// assert(bufs.buffer_capacity(DataType::AUDIO) >= nframes);
// if we don't need to declick, defer to apply_simple_gain
-
if (initial == target) {
- for (BufferSet::audio_iterator i = bufs.audio_begin(); i != bufs.audio_end(); ++i) {
- apply_gain_to_buffer (i->data (), nframes, target);
+ if (target == 0.0) {
+ for (BufferSet::audio_iterator i = bufs.audio_begin(); i != bufs.audio_end(); ++i) {
+ memset (i->data(), 0, sizeof (Sample) * nframes);
+ }
+ } else if (target != 1.0) {
+ for (BufferSet::audio_iterator i = bufs.audio_begin(); i != bufs.audio_end(); ++i) {
+ apply_gain_to_buffer (i->data(), nframes, target);
+ }
}
return;
}
}
- Amp::run(bufs, nframes, _gain, dg, _phase_invert);
+ if (dg != _gain || dg != 1.0)
+ Amp::run(bufs, nframes, _gain, dg, _phase_invert);
}
// Use the panner to distribute audio to output port buffers