+++ /dev/null
-ardour {
- ["type"] = "SessionInit",
- name = "Live Band Recording Session",
- description = [[
-This template helps create the tracks for a typical pop/rock band.
-
-You will be prompted to assemble your session from a list of track types.
-
-Each track comes with its pre-assigned grouping, routing, EQ and plugins.
-]]
-}
-
-function factory () return function ()
-
- --prompt the user for the tracks they'd like to instantiate
- local dialog_options = {
- { type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
-
- { type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
-
- { type = "checkbox", key = "Bass", default = false, title = "Bass" },
-
- { type = "checkbox", key = "Piano", default = false, title = "Piano" },
- { type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" },
- { type = "checkbox", key = "Organ", default = false, title = "Organ" },
-
- { type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" },
- { type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" },
- { type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" },
-
- { type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
- { type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
- { type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
-
- { type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
- { type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
-
- { type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" },
- { type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" },
-
- { type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" },
- }
- local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
- local rv = dlg:run()
- if (not rv) then
- return
- end
-
- local track_list = {}
- local channel_count = 0
-
- function add_track (io, name)
- local tl = Session:new_audio_track (io, io, nil, 1, name, ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
- for track in tl:iter() do
- table.insert (track_list, track)
- channel_count = channel_count + io
- end
- end
-
- -- for each selected item, create track(s), add plugins, etc
- if rv['Bass'] then
- add_track (1, "Bass")
- end
-
- if rv['Room (Stereo)'] then
- add_track (2, "Room (Stereo)")
- end
-
- -- TODO add others
-
-
- -- determine the number of physical inputs
- local e = Session:engine()
- -- from the engine's POV readable/capture ports are "outputs"
- local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
- -- table 't' holds argument references. t[4] is the C.StringVector (return value)
- local num_inputs = t[4]:size()
-
- if num_inputs < channel_count then
- -- warn the user if there are less physical inputs than created tracks
- LuaDialog.Message ("Session Creation", "Check your routing :)", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run ()
-
- else
-
- -- otherwise record arm all created tracks
- for _, t in ipairs (track_list) do
- t:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
- end
- end
-
- --fit all tracks on the screen
- Editor:access_action("Editor","fit_all_tracks")
-
- Session:save_state("");
-end end
+++ /dev/null
-ardour {
- ["type"] = "SessionInit",
- name = "Recording Session",
- description = [[Add as many mono tracks to the new session as there are physical audio inputs and optionally record-arm them.]]
-}
-
----- For use with templates: Session Template setup-hook
---
--- If a script named 'template.lua' exists in a session-template folder
--- the function produced by the 'factory' function of the script is called
--- once after creating the session from the template.
---
--- (e.g. ~/.config/ardour5/templates/Template-Name/template.lua)
---
---
----- For use as meta-session (specic session-setup scripts)
---
--- Every Lua script in the script-folder of type "SessionInit"
--- is listed as implicit template in the new-session dialog.
--- The function produced by the scripts `factory` function is called
--- once after creating a new, empty session.
---
----- For use as meta-session (general purpose Actions)
---
--- In some cases normal action scripts can also serve as session-setup
--- To include those ActionScripts in the template-list the script needs
--- to implement an additional function
--- function session_setup () return true end;
--- The script's factory will be called without any parameters
-
-function factory () return function ()
- local e = Session:engine()
- -- from the engine's POV readable/capture ports are "outputs"
- local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
- -- table 't' holds argument references. t[4] is the C.StringVector (return value)
- local tracks = t[4]:size();
-
- local dialog_options = {
- { type = "heading", title = "Customize Session: " .. Session:name () },
- { type = "number", key = "tracks", title = "Create Tracks", min = 1, max = 128, step = 1, digits = 0, default = tracks },
- { type = "checkbox", key = "recarm", default = false, title = "Record Arm Tracks" },
- }
-
- local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
- local rv = dlg:run()
- if (not rv or rv['tracks'] == 0) then
- return
- end
-
- -- create tracks
- local tl = Session:new_audio_track (1, 2, nil, rv['tracks'], "", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
- -- and optionally record-arm them
- if rv['recarm'] then
- for track in tl:iter() do
- track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
- end
- end
-
- Session:save_state("");
-end end
--- /dev/null
+ardour {
+ ["type"] = "SessionInit",
+ name = "Live Band Recording Session",
+ description = [[
+This template helps create the tracks for a typical pop/rock band.
