:
#undef UI_CONFIG_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,name,val) var (name,val),
-#define CANVAS_STRING_VARIABLE(var,name) var (name),
#define CANVAS_FONT_VARIABLE(var,name) var (name),
#include "ui_config_vars.h"
#include "canvas_vars.h"
#undef UI_CONFIG_VARIABLE
-#undef CANVAS_STRING_VARIABLE
#undef CANVAS_FONT_VARIABLE
/* initialize all the base colors using default
node = new XMLNode (which_node);
#undef UI_CONFIG_VARIABLE
-#undef CANVAS_STRING_VARIABLE
#undef CANVAS_FONT_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,Name,value) if (node->name() == "UI") { var.add_to_node (*node); }
-#define CANVAS_STRING_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
#define CANVAS_FONT_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
#include "ui_config_vars.h"
#include "canvas_vars.h"
#undef UI_CONFIG_VARIABLE
-#undef CANVAS_STRING_VARIABLE
#undef CANVAS_FONT_VARIABLE
return *node;
if (var.set_from_node (node)) { \
ParameterChanged (name); \
}
-#define CANVAS_STRING_VARIABLE(var,name) \
- if (var.set_from_node (node)) { \
- ParameterChanged (name); \
- }
#define CANVAS_FONT_VARIABLE(var,name) \
if (var.set_from_node (node)) { \
ParameterChanged (name); \
#include "ui_config_vars.h"
#include "canvas_vars.h"
#undef UI_CONFIG_VARIABLE
-#undef CANVAS_STRING_VARIABLE
#undef CANVAS_FONT_VARIABLE
/* Reset base colors */