fix mistaken "do not roll" conclusion in TransportFSM::compute_should_roll()
[ardour.git] / patchfiles / Novation_Bass_Station_Rack.midnam
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE MIDINameDocument PUBLIC "-//MIDI Manufacturers Association//DTD MIDINameDocument 1.0//EN" "http://www.midi.org/dtds/MIDINameDocument10.dtd">
3 <MIDINameDocument>
4   <Author>Mark of the Unicorn - converted from FreeMIDI (Adapted by Harrison Consoles)</Author>
5   <MasterDeviceNames>
6     <Manufacturer>Novation</Manufacturer>
7     <Model>Bass Station Rack</Model>
8     <CustomDeviceMode Name="Mode 1">
9       <ChannelNameSetAssignments>
10         <ChannelNameSetAssign Channel="1" NameSet="Name Set 1"/>
11         <ChannelNameSetAssign Channel="2" NameSet="Name Set 1"/>
12         <ChannelNameSetAssign Channel="3" NameSet="Name Set 1"/>
13         <ChannelNameSetAssign Channel="4" NameSet="Name Set 1"/>
14         <ChannelNameSetAssign Channel="5" NameSet="Name Set 1"/>
15         <ChannelNameSetAssign Channel="6" NameSet="Name Set 1"/>
16         <ChannelNameSetAssign Channel="7" NameSet="Name Set 1"/>
17         <ChannelNameSetAssign Channel="8" NameSet="Name Set 1"/>
18         <ChannelNameSetAssign Channel="9" NameSet="Name Set 1"/>
19         <ChannelNameSetAssign Channel="10" NameSet="Name Set 1"/>
20         <ChannelNameSetAssign Channel="11" NameSet="Name Set 1"/>
21         <ChannelNameSetAssign Channel="12" NameSet="Name Set 1"/>
22         <ChannelNameSetAssign Channel="13" NameSet="Name Set 1"/>
23         <ChannelNameSetAssign Channel="14" NameSet="Name Set 1"/>
24         <ChannelNameSetAssign Channel="15" NameSet="Name Set 1"/>
25         <ChannelNameSetAssign Channel="16" NameSet="Name Set 1"/>
26       </ChannelNameSetAssignments>
27     </CustomDeviceMode>
28     <ChannelNameSet Name="Name Set 1">
29       <AvailableForChannels>
30         <AvailableChannel Channel="1" Available="true"/>
31         <AvailableChannel Channel="2" Available="true"/>
32         <AvailableChannel Channel="3" Available="true"/>
33         <AvailableChannel Channel="4" Available="true"/>
34         <AvailableChannel Channel="5" Available="true"/>
35         <AvailableChannel Channel="6" Available="true"/>
36         <AvailableChannel Channel="7" Available="true"/>
37         <AvailableChannel Channel="8" Available="true"/>
38         <AvailableChannel Channel="9" Available="true"/>
39         <AvailableChannel Channel="10" Available="true"/>
40         <AvailableChannel Channel="11" Available="true"/>
41         <AvailableChannel Channel="12" Available="true"/>
42         <AvailableChannel Channel="13" Available="true"/>
43         <AvailableChannel Channel="14" Available="true"/>
44         <AvailableChannel Channel="15" Available="true"/>
45         <AvailableChannel Channel="16" Available="true"/>
46       </AvailableForChannels>
47       <PatchBank Name="Factory Programs">
48         <MIDICommands>
49           <ControlChange Control="0" Value="0"/>
50           <ControlChange Control="32" Value="0"/>
51         </MIDICommands>
52         <PatchNameList>
53           <Patch Number="00" Name="MOOGBASS" ProgramChange="0"/>
54           <Patch Number="01" Name="WOW BASS" ProgramChange="1"/>
55           <Patch Number="02" Name="JACKO BASS" ProgramChange="2"/>
56           <Patch Number="03" Name="SOFT BASS" ProgramChange="3"/>
57           <Patch Number="04" Name="ELECTRIC BASS" ProgramChange="4"/>
58           <Patch Number="05" Name="BIRDLAND BASS" ProgramChange="5"/>
59           <Patch Number="06" Name="PERCUSSIVE BASS" ProgramChange="6"/>
60           <Patch Number="07" Name="EOW BASS" ProgramChange="7"/>
61           <Patch Number="08" Name="POWER BASS" ProgramChange="8"/>
62           <Patch Number="09" Name="FREAKPOWER BASS" ProgramChange="9"/>
63           <Patch Number="10" Name="TB303 AUTOGLIDE BASS" ProgramChange="10"/>
64           <Patch Number="11" Name="SPITSINE BASS" ProgramChange="11"/>
65           <Patch Number="12" Name="TB303 EOW BASS" ProgramChange="12"/>
66           <Patch Number="13" Name="TB303 SQUARE BASS" ProgramChange="13"/>
67           <Patch Number="14" Name="THUD BASS" ProgramChange="14"/>
68           <Patch Number="15" Name="AMBIENT TB303" ProgramChange="15"/>
69           <Patch Number="16" Name="TRANCE 1" ProgramChange="16"/>
70           <Patch Number="17" Name="TRANCE 2" ProgramChange="17"/>
71           <Patch Number="18" Name="SPIT" ProgramChange="18"/>
72           <Patch Number="19" Name="RAINMAN" ProgramChange="19"/>
73           <Patch Number="20" Name="YAZOO LEAD" ProgramChange="20"/>
74           <Patch Number="21" Name="ORGAN BASS" ProgramChange="21"/>
75           <Patch Number="22" Name="CLAVY LEAD" ProgramChange="22"/>
76           <Patch Number="23" Name="PLUCK LEAD" ProgramChange="23"/>
77           <Patch Number="24" Name="LFO FILTER FADE BASS" ProgramChange="24"/>
78           <Patch Number="25" Name="SQUARE BASS" ProgramChange="25"/>
79           <Patch Number="26" Name="WOW BASS" ProgramChange="26"/>
80           <Patch Number="27" Name="WOWEOW BASS" ProgramChange="27"/>
81           <Patch Number="28" Name="HARD SYNC LEAD" ProgramChange="28"/>
82           <Patch Number="29" Name="SQUARE PORTA LEAD" ProgramChange="29"/>
83           <Patch Number="30" Name="SYNC 0 LEAD" ProgramChange="30"/>
84           <Patch Number="31" Name="SYNC I LEAD" ProgramChange="31"/>
85           <Patch Number="32" Name="PT POWER LEAD" ProgramChange="32"/>
86           <Patch Number="33" Name="LOVE DON'T LEAD" ProgramChange="33"/>
87           <Patch Number="34" Name="DUCK LEAD" ProgramChange="34"/>
88           <Patch Number="35" Name="OLAVE LEAD" ProgramChange="35"/>
89           <Patch Number="36" Name="WHISTLE LEAD" ProgramChange="36"/>
90           <Patch Number="37" Name="YAZ2LEAD" ProgramChange="37"/>
91           <Patch Number="38" Name="SYNC3LEAD" ProgramChange="38"/>
92           <Patch Number="39" Name="RESONANT LEAD" ProgramChange="39"/>
93         </PatchNameList>
94       </PatchBank>
95     </ChannelNameSet>
96   </MasterDeviceNames>
97 </MIDINameDocument>