#include "canvas/canvas.h"
#include "canvas/container.h"
#include "canvas/colors.h"
+#include "canvas/debug.h"
+#include "canvas/grid.h"
#include "canvas/scroll_group.h"
#include "canvas/text.h"
#include "canvas/widget.h"
ArdourCanvas::GtkCanvas* canvas;
ArdourCanvas::Container* group;
+ ArdourCanvas::Grid* grid;
ArdourButton test_button;
};
CANVAS_UI::initialize_canvas (ArdourCanvas::Canvas& canvas)
{
using namespace ArdourCanvas;
- canvas.set_background_color (rgba_to_color (0.0, 0.0, 1.0, 1.0));
+ canvas.set_background_color (rgba_to_color (0.0, 0.0, 0.4, 1.0));
ScrollGroup* scroll_group = new ScrollGroup (canvas.root(),
ScrollGroup::ScrollSensitivity (ScrollGroup::ScrollsVertically|ScrollGroup::ScrollsHorizontally));
- ArdourCanvas::Widget* w = new ArdourCanvas::Widget (scroll_group, test_button);
+ grid = new ArdourCanvas::Grid (scroll_group);
+ grid->set_padding (10.0);
+ grid->set_margin (20.0);
+ grid->set_outline_width (3.0);
+ grid->set_outline_color (Color (0x3daec1ff));
+ grid->set_outline (true);
+
+ ArdourCanvas::Text* text1 = new ArdourCanvas::Text (&canvas);
+ text1->set ("hello, world");
+ text1->set_color (Color (0xff0000ff));
+
+ ArdourCanvas::Text* text2 = new ArdourCanvas::Text (&canvas);
+ text2->set ("goodbye, cruel world");
+ text2->set_color (Color (0x00ff00ff));
+
+ ArdourCanvas::Text* text3 = new ArdourCanvas::Text (&canvas);
+ text3->set ("I am the third");
+ text3->set_color (Color (0xff00ffff));
+
+ ArdourCanvas::Text* text4 = new ArdourCanvas::Text (&canvas);
+ text4->set ("I am fourth");
+ text4->set_color (Color (0xffff00ff));
+
+#if 0
+ grid->place (text1, ArdourCanvas::Duple (0, 0));
+ grid->place (text2, ArdourCanvas::Duple (1, 0));
+ grid->place (text3, ArdourCanvas::Duple (0, 1));
+ grid->place (text4, ArdourCanvas::Duple (1, 1));
+#endif
+ ArdourButton* button1 = new ArdourButton ("auto-return");
+ ArdourButton* button2 = new ArdourButton ("auto-play");
+ ArdourButton* button3 = new ArdourButton ("follow range");
+ ArdourButton* button4 = new ArdourButton ("auto-input");
+
+ ArdourCanvas::Widget* w1 = new ArdourCanvas::Widget (&canvas, *button1);
+ CANVAS_DEBUG_NAME (w1, "w1");
+ grid->place (w1, ArdourCanvas::Duple (3, 0));
+ ArdourCanvas::Widget* w2 = new ArdourCanvas::Widget (&canvas, *button2);
+ CANVAS_DEBUG_NAME (w2, "w2");
+ grid->place (w2, ArdourCanvas::Duple (4, 0));
+ ArdourCanvas::Widget* w3 = new ArdourCanvas::Widget (&canvas, *button3);
+ CANVAS_DEBUG_NAME (w3, "w3");
+ grid->place (w3, ArdourCanvas::Duple (3, 1));
+ ArdourCanvas::Widget* w4 = new ArdourCanvas::Widget (&canvas, *button4);
+ CANVAS_DEBUG_NAME (w4, "w4");
+ grid->place (w4, ArdourCanvas::Duple (4, 1));
+
+ //ArdourCanvas::Widget* w = new ArdourCanvas::Widget (scroll_group, test_button);
+ //CANVAS_DEBUG_NAME (w, "TheW");
return new ArdourCanvas::Container (scroll_group);
}
Duple previous_edge (0, 0);
Distance largest_width = 0;
Distance largest_height = 0;
+ Rect uniform_size;
if (homogenous) {
largest_width = std::max (largest_width, bb.width());
}
}
+
+ uniform_size = Rect (0, 0, largest_width, largest_height);
}
for (std::list<Item*>::iterator i = _items.begin(); ++i != _items.end(); ++i) {
(*i)->set_position (previous_edge);
+ if (homogenous) {
+ (*i)->size_allocate (uniform_size);