+
+You will be prompted to assemble your session from a list of track types.
+
+Each track comes with its pre-assigned grouping, routing, EQ and plugins.
+]]
+}
+
+function factory () return function ()
+
+ --prompt the user for the tracks they'd like to instantiate
+ local dialog_options = {
+ { type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
+
+ { type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
+
+ { type = "checkbox", key = "Bass", default = false, title = "Bass" },
+
+ { type = "checkbox", key = "Piano", default = false, title = "Piano" },
+ { type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" },
+ { type = "checkbox", key = "Organ", default = false, title = "Organ" },
+
+ { type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" },
+ { type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" },
+ { type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" },
+
+ { type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
+ { type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
+ { type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
+
+ { type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
+ { type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
+
+ { type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" },
+ { type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" },
+
+ { type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" },
+ }
+ local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
+ local rv = dlg:run()
+ if (not rv) then
+ return
+ end
+
+ local track_list = {}
+ local channel_count = 0
+
+ function add_track (io, name)
+ local tl = Session:new_audio_track (io, io, nil, 1, name, ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
+ for track in tl:iter() do
+ table.insert (track_list, track)
+ channel_count = channel_count + io
+ end
+ end
+
+ -- for each selected item, create track(s), add plugins, etc
+ if rv['Bass'] then
+ add_track (1, "Bass")
+ end
+
+ if rv['Room (Stereo)'] then
+ add_track (2, "Room (Stereo)")
+ end
+
+ -- TODO add others
+
+
+ -- determine the number of physical inputs
+ local e = Session:engine()
+ -- from the engine's POV readable/capture ports are "outputs"
+ local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
+ -- table 't' holds argument references. t[4] is the C.StringVector (return value)
+ local num_inputs = t[4]:size()
+
+ if num_inputs < channel_count then
+ -- warn the user if there are less physical inputs than created tracks
+ LuaDialog.Message ("Session Creation", "Check your routing :)", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run ()
+
+ else
+
+ -- otherwise record arm all created tracks
+ for _, t in ipairs (track_list) do
+ t:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
+ end
+ end
+
+ --fit all tracks on the screen
+ Editor:access_action("Editor","fit_all_tracks")
+
+ Session:save_state("");
+end end
--- /dev/null
+ardour {
+ ["type"] = "SessionInit",
+ name = "Recording Session",
+ description = [[Add as many mono tracks to the new session as there are physical audio inputs and optionally record-arm them.]]
+}
+
+---- For use with templates: Session Template setup-hook
+--
+-- If a script named 'template.lua' exists in a session-template folder
+-- the function produced by the 'factory' function of the script is called
+-- once after creating the session from the template.
+--
+-- (e.g. ~/.config/ardour5/templates/Template-Name/template.lua)
+--
+--
+---- For use as meta-session (specic session-setup scripts)
+--
+-- Every Lua script in the script-folder of type "SessionInit"
+-- is listed as implicit template in the new-session dialog.
+-- The function produced by the scripts `factory` function is called
+-- once after creating a new, empty session.
+--
+---- For use as meta-session (general purpose Actions)
+--
+-- In some cases normal action scripts can also serve as session-setup
+-- To include those ActionScripts in the template-list the script needs
+-- to implement an additional function
+-- function session_setup () return true end;
+-- The script's factory will be called without any parameters
+
+function factory () return function ()
+ local e = Session:engine()
+ -- from the engine's POV readable/capture ports are "outputs"
+ local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
+ -- table 't' holds argument references. t[4] is the C.StringVector (return value)
+ local tracks = t[4]:size();
+
+ local dialog_options = {
+ { type = "heading", title = "Customize Session: " .. Session:name () },
+ { type = "number", key = "tracks", title = "Create Tracks", min = 1, max = 128, step = 1, digits = 0, default = tracks },
+ { type = "checkbox", key = "recarm", default = false, title = "Record Arm Tracks" },
+ }
+
+ local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
+ local rv = dlg:run()
+ if (not rv or rv['tracks'] == 0) then
+ return
+ end
+
+ -- create tracks
+ local tl = Session:new_audio_track (1, 2, nil, rv['tracks'], "", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
+ -- and optionally record-arm them
+ if rv['recarm'] then
+ for track in tl:iter() do
+ track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
+ end
+ end
+
+ Session:save_state("");
+end end