XMLNode& get_basic_state ();
int set_state (const XMLNode&, int version);
+ void fade_range (framepos_t, framepos_t);
+
bool fade_in_is_default () const;
bool fade_out_is_default () const;
void nudge_after (framepos_t start, framecnt_t distance, bool forwards);
boost::shared_ptr<Region> combine (const RegionList&);
void uncombine (boost::shared_ptr<Region>);
+ void fade_range (std::list<AudioRange>&);
void shuffle (boost::shared_ptr<Region>, int dir);
void ripple (framepos_t at, framecnt_t distance, RegionList *exclude);
void trim_end (framepos_t new_position);
void trim_to (framepos_t position, framecnt_t length);
+ virtual void fade_range (framepos_t, framepos_t) {}
+
void cut_front (framepos_t new_position);
void cut_end (framepos_t new_position);
return _set_state (node, version, what_changed, true);
}
+void
+AudioRegion::fade_range (framepos_t start, framepos_t end)
+{
+ framepos_t s, e;
+
+ switch (coverage (start, end)) {
+ case Evoral::OverlapStart:
+ s = _position;
+ e = end;
+ set_fade_in (FadeConstantPower, e - s);
+ break;
+ case Evoral::OverlapEnd:
+ s = start;
+ e = _position + _length;
+ set_fade_out (FadeConstantPower, e - s);
+ break;
+ case Evoral::OverlapInternal:
+ /* needs addressing, perhaps. Difficult to do if we can't
+ * control one edge of the fade relative to the relevant edge
+ * of the region, which we cannot - fades are currently assumed
+ * to start/end at the start/end of the region
+ */
+ break;
+ default:
+ return;
+ }
+}
+
void
AudioRegion::set_fade_in_shape (FadeShape shape)
{
thaw ();
}
+void
+Playlist::fade_range (list<AudioRange>& ranges)
+{
+ for (list<AudioRange>::iterator r = ranges.begin(); r != ranges.end(); ++r) {
+ for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
+ (*i)->fade_range ((*r).start, (*r).end);
+ }
+ }
+}
+
uint32_t
Playlist::max_source_level () const
{