(gtk_accel_path "<Actions>/Editor/editor-delete" "BackSpace")
(gtk_accel_path "<Actions>/Editor/remove-last-capture" "<%PRIMARY%>Delete")
-(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary-noselection" "leftarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary" "<%LEVEL4%>leftarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary-noselection" "<%LEVEL4%>leftarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary" "leftarrow")
(gtk_accel_path "<Actions>/Editor/playhead-backward-to-grid" "<%TERTIARY%><%LEVEL4%>leftarrow")
(gtk_accel_path "<Actions>/Editor/edit-cursor-to-previous-region-sync" "<%TERTIARY%><%SECONDARY%>leftarrow")
(gtk_accel_path "<Actions>/Transport/Rewind" "<%PRIMARY%>leftarrow")
(gtk_accel_path "<Actions>/Editor/selected-marker-to-previous-region-boundary" "<%PRIMARY%><%TERTIARY%>leftarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary-noselection" "rightarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary" "<%LEVEL4%>rightarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary-noselection" "<%LEVEL4%>rightarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary" "rightarrow")
(gtk_accel_path "<Actions>/Editor/playhead-forward-to-grid" "<%TERTIARY%><%LEVEL4%>rightarrow")
(gtk_accel_path "<Actions>/Editor/edit-cursor-to-next-region-sync" "<%TERTIARY%><%SECONDARY%>leftarrow")
(gtk_accel_path "<Actions>/Transport/Forward" "<%PRIMARY%>rightarrow")
(gtk_accel_path "<Actions>/Editor/editor-delete" "BackSpace")
(gtk_accel_path "<Actions>/Editor/remove-last-capture" "<%PRIMARY%>BackSpace")
-(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary-noselection" "leftarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary" "<%LEVEL4%>leftarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary-noselection" "<%LEVEL4%>leftarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary" "leftarrow")
(gtk_accel_path "<Actions>/Editor/playhead-backward-to-grid" "<%TERTIARY%><%LEVEL4%>leftarrow")
(gtk_accel_path "<Actions>/Editor/edit-cursor-to-previous-region-sync" "<%TERTIARY%><%SECONDARY%>leftarrow")
(gtk_accel_path "<Actions>/Transport/Rewind" "<%PRIMARY%>leftarrow")
(gtk_accel_path "<Actions>/Editor/selected-marker-to-previous-region-boundary" "<%PRIMARY%><%TERTIARY%>leftarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary-noselection" "rightarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary" "<%LEVEL4%>rightarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary-noselection" "<%LEVEL4%>rightarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary" "rightarrow")
(gtk_accel_path "<Actions>/Editor/playhead-forward-to-grid" "<%TERTIARY%><%LEVEL4%>rightarrow")
(gtk_accel_path "<Actions>/Editor/edit-cursor-to-next-region-sync" "<%TERTIARY%><%SECONDARY%>leftarrow")
(gtk_accel_path "<Actions>/Transport/Forward" "<%PRIMARY%>rightarrow")
(gtk_accel_path "<Actions>/Editor/editor-delete" "BackSpace")
(gtk_accel_path "<Actions>/Editor/remove-last-capture" "<%PRIMARY%>Delete")
-(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary-noselection" "leftarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary" "<%LEVEL4%>leftarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary-noselection" "<%LEVEL4%>leftarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary" "leftarrow")
(gtk_accel_path "<Actions>/Editor/playhead-backward-to-grid" "<%TERTIARY%><%LEVEL4%>leftarrow")
(gtk_accel_path "<Actions>/Editor/edit-cursor-to-previous-region-sync" "<%TERTIARY%><%SECONDARY%>leftarrow")
(gtk_accel_path "<Actions>/Transport/Rewind" "<%PRIMARY%>leftarrow")
