>
334       <Patch Number="009" Name="Mono" ProgramChange="8"/>
335       <Patch Number="010" Name="Stereo" ProgramChange="9"/>
336       <Patch Number="011" Name="TapeSlap" ProgramChange="10"/>
337       <Patch Number="012" Name="Multi Bounce" ProgramChange="11"/>
338       <Patch Number="013" Name="Multi Inverse" ProgramChange="12"/>
339       <Patch Number="014" Name="Multi Linear" ProgramChange="13"/>
340       <Patch Number="015" Name="Multi Pong" ProgramChange="14"/>
341     </PatchNameList>
342     <PatchNameList Name="Special FX">
343       <Patch Number="001" Name="Infinite" ProgramChange="0"/>
344       <Patch Number="002" Name="The Abyss" ProgramChange="1"/>
345       <Patch Number="003" Name="Jet Flange" ProgramChange="2"/>
346       <Patch Number="004" Name="Chorus&gt;Verb" ProgramChange="3"/>
347       <Patch Number="005" Name="TapRot Delay" ProgramChange="4"/>
348       <Patch Number="006" Name="Fader Verb" ProgramChange="5"/>
349       <Patch Number="007" Name="LowRumble" ProgramChange="6"/>
350       <Patch Number="008" Name="Ducker Verb" ProgramChange="7"/>
351       <Patch Number="009" Name="Ducker Chorus" ProgramChange="8"/>
352       <Patch Number="010" Name="Ducker Xfeed" ProgramChange="9"/>
353       <Patch Number="011" Name="Echoes:Beats" ProgramChange="10"/>
354       <Patch Number="012" Name="Panning Delays" ProgramChange="11"/>
355       <Patch Number="013" Name="DreamSequence" ProgramChange="12"/>
356       <Patch Number="014" Name="Infinite Delay" ProgramChange="13"/>
357       <Patch Number="015" Name="Diffusor" ProgramChange="14"/>
358     </PatchNameList>
359     <PatchNameList Name="Flange - Delay">
360       <Patch Number="001" Name="Flng Tap" ProgramChange="0"/>
361       <Patch Number="002" Name="Flng .8Tap" ProgramChange="1"/>
362       <Patch Number="003" Name="Flng 3plTap" ProgramChange="2"/>
363       <Patch Number="004" Name="Flng PongTap" ProgramChange="3"/>
364       <Patch Number="005" Name="Flng Xfeed" ProgramChange="4"/>
365       <Patch Number="006" Name="Flng Bounce" ProgramChange="5"/>
366       <Patch Number="007" Name="Flng2Tap" ProgramChange="6"/>
367       <Patch Number="008" Name="Flng2Fbk" ProgramChange="7"/>
368       <Patch Number="009" Name="Flng2Pong" ProgramChange="8"/>
369       <Patch Number="010" Name="Flng2Bounce" ProgramChange="9"/>
370     </PatchNameList>
371     <PatchNameList Name="Pitch - Delay">
372       <Patch Number="001" Name="5th Tap" ProgramChange="0"/>
373       <Patch Number="002" Name="8ve 3pTap" ProgramChange="1"/>
374       <Patch Number="003" Name="8ve 8+3plTap" ProgramChange="2"/>
375       <Patch Number="004" Name="3rd4thPong" ProgramChange="3"/>
376       <Patch Number="005" Name="4th5th Xfeed" ProgramChange="4"/>
377       <Patch Number="006" Name="5th6th Xfeed" ProgramChange="5"/>
378       <Patch Number="007" Name="8ve to Xfeed" ProgramChange="6"/>
379       <Patch Number="008" Name="5th to Xfeed" ProgramChange="7"/>
380       <Patch Number="009" Name="MajMin to Fbk" ProgramChange="8"/>
381       <Patch Number="010" Name="StepUp to Tap" ProgramChange="9"/>
382     </PatchNameList>
383     <PatchNameList Name="Chorus - Delay">
384       <Patch Number="001" Name="Chorus Tap" ProgramChange="0"/>
385       <Patch Number="002" Name="Chorus .8Tap" ProgramChange="1"/>
386       <Patch Number="003" Name="Chorus 8+3plTap" ProgramChange="2"/>
387       <Patch Number="004" Name="Chorus Pong" ProgramChange="3"/>
388       <Patch Number="005" Name="Chorus Repeat" ProgramChange="4"/>
