strp->gain_control()->set_automation_state (ARDOUR::AutoState::Off);
ret = 0;
break;
- case 'm':
- strp->gain_control()->set_automation_state (ARDOUR::AutoState::Off);
- ret = 0;
- break;
case 1:
strp->gain_control()->set_automation_state (ARDOUR::AutoState::Play);
ret = 0;
break;
- case 'p':
- strp->gain_control()->set_automation_state (ARDOUR::AutoState::Play);
- ret = 0;
- break;
case 2:
strp->gain_control()->set_automation_state (ARDOUR::AutoState::Write);
ret = 0;
break;
- case 'w':
- strp->gain_control()->set_automation_state (ARDOUR::AutoState::Write);
- ret = 0;
- break;
case 3:
strp->gain_control()->set_automation_state (ARDOUR::AutoState::Touch);
ret = 0;
break;
- case 't':
- strp->gain_control()->set_automation_state (ARDOUR::AutoState::Touch);
- ret = 0;
- break;
default:
break;
}