If enabled, then the button simply changes the behaviour of the "play" button rather than actually starting playback. If disabled
transport behaviour should be unchanged from before.
bool rolling = _session->transport_rolling();
if (_session->get_play_loop()) {
- /* XXX it is not possible to just leave seamless loop and keep
- playing at present (nov 4th 2009)
+
+ /* If loop playback is not a mode, then we should cancel
+ it when this action is requested. If it is a mode
+ we just leave it in place.
*/
- if (!Config->get_seamless_loop()) {
- _session->request_play_loop (false, true);
- }
+
+ if (!Config->get_loop_is_mode()) {
+ /* XXX it is not possible to just leave seamless loop and keep
+ playing at present (nov 4th 2009)
+ */
+ if (!Config->get_seamless_loop()) {
+ /* stop loop playback and stop rolling */
+ _session->request_play_loop (false, true);
+ } else if (rolling) {
+ /* stop loop playback but keep rolling */
+ _session->request_play_loop (false, false);
+ }
+ }
+
} else if (_session->get_play_range () && !Config->get_always_play_range()) {
/* stop playing a range if we currently are */
_session->request_play_range (0, true);
/* disk buffers are normal, so we can keep playing */
affect_transport = false;
}
- _session->request_play_loop (false, true);
+ _session->request_play_loop (false, affect_transport);
} else if (_session->get_play_range ()) {
affect_transport = false;
_session->request_play_range (0, true);
if (_session->get_play_loop()) {
- if (_session->transport_rolling()) {
+ /* looping enabled, our job is to disable it */
+
+ _session->request_play_loop (false);
+
+ } else {
- _session->request_locate (looploc->start(), true);
- _session->request_play_loop (false);
+ /* looping not enabled, our job is to enable it.
+ loop-is-NOT-mode: this action always starts the transport rolling.
+ loop-IS-mode: this action simply sets the loop play mechanism, but
+ does not start transport.
+ */
+ if (Config->get_loop_is_mode()) {
+ _session->request_play_loop (true, false);
} else {
- _session->request_play_loop (false);
+ _session->request_play_loop (true, true);
}
- } else {
- _session->request_play_loop (true);
}
//show the loop markers
auto_loop_button.set_active (true);
play_selection_button.set_active (false);
- roll_button.set_active (false);
+ if (Config->get_loop_is_mode()) {
+ roll_button.set_active (true);
+ } else {
+ roll_button.set_active (false);
+ }
} else {
stop_button.set_active (true);
roll_button.set_active (false);
play_selection_button.set_active (false);
- auto_loop_button.set_active (false);
+ if (Config->get_loop_is_mode ()) {
+ auto_loop_button.set_active (_session->get_play_loop());
+ } else {
+ auto_loop_button.set_active (false);
+ }
update_disk_space ();
}
}
ArdourCanvas::color_to_rgba (fill, r, g, b, a);
fill = ArdourCanvas::rgba_to_color (r, g, b, 0.85); /* magic number, not user controllable */
outline = ARDOUR_UI::config()->get_canvasvar_WaveForm();
+
+ if (!Config->get_show_name_highlight()) {
+ /* recolor name text because it needs to contrast with
+ the waveform background, not the name highlight.
+ */
+ }
}
wave->set_fill_color (fill);
Gtkmm2ext::UI::instance()->set_tip (tsf->tip_widget(),
string_compose (_("<b>When enabled</b> %1 will stop recording if an over- or underrun is detected by the audio engine"),
PROGRAM_NAME));
- add_option (_("Transport"), tsf);
+ tsf = new BoolOption (
+ "loop-is-mode",
+ _("Play loop is a transport mode"),
+ sigc::mem_fun (*_rc_config, &RCConfiguration::get_loop_is_mode),
+ sigc::mem_fun (*_rc_config, &RCConfiguration::set_loop_is_mode)
+ );
+ Gtkmm2ext::UI::instance()->set_tip (tsf->tip_widget(),
+ (_("<b>When enabled</b> the loop button does not start playback but forces playback to always play the loop\n\n"
+ "<b>When disabled</b> the loop button starts playing the loop, but stop then cancels loop playback")));
+ add_option (_("Transport"), tsf);
+
tsf = new BoolOption (
"create-xrun-marker",
_("Create markers where xruns occur"),
CONFIG_VARIABLE (bool, create_xrun_marker, "create-xrun-marker", true)
CONFIG_VARIABLE (bool, stop_at_session_end, "stop-at-session-end", false)
CONFIG_VARIABLE (bool, seamless_loop, "seamless-loop", false)
+CONFIG_VARIABLE (bool, loop_is_mode, "loop-is-mode", false)
CONFIG_VARIABLE (framecnt_t, preroll, "preroll", 0)
CONFIG_VARIABLE (framecnt_t, postroll, "postroll", 0)
CONFIG_VARIABLE (float, rf_speed, "rf-speed", 2.0f)
int start_midi_thread ();
- void set_play_loop (bool yn);
+ void set_play_loop (bool yn, double speed);
void unset_play_loop ();
void overwrite_some_buffers (Track *);
void flush_all_inserts ();
switch (ev->type) {
case SessionEvent::SetLoop:
- set_play_loop (ev->yes_or_no);
+ set_play_loop (ev->yes_or_no, ev->speed);
break;
case SessionEvent::AutoLoop:
#include "pbd/enumwriter.h"
#include "pbd/pthread_utils.h"
#include "pbd/memento_command.h"
