bbt_ruler_scale = bbt_show_many;
} else if (beat_density > 1024) {
bbt_ruler_scale = bbt_show_64;
- } else if (beat_density > 500) {
+ } else if (beat_density > 512) {
bbt_ruler_scale = bbt_show_16;
- } else if (beat_density > 100) {
+ } else if (beat_density > 128) {
bbt_ruler_scale = bbt_show_4;
- } else if (beat_density > 10) {
+ } else if (beat_density > 16) {
bbt_ruler_scale = bbt_show_1;
} else if (beat_density > 2) {
bbt_ruler_scale = bbt_show_beats;
framepos_t f = 0;
if (grid.begin()->c != 0.0) {
- const double pulses_per_div = l * (grid.begin()->tempo.note_type() / grid.begin()->meter->note_divisor()) / divisions;
+ const double pulses_per_div = l * (grid.begin()->tempo.note_type() / grid.begin()->meter->note_divisor()) / (double) divisions;
const double time_at_pulse = log (((grid.begin()->c * (pulses_per_div / grid.begin()->tempo.note_type())) /
grid.begin()->tempo.pulses_per_minute()) + 1) / grid.begin()->c;
f = grid.begin()->frame + (framecnt_t) floor ((time_at_pulse * 60.0 * frame_rate) + 0.5);