389       <Patch Number="006" Name="Chorus Bounce" ProgramChange="5"/>
390       <Patch Number="007" Name="Chorus to Tap" ProgramChange="6"/>
391       <Patch Number="008" Name="Chorus to Repeat" ProgramChange="7"/>
392       <Patch Number="009" Name="Chorus to Pong" ProgramChange="8"/>
393       <Patch Number="010" Name="Chorus to Bounce" ProgramChange="9"/>
394     </PatchNameList>
395     <PatchNameList Name="Delay - Reverb">
396       <Patch Number="001" Name="Tap Small" ProgramChange="0"/>
397       <Patch Number="002" Name="3plTapMidSz" ProgramChange="1"/>
398       <Patch Number="003" Name="8+3pl Large" ProgramChange="2"/>
399       <Patch Number="004" Name="Pong Small" ProgramChange="3"/>
400       <Patch Number="005" Name="Xfeed MidSz" ProgramChange="4"/>
401       <Patch Number="006" Name="Xfeed Large" ProgramChange="5"/>
402       <Patch Number="007" Name="Tap to Room" ProgramChange="6"/>
403       <Patch Number="008" Name="8+3pl to Large" ProgramChange="7"/>
404       <Patch Number="009" Name="Xfeed to Room" ProgramChange="8"/>
405       <Patch Number="010" Name="Xfeed to Large" ProgramChange="9"/>
406     </PatchNameList>
407     <PatchNameList Name="Flange - Reverb">
408       <Patch Number="001" Name="LiteFl Small" ProgramChange="0"/>
409       <Patch Number="002" Name="LiteFl MidSz" ProgramChange="1"/>
410       <Patch Number="003" Name="LiteFl Large" ProgramChange="2"/>
411       <Patch Number="004" Name="DeepFl Small" ProgramChange="3"/>
412       <Patch Number="005" Name="DeepFl MidSz" ProgramChange="4"/>
413       <Patch Number="006" Name="DeepFl Large" ProgramChange="5"/>
414       <Patch Number="007" Name="LiteFl to Small" ProgramChange="6"/>
415       <Patch Number="008" Name="LiteFl to Room" ProgramChange="7"/>
416       <Patch Number="009" Name="DeepFl to Large" ProgramChange="8"/>
417       <Patch Number="010" Name="DeepFl to Room" ProgramChange="9"/>
418     </PatchNameList>
419     <PatchNameList Name="Pitch - Reverb">
420       <Patch Number="001" Name="3rd4th Room" ProgramChange="0"/>
421       <Patch Number="002" Name="4th5th Room" ProgramChange="1"/>
422       <Patch Number="003" Name="5th6th Room" ProgramChange="2"/>
423       <Patch Number="004" Name="8ve MidSz" ProgramChange="3"/>
424       <Patch Number="005" Name="Power MidSz" ProgramChange="4"/>
425       <Patch Number="006" Name="Detune Room" ProgramChange="5"/>
426       <Patch Number="007" Name="Fine to Small" ProgramChange="6"/>
427       <Patch Number="008" Name="Power to Large" ProgramChange="7"/>
428       <Patch Number="009" Name="4th to MidSz" ProgramChange="8"/>
429       <Patch Number="010" Name="8ve MidSz" ProgramChange="9"/>
430     </PatchNameList>
431     <PatchNameList Name="Chorus - Reverb">
432       <Patch Number="001" Name="Chorus1 Small" ProgramChange="0"/>
433       <Patch Number="002" Name="Chorus1 MidSz" ProgramChange="1"/>
434       <Patch Number="003" Name="Chorus1 Large" ProgramChange="2"/>
435       <Patch Number="004" Name="Chorus2 Small" ProgramChange="3"/>
436       <Patch Number="005" Name="Chorus2 MidSz" ProgramChange="4"/>
437       <Patch Number="006" Name="Chorus2 Large" ProgramChange="5"/>
438       <Patch Number="007" Name="Chorus1 to Room" ProgramChange="6"/>
439       <Patch Number="008" Name="Chorus2 to Room" ProgramChange="7"/>
440       <Patch Number="009" Name="Chorus3 to Room" ProgramChange="8"/>
441       <Patch Number="010" Name="Chorus1 to Small" ProgramChange="9"/>
442     </PatchNameList>
443     <PatchNameList Name="Mono Split Delay">
