This fixes "clicks" when switching fader automation from "manual"
to "play/touch" while the transport is rolling.
assert (_gain_automation_buffer);
_apply_gain_automation = _gain_control->list()->curve().rt_safe_get_vector (
start_frame, end_frame, _gain_automation_buffer, nframes);
- if (start_frame != _current_automation_frame) {
+ if (start_frame != _current_automation_frame && _session.bounce_processing ()) {
_current_gain = _gain_automation_buffer[0];
}
_current_automation_frame = end_frame;