HBox* constraint_hbox = manage (new HBox);
HBox* smaller_hbox = manage (new HBox);
+ HBox* automation_hbox = manage (new HBox);
smaller_hbox->set_spacing (4);
+ automation_hbox->set_spacing (4);
Label* combo_label = manage (new Label (_("<span size=\"large\">Presets</span>")));
combo_label->set_use_markup (true);
smaller_hbox->pack_start (save_button, false, false);
smaller_hbox->pack_start (delete_button, false, false);
smaller_hbox->pack_start (bypass_button, false, true);
+
+ automation_manual_all_button.set_label(_("Manual All"));
+ automation_play_all_button.set_label(_("Play All"));
+ automation_write_all_button.set_label(_("Write All"));
+ automation_touch_all_button.set_label(_("Touch All"));
+
+ Gtk::Alignment *al = Gtk::manage(new Gtk::Alignment());
+ al->set_size_request(6, 2);
+ automation_hbox->pack_start(*al, false, true);
+
+ automation_hbox->pack_start (automation_manual_all_button, false, false);
+ automation_hbox->pack_start (automation_play_all_button, false, false);
+ automation_hbox->pack_start (automation_write_all_button, false, false);
+ automation_hbox->pack_start (automation_touch_all_button, false, false);
constraint_hbox->set_spacing (5);
constraint_hbox->set_homogeneous (false);
}
v1_box->pack_start (*smaller_hbox, false, true);
+ v1_box->pack_start (*automation_hbox, false, true);
v2_box->pack_start (focus_button, false, true);
main_contents.pack_start (settings_box, false, false);
if (!descs.empty()) {
plugin->announce_property_values();
}
+
+ // Connect automation *_all buttons
+ automation_manual_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_manual_all, this, control_uis));
+ automation_play_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_play_all, this, control_uis));
+ automation_write_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_write_all, this, control_uis));
+ automation_touch_all_button.signal_clicked().connect(boost::bind(&GenericPluginUI::automation_touch_all, this, control_uis));
// Add special controls to UI, and build list of normal controls to be layed out later
std::vector<ControlUI *> cui_controls_list;
automation_menu->popup (1, gtk_get_current_event_time());
}
+void
+GenericPluginUI::automation_manual_all(std::vector<ControlUI *>& controls)
+{
+ for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
+ {
+ set_automation_state((AutoState) ARDOUR::Off, (*control_it));
+ }
+}
+
+void
+GenericPluginUI::automation_play_all(std::vector<ControlUI *>& controls)
+{
+ for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
+ {
+ set_automation_state((AutoState) Play, (*control_it));
+ }
+}
+
+void
+GenericPluginUI::automation_write_all(std::vector<ControlUI *>& controls)
+{
+ for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
+ {
+ set_automation_state((AutoState) Write, (*control_it));
+ }
+}
+
+void
+GenericPluginUI::automation_touch_all(std::vector<ControlUI *>& controls)
+{
+ for (std::vector<ControlUI *>::iterator control_it = controls.begin(); control_it != controls.end(); ++control_it)
+ {
+ set_automation_state((AutoState) Touch, (*control_it));
+ }
+}
+
void
GenericPluginUI::set_automation_state (AutoState state, ControlUI* cui)
{
Gtk::Label latency_label;
/** a button which, when clicked, opens the latency GUI */
Gtk::Button latency_button;
+ /** a button which sets all controls' automation setting to Manual */
+ Gtk::Button automation_manual_all_button;
+ /** a button which sets all controls' automation setting to Play */
+ Gtk::Button automation_play_all_button;
+ /** a button which sets all controls' automation setting to Write */
+ Gtk::Button automation_write_all_button;
+ /** a button which sets all controls' automation setting to Touch */
+ Gtk::Button automation_touch_all_button;
void set_latency_label ();
void set_automation_state (ARDOUR::AutoState state, ControlUI* cui);
void start_touch (ControlUI*);
void stop_touch (ControlUI*);
+ void automation_manual_all(std::vector<ControlUI*>&);
+ void automation_play_all(std::vector<ControlUI*>&);
+ void automation_write_all(std::vector<ControlUI*>&);
+ void automation_touch_all(std::vector<ControlUI*>&);
/* XXX: remove */
void print_parameter (char *buf, uint32_t len, uint32_t param);