BindAction (BtnUndo, "Editor", "undo");
BindAction (BtnRedo, "Editor", "redo");
+#ifdef FP8_MUTESOLO_UNDO
+ BindMethod (BtnSoloClear, button_solo_clear);
+#else
BindAction (BtnSoloClear, "Main", "cancel-solo");
+#endif
BindMethod (BtnMuteClear, button_mute_clear);
BindMethod (FP8Controls::BtnArmAll, button_arm_all);
session->request_transport_speed (speed, false);
}
+#ifdef FP8_MUTESOLO_UNDO
+void
+FaderPort8::button_solo_clear ()
+{
+ bool soloing = session->soloing() || session->listening();
+ if (soloing) {
+ StripableList all;
+ session->get_stripables (all);
+ for (StripableList::const_iterator i = all.begin(); i != all.end(); ++i) {
+ if ((*i)->is_master() || (*i)->is_auditioner() || (*i)->is_monitor()) {
+ continue;
+ }
+ boost::shared_ptr<AutomationControl> ac = (*i)->solo_control();
+ if (ac && ac->get_value () > 0) {
+ _solo_state.push_back (boost::weak_ptr<AutomationControl>(ac));
+ }
+ }
+ AccessAction ("Main", "cancel-solo");
+ } else {
+ /* restore solo */
+ boost::shared_ptr<ControlList> cl (new ControlList);
+ for (std::vector <boost::weak_ptr<AutomationControl> >::const_iterator i = _solo_state.begin(); i != _solo_state.end(); ++i) {
+ boost::shared_ptr<AutomationControl> ac = (*i).lock();
+ if (!ac) {
+ continue;
+ }
+ if (ac->automation_state() == Touch && !ac->touching ()) {
+ ac->start_touch (ac->session().transport_frame());
+ }
+ cl->push_back (ac);
+ }
+ if (!cl->empty()) {
+ session->set_controls (cl, 1.0, PBD::Controllable::NoGroup);
+ }
+ }
+}
+#endif
+
void
FaderPort8::button_mute_clear ()
{
session->get_stripables (all);
boost::shared_ptr<ControlList> cl (new ControlList);
for (StripableList::const_iterator i = all.begin(); i != all.end(); ++i) {
- if ((*i)->is_master() || (*i)->is_monitor()) {
+ if ((*i)->is_auditioner() || (*i)->is_monitor()) {
continue;
}
boost::shared_ptr<AutomationControl> ac = (*i)->mute_control();
if (ac && ac->get_value () > 0) {
- if (ac->automation_state() == Touch && !ac->touching ()) {
- ac->start_touch (ac->session().transport_frame());
- }
cl->push_back (ac);
}
}
- session->set_controls (cl, 0.0, PBD::Controllable::UseGroup);
+
+ bool mute = false;
+#ifdef FP8_MUTESOLO_UNDO
+ if (cl->empty ()) {
+ /* restore mute */
+ for (std::vector <boost::weak_ptr<AutomationControl> >::const_iterator i = _mute_state.begin(); i != _mute_state.end(); ++i) {
+ boost::shared_ptr<AutomationControl> ac = (*i).lock();
+ if (ac) {
+ cl->push_back (ac);
+ }
+ }
+ mute = true;
+ } else {
+ /* save muted control IDs */
+ _mute_state.clear ();
+ for (ControlList::const_iterator i = cl->begin (); i != cl->end (); ++i) {
+ _mute_state.push_back (boost::weak_ptr<AutomationControl>(*i));
+ }
+ }
+#endif
+
+ if (cl->empty ()) {
+ return;
+ }
+
+ for (ControlList::const_iterator i = cl->begin (); i != cl->end (); ++i) {
+ if ((*i)->automation_state() == Touch && !(*i)->touching ()) {
+ (*i)->start_touch ((*i)->session().transport_frame());
+ }
+ }
+
+ session->set_controls (cl, mute ? 1.0 : 0.0, mute ? PBD::Controllable::NoGroup : PBD::Controllable::UseGroup);
}
void
void
FaderPort8::notify_solo_changed ()
{
- _ctrls.button (FP8Controls::BtnSoloClear).set_active (session->soloing() || session->listening());
+ bool soloing = session->soloing() || session->listening();
+ _ctrls.button (FP8Controls::BtnSoloClear).set_active (soloing);
+#ifdef FP8_MUTESOLO_UNDO
+ if (soloing) {
+ _solo_state.clear ();
+ }
+#endif
}
void
bool muted = false;
boost::shared_ptr<RouteList> rl = session->get_routes();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
- if ((*i)->is_master() || (*i)->is_monitor()) {
+ if ((*i)->is_auditioner() || (*i)->is_monitor()) {
continue;
}
boost::shared_ptr<MuteControl> mc = (*i)->mute_control();
break;
}
}
+#ifdef FP8_MUTESOLO_UNDO
+ if (muted) {
+ _mute_state.clear ();
+ }
+#endif
_ctrls.button (FP8Controls::BtnMuteClear).set_active (muted);
}
#ifndef ardour_surface_faderport8_h
#define ardour_surface_faderport8_h
+// allow to undo "mute clear", "solo clear"
+// eventually this should use some libardour mixer history/undo
+#define FP8_MUTESOLO_UNDO
+
#include <list>
#include <map>
#include <glibmm/threads.h>
void button_loop ();
void button_metronom ();
void button_varispeed (bool);
+#ifdef FP8_MUTESOLO_UNDO
+ void button_solo_clear ();
+#endif
void button_mute_clear ();
void button_arm (bool);
void button_arm_all ();
void encoder_navigate (bool, int);
void encoder_parameter (bool, int);
+ /* mute undo history */
+#ifdef FP8_MUTESOLO_UNDO
+ std::vector <boost::weak_ptr<ARDOUR::AutomationControl> > _mute_state;
+ std::vector <boost::weak_ptr<ARDOUR::AutomationControl> > _solo_state;
+#endif
+
/* user bound actions */
void button_user (bool, FP8Controls::ButtonId);