444       <Patch Number="001" Name="Flange + Tap" ProgramChange="0"/>
445       <Patch Number="002" Name="Flange + Pong" ProgramChange="1"/>
446       <Patch Number="003" Name="Flange + Xfeed" ProgramChange="2"/>
447       <Patch Number="004" Name="Flange + Bounce" ProgramChange="3"/>
448       <Patch Number="005" Name="DeepFlange + Delay" ProgramChange="4"/>
449       <Patch Number="006" Name="5th + Tap" ProgramChange="5"/>
450       <Patch Number="007" Name="8ve + 3plTap" ProgramChange="6"/>
451       <Patch Number="008" Name="4th5th + Xfeed" ProgramChange="7"/>
452       <Patch Number="009" Name="5th6th + Xfeed" ProgramChange="8"/>
453       <Patch Number="010" Name="PitchFine + Tap" ProgramChange="9"/>
454       <Patch Number="011" Name="Chorus + Tap" ProgramChange="10"/>
455       <Patch Number="012" Name="Chorus + Pong" ProgramChange="11"/>
456       <Patch Number="013" Name="Chorus + Xfeed" ProgramChange="12"/>
457       <Patch Number="014" Name="Chorus + Bounce" ProgramChange="13"/>
458       <Patch Number="015" Name="Chorus + Inverse" ProgramChange="14"/>
459     </PatchNameList>
460     <PatchNameList Name="Mono Split Reverb">
461       <Patch Number="001" Name="Tap + MidSz" ProgramChange="0"/>
462       <Patch Number="002" Name="Pong + Large" ProgramChange="1"/>
463       <Patch Number="003" Name="Bounce + MidSz" ProgramChange="2"/>
464       <Patch Number="004" Name="Xfeed + Small" ProgramChange="3"/>
465       <Patch Number="005" Name="Xfeed + MidSz" ProgramChange="4"/>
466       <Patch Number="006" Name="LiteFlange + MidSz" ProgramChange="5"/>
467       <Patch Number="007" Name="LiteFlange + Large" ProgramChange="6"/>
468       <Patch Number="008" Name="DeepFlange + Small" ProgramChange="7"/>
469       <Patch Number="009" Name="DeepFlange + MidSz" ProgramChange="8"/>
470       <Patch Number="010" Name="DeepFlange + Room" ProgramChange="9"/>
471       <Patch Number="011" Name="4th5th + Room" ProgramChange="10"/>
472       <Patch Number="012" Name="5th6th + Room" ProgramChange="11"/>
473       <Patch Number="013" Name="4ths + Large" ProgramChange="12"/>
474       <Patch Number="014" Name="8ve + MidSz" ProgramChange="13"/>
475       <Patch Number="015" Name="PitchFine + MidSz" ProgramChange="14"/>
476       <Patch Number="016" Name="Chorus1 + Small" ProgramChange="15"/>
477       <Patch Number="017" Name="Chorus1 + Large" ProgramChange="16"/>
478       <Patch Number="018" Name="Chorus2 + MidSz" ProgramChange="17"/>
479       <Patch Number="019" Name="Chorus2 + Large" ProgramChange="18"/>
480       <Patch Number="020" Name="Chorus3 + MidSz" ProgramChange="19"/>
481     </PatchNameList>
482     <PatchNameList Name="Dual Mono">
483       <Patch Number="001" Name="Tap and Small" ProgramChange="0"/>
484       <Patch Number="002" Name="Tap and MidSz" ProgramChange="1"/>
485       <Patch Number="003" Name="Tap and Large" ProgramChange="2"/>
486       <Patch Number="004" Name="Tap and Room" ProgramChange="3"/>
487       <Patch Number="005" Name="DeepFlange + Tap" ProgramChange="4"/>
488       <Patch Number="006" Name="DeepFlange + dot8" ProgramChange="5"/>
489       <Patch Number="007" Name="8ves + Tap" ProgramChange="6"/>
490       <Patch Number="008" Name="8ves + 3pl" ProgramChange="7"/>
491       <Patch Number="009" Name="Chorus2 + Tap" ProgramChange="8"/>
492       <Patch Number="010" Name="Chorus2 + dot8" ProgramChange="9"/>
493       <Patch Number="011" Name="LiteFlange + Large" ProgramChange="10"/>
494       <Patch Number="012" Name="DeepFlange + Large" ProgramChange="11"/>