(gtk_accel_path "<Actions>/Editor/selected-marker-to-previous-region-boundary" "<%PRIMARY%><%TERTIARY%>leftarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary-noselection" "rightarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary" "<%LEVEL4%>rightarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary-noselection" "<%LEVEL4%>rightarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary" "rightarrow")
(gtk_accel_path "<Actions>/Editor/playhead-forward-to-grid" "<%TERTIARY%><%LEVEL4%>rightarrow")
(gtk_accel_path "<Actions>/Editor/edit-cursor-to-next-region-sync" "<%TERTIARY%><%SECONDARY%>leftarrow")
(gtk_accel_path "<Actions>/Transport/Forward" "<%PRIMARY%>rightarrow")
(gtk_accel_path "<Actions>/Editor/editor-delete" "BackSpace")
(gtk_accel_path "<Actions>/Editor/remove-last-capture" "<%PRIMARY%>BackSpace")
-(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary-noselection" "leftarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary" "<%LEVEL4%>leftarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary-noselection" "<%LEVEL4%>leftarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-previous-region-boundary" "leftarrow")
(gtk_accel_path "<Actions>/Editor/playhead-backward-to-grid" "<%TERTIARY%><%LEVEL4%>leftarrow")
(gtk_accel_path "<Actions>/Editor/edit-cursor-to-previous-region-sync" "<%TERTIARY%><%SECONDARY%>leftarrow")
(gtk_accel_path "<Actions>/Transport/Rewind" "<%PRIMARY%>leftarrow")
(gtk_accel_path "<Actions>/Editor/selected-marker-to-previous-region-boundary" "<%PRIMARY%><%TERTIARY%>leftarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary-noselection" "rightarrow")
-(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary" "<%LEVEL4%>rightarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary-noselection" "<%LEVEL4%>rightarrow")
+(gtk_accel_path "<Actions>/Editor/playhead-to-next-region-boundary" "rightarrow")
(gtk_accel_path "<Actions>/Editor/playhead-forward-to-grid" "<%TERTIARY%><%LEVEL4%>rightarrow")
(gtk_accel_path "<Actions>/Editor/edit-cursor-to-next-region-sync" "<%TERTIARY%><%SECONDARY%>leftarrow")
(gtk_accel_path "<Actions>/Transport/Forward" "<%PRIMARY%>rightarrow")
ActionManager::register_action (common_actions, X_("goto-editor"), _("Show Editor"), mem_fun(*this, &ARDOUR_UI::goto_editor_window));
ActionManager::register_action (common_actions, X_("goto-mixer"), _("Show Mixer"), mem_fun(*this, &ARDOUR_UI::goto_mixer_window));
- ActionManager::register_action (common_actions, X_("toggle-editor-mixer-on-top"), _("Toggle Editor Mixer on Top"), mem_fun(*this, &ARDOUR_UI::toggle_editor_mixer_on_top));
+ ActionManager::register_action (common_actions, X_("toggle-editor-mixer-on-top"), _("Toggle Editor or Mixer on Top"), mem_fun(*this, &ARDOUR_UI::toggle_editor_mixer_on_top));
ActionManager::register_toggle_action (common_actions, X_("ToggleOptionsEditor"), _("Preferences"), mem_fun(*this, &ARDOUR_UI::toggle_options_window));
act = ActionManager::register_toggle_action (common_actions, X_("ToggleInspector"), _("Track/Bus Inspector"), mem_fun(*this, &ARDOUR_UI::toggle_route_params_window));
ActionManager::session_sensitive_actions.push_back (act);
MenuList& items = solo_menu->items();
CheckMenuItem* check;
- check = new CheckMenuItem(_("Solo-safe"));
+ check = new CheckMenuItem(_("Solo Locke "));
check->set_active (_route->solo_safe());
check->signal_toggled().connect (bind (mem_fun (*this, &RouteUI::toggle_solo_safe), check));
_route->solo_safe_changed.connect(bind (mem_fun (*this, &RouteUI::solo_safe_toggle), check));