+#include "pbd/stacktrace.h"
#include "midi++/mmc.h"
#include "midi++/port.h"
#include "ardour/click.h"
#include "ardour/debug.h"
#include "ardour/location.h"
+#include "ardour/profile.h"
#include "ardour/session.h"
#include "ardour/slave.h"
#include "ardour/operations.h"
}
void
-Session::request_play_loop (bool yn, bool leave_rolling)
+Session::request_play_loop (bool yn, bool change_transport_roll)
{
SessionEvent* ev;
Location *location = _locations->auto_loop_location();
+ double target_speed;
if (location == 0 && yn) {
error << _("Cannot loop - no loop range defined")
return;
}
- ev = new SessionEvent (SessionEvent::SetLoop, SessionEvent::Add, SessionEvent::Immediate, 0, (leave_rolling ? 1.0 : 0.0), yn);
- DEBUG_TRACE (DEBUG::Transport, string_compose ("Request set loop = %1, leave rolling ? %2\n", yn, leave_rolling));
+ if (change_transport_roll) {
+ if (transport_rolling()) {
+ /* start looping at current speed */
+ target_speed = transport_speed ();
+ } else {
+ /* currently stopped */
+ if (yn) {
+ /* start looping at normal speed */
+ target_speed = 1.0;
+ } else {
+ target_speed = 0.0;
+ }
+ }
+ } else {
+ /* leave the speed alone */
+ target_speed = transport_speed ();
+ }
+
+ ev = new SessionEvent (SessionEvent::SetLoop, SessionEvent::Add, SessionEvent::Immediate, 0, target_speed, yn);
+ DEBUG_TRACE (DEBUG::Transport, string_compose ("Request set loop = %1, change roll state ? %2\n", yn, change_transport_roll));
queue_event (ev);
- if (!leave_rolling && !yn && Config->get_seamless_loop() && transport_rolling()) {
- // request an immediate locate to refresh the tracks
- // after disabling looping
- request_locate (_transport_frame-1, false);
+ if (yn) {
+ if (!change_transport_roll) {
+ if (!transport_rolling()) {
+ /* we're not changing transport state, but we do want
+ to set up position for the new loop. Don't
+ do this if we're rolling already.
+ */
+ request_locate (location->start(), false);
+ }
+ }
+ } else {
+ if (!change_transport_roll && Config->get_seamless_loop() && transport_rolling()) {
+ // request an immediate locate to refresh the tracks
+ // after disabling looping
+ request_locate (_transport_frame-1, false);
+ }
}
}
/* explicit return request pre-queued in event list. overrides everything else */
- cerr << "explicit auto-return to " << _requested_return_frame << endl;
-
_transport_frame = _requested_return_frame;
do_locate = true;
*/
if (ptw & PostTransportClearSubstate) {
- _play_range = false;
- unset_play_loop ();
+ unset_play_range ();
+ if (!Config->get_loop_is_mode()) {
+ unset_play_loop ();
+ }
}
/* this for() block can be put inside the previous if() and has the effect of ... ??? what */
}
if (ptw & PostTransportStop) {
- _play_range = false;
- play_loop = false;
+ unset_play_range ();
+ if (!Config->get_loop_is_mode()) {
+ unset_play_loop ();
+ }
}
PositionChanged (_transport_frame); /* EMIT SIGNAL */
}
void
-Session::set_play_loop (bool yn)
+Session::set_play_loop (bool yn, double speed)
{
/* Called from event-handling context */
merge_event (new SessionEvent (SessionEvent::AutoLoopDeclick, SessionEvent::Replace, dcp, dcl, 0.0f));
merge_event (new SessionEvent (SessionEvent::AutoLoop, SessionEvent::Replace, loc->end(), loc->start(), 0.0f));
- /* locate to start of loop and roll.
+ /* if requested to roll, locate to start of loop and
+ * roll but ONLY if we're not already rolling.
args: positition, roll=true, flush=true, with_loop=false, force buffer refill if seamless looping
*/
- start_locate (loc->start(), true, true, false, Config->get_seamless_loop());
+ if (Config->get_loop_is_mode()) {
+ /* loop IS a transport mode: if already
+ rolling, do not locate to loop start.
+ */
+ if (!transport_rolling() && (speed != 0.0)) {
+ start_locate (loc->start(), true, true, false, Config->get_seamless_loop());
+ }
+ } else {
+ if (speed != 0.0) {
+ start_locate (loc->start(), true, true, false, Config->get_seamless_loop());
+ }
+ }
}
} else {
// located outside the loop: cancel looping directly, this is called from event handling context
- set_play_loop (false);
+ if (!Config->get_loop_is_mode()) {
+ set_play_loop (false, _transport_speed);
+ }
} else if (_transport_frame == al->start()) {
stop_transport (abort);
}
- unset_play_loop ();
+ if (!Config->get_loop_is_mode()) {
+ unset_play_loop ();
+ }
} else if (transport_stopped() && speed == 1.0) {
/* we are stopped and we want to start rolling at speed 1 */
+ if (Config->get_loop_is_mode() && play_loop) {
+
+ Location *location = _locations->auto_loop_location();
+
+ if (location != 0) {
+ if (_transport_frame != location->start()) {
+ /* jump to start and then roll from there */
+ request_locate (location->start(), true);
+ return;
+ }
+ }
+ }
+
if (Config->get_monitoring_model() == HardwareMonitoring && config.get_auto_input()) {
set_track_monitor_input_status (false);
}