495       <Patch Number="013" Name="8ves + MidSz" ProgramChange="12"/>
496       <Patch Number="014" Name="4ths + Large" ProgramChange="13"/>
497       <Patch Number="015" Name="Chorus1 + Room" ProgramChange="14"/>
498       <Patch Number="016" Name="Chorus2 + Room" ProgramChange="15"/>
499     </PatchNameList>
500     <PatchNameList Name="USER">
501       <Patch Number="001" Name="1u" ProgramChange="0"/>
502       <Patch Number="002" Name="2u" ProgramChange="1"/>
503       <Patch Number="003" Name="3u" ProgramChange="2"/>
504       <Patch Number="004" Name="4u" ProgramChange="3"/>
505       <Patch Number="005" Name="5u" ProgramChange="4"/>
506       <Patch Number="006" Name="6u" ProgramChange="5"/>
507       <Patch Number="007" Name="7u" ProgramChange="6"/>
508       <Patch Number="008" Name="8u" ProgramChange="7"/>
509       <Patch Number="009" Name="9u" ProgramChange="8"/>
510       <Patch Number="010" Name="10u" ProgramChange="9"/>
511       <Patch Number="011" Name="11u" ProgramChange="10"/>
512       <Patch Number="012" Name="12u" ProgramChange="11"/>
513       <Patch Number="013" Name="13u" ProgramChange="12"/>
514       <Patch Number="014" Name="14u" ProgramChange="13"/>
515       <Patch Number="015" Name="15u" ProgramChange="14"/>
516       <Patch Number="016" Name="16u" ProgramChange="15"/>
517       <Patch Number="017" Name="17u" ProgramChange="16"/>
518       <Patch Number="018" Name="18u" ProgramChange="17"/>
519       <Patch Number="019" Name="19u" ProgramChange="18"/>
520       <Patch Number="020" Name="20u" ProgramChange="19"/>
521       <Patch Number="021" Name="21u" ProgramChange="20"/>
522       <Patch Number="022" Name="22u" ProgramChange="21"/>
523       <Patch Number="023" Name="23u" ProgramChange="22"/>
524       <Patch Number="024" Name="24u" ProgramChange="23"/>
525       <Patch Number="025" Name="25u" ProgramChange="24"/>
526       <Patch Number="026" Name="26u" ProgramChange="25"/>
527       <Patch Number="027" Name="27u" ProgramChange="26"/>
528       <Patch Number="028" Name="28u" ProgramChange="27"/>
529       <Patch Number="029" Name="29u" ProgramChange="28"/>
530       <Patch Number="030" Name="30u" ProgramChange="29"/>
531     </PatchNameList>
532     <!-- ControlNameList still from MX200. These are user assignable, so edit.        -->
533     <ControlNameList Name="ControlsMPX500">
534       <Control Type="7bit" Number="12" Name="1 Effect Type"/>
535       <Control Type="7bit" Number="13" Name="1 Bypass"/>
536       <Control Type="7bit" Number="14" Name="1 Pre Delay Knob (Time/Speed)"/>
537       <Control Type="7bit" Number="15" Name="1 Decay Knob (Feedback/Depth)"/>
538       <Control Type="7bit" Number="16" Name="1 Variation Knob (Liveliness)"/>
539       <Control Type="7bit" Number="17" Name="1 Tempo"/>
540       <Control Type="7bit" Number="26" Name="1 Effect Mix"/>
541       <Control Type="7bit" Number="19" Name="2 Effect Type"/>
542       <Control Type="7bit" Number="20" Name="2 Bypass"/>
543       <Control Type="7bit" Number="21" Name="2 Pre Delay Knob (Time/Speed)"/>
544       <Control Type="7bit" Number="22" Name="2 Decay Knob (Feedback/Depth)"/>
545       <Control Type="7bit" Number="23" Name="2 Variation Knob (Liveliness)"/>
546       <Control Type="7bit" Number="24" Name="2 Tempo"/>
547       <Control Type="7bit" Number="27" Name="2 Effect Mix"/>
548       <Control Type="7bit" Number="28" Name="Effect Routing "/>
549     </ControlNameList>
550   </MasterDeviceNames>
551 </MIDINameDocument>