+ }
+
if (orientation == Vertical) {
Distance shift = 0;
- if (homogenous) {
- shift = largest_height;
- } else {
- Rect bb = (*i)->bounding_box();
-
- if (!(*i)->visible()) {
- /* invisible child */
- if (!collapse_on_hide) {
- /* still add in its size */
- if (bb) {
- shift += bb.height();
- }
- }
- } else {
+ Rect bb = (*i)->bounding_box();
+
+ if (!(*i)->visible()) {
+ /* invisible child */
+ if (!collapse_on_hide) {
+ /* still add in its size */
if (bb) {
shift += bb.height();
- }
+ }
+ }
+ } else {
+ if (bb) {
+ shift += bb.height();
}
}
} else {
Distance shift = 0;
+ Rect bb = (*i)->bounding_box();
- if (homogenous) {
- shift = largest_width;
- } else {
- Rect bb = (*i)->bounding_box();
-
- if (!(*i)->visible()) {
- if (!collapse_on_hide) {
- if (bb) {
- shift += bb.width();
- }
- }
- } else {
+ if (!(*i)->visible()) {
+ if (!collapse_on_hide) {
if (bb) {
shift += bb.width();
}
}
+ } else {
+ if (bb) {
+ shift += bb.width();
+ }
}
previous_edge = previous_edge.translate (Duple (spacing + shift, 0));
, spacing (0)
, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
- , homogenous (false)
+ , homogenous (true)
{
self = new Rectangle (this);
self->set_outline (false);
, spacing (0)
, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
- , homogenous (false)
+ , homogenous (true)
{
self = new Rectangle (this);
self->set_outline (false);
, spacing (0)
, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
- , homogenous (false)
+ , homogenous (true)
{
self = new Rectangle (this);
self->set_outline (false);
row_dimens.assign (max_row, 0);
col_dimens.assign (max_col, 0);
- for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
+ Rect uniform_size;
- if (*i == self) {
- /* self-rect is not a normal child */
- continue;
- }
+ if (homogenous) {
+ for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
- Rect bb = (*i)->bounding_box();
+ Rect bb = (*i)->bounding_box();
- if (!bb) {
- continue;
+ if (!bb) {
+ continue;
+ }
+ cerr << "\tbb is " << bb << endl;
+ uniform_size.y1 = max (uniform_size.y1, bb.height());
+ uniform_size.x1 = max (uniform_size.x1, bb.width());
}
- CoordsByItem::const_iterator c = coords_by_item.find (*i);
+ cerr << "Uniform size will be " << uniform_size << endl;
+
+ for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
+ if (*i == self) {
+ /* self-rect is not a normal child */
+ continue;
+ }
+ (*i)->size_allocate (uniform_size);
+ for (uint32_t n = 0; n < max_row; ++n) {
+ col_dimens[n] = uniform_size.width();
+ }
+ for (uint32_t n = 0; n < max_col; ++n) {
+ row_dimens[n] = uniform_size.height();
+ }
+ }
+ } else {
+ for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
- row_dimens[c->second.y] = max (row_dimens[c->second.y], bb.height());
- col_dimens[c->second.x] = max (col_dimens[c->second.x] , bb.width());
+ if (*i == self) {
+ /* self-rect is not a normal child */
+ continue;
+ }
+
+ Rect bb = (*i)->bounding_box();
+
+ if (!bb) {
+ continue;
+ }
+
+ CoordsByItem::const_iterator c = coords_by_item.find (*i);
+
+ row_dimens[c->second.y] = max (row_dimens[c->second.y], bb.height());
+ col_dimens[c->second.x] = max (col_dimens[c->second.x] , bb.width());
+ }
}
/* now sum the row and column widths, so that row_dimens is transformed